//made by mgd
#include <a_samp>
#include <zcmd>
#include <sscanf2>
CMD:cuff(playerid, params[])
{
new targetid;
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "[USAGE]: /cuff [Part of Name/Player ID]");
if(IsPlayerConnected(targetid))
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))
{
new str[512];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new target[MAX_PLAYER_NAME];
GetPlayerName(targetid, target, sizeof(target));
format(str, sizeof(str), "INFO: You have cuffed %s!",target);
SendClientMessage(playerid, 0xE01B1B, str);
format(str, sizeof(str), "WARNING: You have been cuffed by %s!",name);
SendClientMessage(targetid, 0xE01B1B, str);
SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(targetid,SPECIAL_ACTION_CUFFED);
return 1;
}
}
return 1;
}
CMD:uncuff(playerid, params[])
{
new targetid;
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "[USAGE]: /uncuff [Part of Name/Player ID]");
if(IsPlayerConnected(targetid))
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))
{
if(!SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000))return SendClientMessage(playerid,-1,"ERROR: The player is not cuffed!");//this will check that if the player is not cuffed and you are trying to apply this cmd,this will send him a error message.
SetPlayerSpecialAction(targetid,SPECIAL_ACTION_NONE);
new str[512];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new target[MAX_PLAYER_NAME];
GetPlayerName(targetid, target, sizeof(target));
format(str, sizeof(str), "INFO: You have uncuffed %s!",target);
SendClientMessage(playerid, 0xE01B1B, str);
format(str, sizeof(str), "WARNING: You have been uncuffed by %s!",name);
SendClientMessage(targetid, 0xE01B1B, str);/
return 1;
}
}
return 1;
}
SendClientMessage(targetid, 0xE01B1B, str);/
SendClientMessage(targetid, 0xE01B1B, str);
Can the players still move when cuffed? Because I don't see anything of Freeze or TogglePlayerControllable
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// And I think you simply remove the comments from him?
// And where is the credits of the creators of this scripts?