Model preview menu suggestion -
Dr.Einstein - 18.01.2013
At this point, you can use model preview menu for many things. But it would be cool, and necessary at some point to have a tag under each item. Well we can do that with textdraws, but it wouldn't be too convenient, screen sizes etc.. A 30-charachter tag would really work.
EG: A shop, where you need to see the prices of the weapons, vehicles, furniture etc...
Re: Model preview menu suggestion -
RajatPawar - 18.01.2013
I really wanted to 'caption'
my admin system, but it would have too inconvienient to create separate textdraws!
There should be a parameter like 'caption.' I really support this!
Re: Model preview menu suggestion -
Sasino97 - 18.01.2013
You're right, I agree
!
AW: Model preview menu suggestion -
Kwashiorkor - 18.01.2013
creating another textdraw works fine doesnt it?
Re: Model preview menu suggestion -
ReneG - 18.01.2013
Seeing as the model preview menu box is hard coded into sa-mp, I agree. For now, you can just open up a dialog box according to which box the player clicked on.
AW: Model preview menu suggestion -
Drebin - 18.01.2013
Since some people would not like to have a tag under each preview, you will probably have to make those captions yourself with an additional textdraw. If a caption was hardcoded into SA-MP, it would probably be the same principle: Just an additional textdraw.
Re: Model preview menu suggestion -
d0 - 18.01.2013
I will add more features to my mSelection include in a few days.
Most likely something like text caption for models will be included
Re: Model preview menu suggestion -
Mauzen - 18.01.2013
Quote:
Originally Posted by return0
Well we can do that with textdraws, but it wouldn't be too convenient, screen sizes etc..
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For textdraws the resolution always is 640x480, so it will look quite the same for any screen resolution.