Making cb channel for 1 class on spawn - Printable Version
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+--- Thread: Making cb channel for 1 class on spawn (
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Making cb channel for 1 class on spawn -
[LHT]Bally - 18.01.2013
How to make it tho when a player joins say trucker class it Sets there channel to channel. police - channel 2 etc
And also it tells the player what channel they are on.
All help appreciated.
classes are defined like
pawn Код:
// Define classes
#define ClassTruckDriver 1
#define ClassBusDriver 2
#define ClassPilot 3
#define ClassPolice 4
#define ClassMafia 5
#define ClassCourier 6
#define ClassAssistance 7
#define ClassRoadWorker 8
#define ClassParamedic 9
#define ClassFarmer 10
#define ClassSailor 11
#define ClassTrain 12
#define ClassTaxi 13
cb system
pawn Код:
/*
CB Radio System; By Ash (funky1234)
Do what you want with it, I don't really care.
*/
#include <a_samp>
new pChannel[MAX_PLAYERS];
#define COLOUR_RED 0xFF0000FF
#define COLOUR_YELLOW 0xFFFF00FF
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
public OnPlayerDisconnect(playerid, reason)
{
#pragma unused reason
pChannel[playerid] = 0;
return 1;
}
public OnPlayerSpawn(playerid)
{
pChannel[playerid] = 1;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(cbchannel, 9, cmdtext);
dcmd(cb, 2, cmdtext);
return 0;
}
dcmd_cbchannel(playerid, params[])
{
if(!strlen(params) /*&& !IsNumeric(params)*/) return SendClientMessage(playerid, COLOUR_RED, "No parameters (Usage: /cbchannel [1-40]");
//If the length of params is 0 (non existent) - it returns an error message
//I have commeneted our "IsNumeric" because I am not supplying it with the tutorial (because I can't find it!)
if(strval(params) < 1 || strval(params) > 40) return SendClientMessage(playerid, COLOUR_RED, "Only channels 1 upto 40 exist");
//If the integer value of the parameters string is lower than 1 or bigger than 40 then it returns another error message
pChannel[playerid] = strval(params);
//Set the players channel
//You may also want to add a "Your channel is now %i" message.
return 1;
//Return 1 (command complete)
}
dcmd_cb(playerid, params[])
{
if(!strlen(params)) return SendClientMessage(playerid, COLOUR_RED, "No parameters (Usage: /cb [message]");
//Error message if the player did not specify any parameters
static str[128];
//Why static? It stops it being created more than once (in fact if you decompiled an AMX script you would find the "static" variable has become GLOBAL)
format(str, sizeof(str), "[CB]%s: %s", ReturnName(playerid), params);
//Format the output message (str)
//ReturnName, is a function to return a players name - I will include it toward the end of this post
//You could use colour embedding here!
for(new i; i < GetMaxPlayers(); i++)
{
//Start the loop (GetMaxPlayers will return the MAXIMUM player slots on your server - you could use Foreach here instead)
if(!IsPlayerConnected(i)) continue;
//If the player is not connected, skip to the next one
if(pChannel[i] == pChannel[playerid])
{
//If the player channel matches the other players channel
SendClientMessage(i, COLOUR_YELLOW, str);
}
}
return 1;
//End the command (return 1)
}
stock ReturnName(playerid)
{
static name[24];
GetPlayerName(playerid, name, 24);
return name;
}
Re: Making cb channel for 1 class on spawn -
[LHT]Bally - 22.01.2013
anyone no ?
Re: Making cb channel for 1 class on spawn -
[LHT]Bally - 25.01.2013
anyone help
Re: Making cb channel for 1 class on spawn -
DJRebis - 28.06.2013
Can this be made without Dcmd?
Re: Making cb channel for 1 class on spawn -
DJRebis - 29.06.2013
i made it and works, tnx !