native SetPlayerPosEx(playerid, Float:X, Float:Y, Float:Z, Float:A);
native SetPlayerInteriorEx(playerid, InteriorID, Float:X, Float:Y, Float:Z, Float:A);
native SetPlayerWorld(playerid, Virtualworld, Float:X, Float:Y, Float:Z, Float:A); //
native SetPlayerInteriorWorld(playerid, Virtualworld, InteriorID, Float:X, Float:Y, Float:Z, Float:A);
native SetVehiclePosEx(playerid, Float:X, Float:Y, Float:Z, Float:A);
native SetVehicleWorld(playerid, Virtualworld, Float:X, Float:Y, Float:Z, Float:A);
native GetPlayerIpEx(playerid);
native GetPlayerNameEx(playerid);
native FreezePlayer(playerid);
native UnfreezePlayer(playerid);
native HealPlayer(playerid);
native KillPlayer(playerid);
Hey! Can you post a example command for each of the functions? Just as a example! I'll be grateful enough, as this can maybe help my PAWNO practice!
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//SetPlayerPosEx(playerid, Float:X, Float:Y, Float:Z, Float:A);
if(strcmp(cmdtext, "/ls", true) == 0)
{
SetPlayerPosEx(playerid,2491.8691,-1667.6528,13.0249,92.7956);
return 1;
}
//SetPlayerInteriorEx(playerid, InteriorID, Float:X, Float:Y, Float:Z, Float:A);
if(strcmp(cmdtext, "/int6", true) == 0)
{
SetPlayerInteriorEx(playerid, 6, 748.1832,1439.2191,1102.9531,251.1978);
return 1;
}
//SetPlayerWorld(playerid, Virtualworld, Float:X, Float:Y, Float:Z, Float:A);
if(strcmp(cmdtext, "/world2", true) == 0)
{
SetPlayerWorld(playerid, 2, 748.1832,1439.2191,1102.9531,251.1978);
return 1;
}
//SetPlayerInteriorWorld(playerid, Virtualworld, InteriorID, Float:X, Float:Y, Float:Z, Float:A);
if(strcmp(cmdtext, "/world2int6", true) == 0)
{
SetPlayerInteriorWorld(playerid, 2, 6, 748.1832,1439.2191,1102.9531,251.1978);
return 1;
}
//SetVehiclePosEx(playerid, Float:X, Float:Y, Float:Z, Float:A);
if(strcmp(cmdtext, "/lswithcar", true) == 0)
{
SetVehiclePosEx(playerid, 748.1832,1439.2191,1102.9531,251.1978);
return 1;
}
//SetVehicleWorld(playerid, Virtualworld, Float:X, Float:Y, Float:Z, Float:A);
if(strcmp(cmdtext, "/carworld2", true) == 0)
{
SetVehicleWorld(playerid, 2, 748.1832,1439.2191,1102.9531,251.1978);
return 1;
}
//GetPlayerNameEx(playerid) & GetPlayerIpEx(playerid);
public OnPlayerConnect(playerid)
{
format(string,sizeof(string), "[INFO] %s joined the server!", GetPlayerNameEx(playerid));
SendClientMessageToAll(0x00FFFFFF, string);
format(string, sizeof(string), "[INFO] IP: %s", GetPlayerIpEx(playerid));
SendClientMessageToAll(0x00FFFFFF, string);
return 1;
}
//FreezePlayer(playerid);
if(strcmp(cmdtext, "/freezeme", true) == 0)
{
FreezePlayer(playerid);
return 1;
}
//UnfreezePlayer(playerid);
if(strcmp(cmdtext, "/unfreezeme", true) == 0)
{
UnfreezePlayer(playerid);
return 1;
}
//HealPlayer(playerid);
if(strcmp(cmdtext, "/heal", true) == 0)
{
HealPlayer(playerid);
return 1;
}
//KillPlayer(playerid);
if(strcmp(cmdtext, "/kill", true) == 0)
{
KillPlayer(playerid);
return 1;
}