#include <a_samp> #include <foreach> #include <sscanf2> #include <YSI\y_commands> #define COLOR_WHITE 0xFFFFFFFF #define WHITE "{FFFFFF}" #define LBLUE "{347CCF}" forward AFK_Seconds(playerid); new Text3D:AFK_Label[MAX_PLAYERS]; new IsPlayerAFK[MAX_PLAYERS]; new AFK_Timer[MAX_PLAYERS]; new AFK_Reason[MAX_PLAYERS]; main() { print("\n----------------------------------"); print(" Afk system "); print("----------------------------------\n"); } public OnPlayerConnect(playerid) { IsPlayerAFK[playerid] = 0; return 1; } YCMD:afk(playerid, params[], help) { new reason[64], strtext[64]; if(IsPlayerAFK[playerid] == 1) return SendClientMessage(playerid, COLOR_WHITE, "You are alredy AFK."); if(sscanf(params,"s[64]", reason)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /afk [reason]"); IsPlayerAFK[playerid] = 1; TogglePlayerControllable(playerid, false); new string[64], plname[MAX_PLAYER_NAME]; GetPlayerName(playerid, plname, MAX_PLAYER_NAME); format(string, sizeof(string), ""WHITE"%s "LBLUE"is now AFK", plname); SendClientMessageToAll(COLOR_WHITE, string); format(AFK_Reason[playerid],64,"%s", reason); format(strtext, sizeof(strtext), ""LBLUE"Player is AFK\n"WHITE"Reason: %s\nTime: 0", reason); AFK_Label[playerid] = Create3DTextLabel(strtext,COLOR_WHITE,30.0,40.0,50.0,40.0,0); Attach3DTextLabelToPlayer(AFK_Label[playerid], playerid, 0.0, 0.0, 0.3); SendClientMessage(playerid, COLOR_WHITE, "You are now AFK,tyre "LBLUE"/back "WHITE"when you come back."); SetTimer("AFK_Seconds", 1000, true); return 1; } YCMD:back(playerid, params[], help) { if(IsPlayerAFK[playerid] == 0) return SendClientMessage(playerid, COLOR_WHITE, "You are not AFK."); IsPlayerAFK[playerid] = 0; TogglePlayerControllable(playerid, true); new string[64], plname[MAX_PLAYER_NAME]; GetPlayerName(playerid, plname, MAX_PLAYER_NAME); format(string, sizeof(string), ""WHITE"%s "LBLUE"is no longer AFK", plname); SendClientMessageToAll(COLOR_WHITE, string); Delete3DTextLabel(Text3D:AFK_Label[playerid]); SendClientMessage(playerid, COLOR_WHITE, "You are no longer AFK."); return 1; } public AFK_Seconds(playerid) { foreach (Player, i) { AFK_Timer[i] += 1; new string[64]; format(string, sizeof(string), ""LBLUE"Player is AFK\n"WHITE"Reason: %s\nTime: %d", AFK_Reason[playerid], AFK_Timer[i]); Update3DTextLabelText(AFK_Label[i], COLOR_WHITE, string); } }
C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\ROLEPL~4\FILTER~1\afk.pwn(31) : warning 203: symbol is never used: "help" C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\ROLEPL~4\FILTER~1\afk.pwn(50) : warning 203: symbol is never used: "help" C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\ROLEPL~4\FILTER~1\afk.pwn(50) : warning 203: symbol is never used: "params" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Warnings.
#pragma unused params
#pragma unused help
#pragma unused params #pragma unused help
C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\ROLEPL~4\FILTER~1\afk.pwn(6) : error 017: undefined symbol "params" C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\ROLEPL~4\FILTER~1\afk.pwn(7) : error 017: undefined symbol "help" C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\ROLEPL~4\FILTER~1\afk.pwn(34) : warning 203: symbol is never used: "help" C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\ROLEPL~4\FILTER~1\afk.pwn(53) : warning 203: symbol is never used: "help" C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\ROLEPL~4\FILTER~1\afk.pwn(53) : warning 203: symbol is never used: "params" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors.
When I put,
Код:
#pragma unused params #pragma unused help Код:
C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\ROLEPL~4\FILTER~1\afk.pwn(6) : error 017: undefined symbol "params" C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\ROLEPL~4\FILTER~1\afk.pwn(7) : error 017: undefined symbol "help" C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\ROLEPL~4\FILTER~1\afk.pwn(34) : warning 203: symbol is never used: "help" C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\ROLEPL~4\FILTER~1\afk.pwn(53) : warning 203: symbol is never used: "help" C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\ROLEPL~4\FILTER~1\afk.pwn(53) : warning 203: symbol is never used: "params" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors. |
cmd(nos, playerid, params[])
{
#pragma unused playerid
#pragma unused params
// Rest of command here
return 1;
}