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Help With /enter and /exit - Printable Version

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+--- Thread: Help With /enter and /exit (/showthread.php?tid=408672)



Help With /enter and /exit - korzk7 - 19.01.2013

I need help When i Exit with my script can't exit on first enter point

Quote:

Enter:if(strcmp(cmd, "/entergarage", true) == 0 || strcmp(cmd, "/enterga", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Seat[MAX_PLAYERS], InCar[MAX_PLAYERS];
new i = IsPlayerNearGarage(playerid), intoset, vehicleid;
if(i == -1) return SendClientMessage(playerid, GREY, " You are not near a garage.");
if(GarageInfo[i][GarageSize] == 1) { intoset = 2; }
if(GarageInfo[i][GarageSize] == 2) { intoset = 3; }
if(GarageInfo[i][GarageSize] == 3) { intoset = 1; }
if(GarageInfo[i][GarageLocked]) return SendClientMessage(playerid, GREY, "This garage is locked.");
if(IsPlayerInRangeOfPoint(playerid, 5.5, GarageInfo[i][GarageEnterX], GarageInfo[i][GarageEnterY], GarageInfo[i][GarageEnterZ]))
{
if(GetPlayerState(playerid) == 2)
{
vehicleid = GetPlayerVehicleID(playerid);
SetVehiclePos(vehicleid, GarageInfo[i][GarageInsideX], GarageInfo[i][GarageInsideY], GarageInfo[i][GarageInsideZ] + 0.4);
SetVehicleZAngle(vehicleid, GarageInfo[i][GarageInsideA]);
SetVehicleWorld(vehicleid, i);
SetVehicleInterior(vehicleid, intoset);
for(new j = 0; j < MAX_PLAYERS; j++)
{
if(IsPlayerInVehicle(j, vehicleid))
{
InCar[j] = vehicleid;
Seat[j] = GetPlayerVehicleSeat(j);
SetPlayerInterior(j, intoset);
SetPlayerVirtualWorld(j, i);
SetPVarInt(j, "InGarage", 1);
}
}
}
SetPlayerPosEx(playerid, GarageInfo[i][GarageInsideX], GarageInfo[i][GarageInsideY], GarageInfo[i][GarageInsideZ]);
SetPlayerFacingAngle(playerid, GarageInfo[i][GarageInsideA]);
SetPlayerInterior(playerid, intoset);
SetPlayerVirtualWorld(playerid, i);
if (vehicleid != 0)
{
for (new j = 0; j < MAX_PLAYERS; j++)
{
if (InCar[j] == 0) continue;
if (InCar[j] == vehicleid)
{
PutPlayerInVehicle(j, vehicleid, Seat[j]);
}
}
}
SetPVarInt(playerid, "InGarage", 1);
OnPlayerEnterGarage(playerid, i);
return 1;
}
else
{
SendClientMessage(playerid, GREY, " You are not near a garage.");
return 1;
}
}
return 1;
}

Quote:

Exit:
if(strcmp(cmd, "/entergarage", true) == 0 || strcmp(cmd, "/enterga", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Seat[MAX_PLAYERS], InCar[MAX_PLAYERS];
new i = IsPlayerNearGarage(playerid), intoset, vehicleid;
if(i == -1) return SendClientMessage(playerid, GREY, " You are not near a garage.");
if(GarageInfo[i][GarageSize] == 1) { intoset = 2; }
if(GarageInfo[i][GarageSize] == 2) { intoset = 3; }
if(GarageInfo[i][GarageSize] == 3) { intoset = 1; }
if(GarageInfo[i][GarageLocked]) return SendClientMessage(playerid, GREY, "This garage is locked.");
if(IsPlayerInRangeOfPoint(playerid, 5.5, GarageInfo[i][GarageEnterX], GarageInfo[i][GarageEnterY], GarageInfo[i][GarageEnterZ]))
{
if(GetPlayerState(playerid) == 2)
{
vehicleid = GetPlayerVehicleID(playerid);
SetVehiclePos(vehicleid, GarageInfo[i][GarageInsideX], GarageInfo[i][GarageInsideY], GarageInfo[i][GarageInsideZ] + 0.4);
SetVehicleZAngle(vehicleid, GarageInfo[i][GarageInsideA]);
SetVehicleWorld(vehicleid, i);
SetVehicleInterior(vehicleid, intoset);
for(new j = 0; j < MAX_PLAYERS; j++)
{
if(IsPlayerInVehicle(j, vehicleid))
{
InCar[j] = vehicleid;
Seat[j] = GetPlayerVehicleSeat(j);
SetPlayerInterior(j, intoset);
SetPlayerVirtualWorld(j, i);
SetPVarInt(j, "InGarage", 1);
}
}
}
SetPlayerPosEx(playerid, GarageInfo[i][GarageInsideX], GarageInfo[i][GarageInsideY], GarageInfo[i][GarageInsideZ]);
SetPlayerFacingAngle(playerid, GarageInfo[i][GarageInsideA]);
SetPlayerInterior(playerid, intoset);
SetPlayerVirtualWorld(playerid, i);
if (vehicleid != 0)
{
for (new j = 0; j < MAX_PLAYERS; j++)
{
if (InCar[j] == 0) continue;
if (InCar[j] == vehicleid)
{
PutPlayerInVehicle(j, vehicleid, Seat[j]);
}
}
}
SetPVarInt(playerid, "InGarage", 1);
OnPlayerEnterGarage(playerid, i);
return 1;
}
else
{
SendClientMessage(playerid, GREY, " You are not near a garage.");
return 1;
}
}
return 1;
}

Who can Fix it i need help


Re: Help With /enter and /exit - Private200 - 19.01.2013

See that we need the coordinates of those ( PlayerInRangeOfPoint ) else we cannot do anything to help you .