if(strcmp(cmd, "/arrombar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || PlayerInfo[playerid][pLider] == 6 || IsHeroes(playerid) || PlayerInfo[playerid][pLider] == 10 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembro] == 7 || PlayerInfo[playerid][pLider] == 7 || PlayerInfo[playerid][pMembro] == 17 || PlayerInfo[playerid][pLider] == 17
|| IsAPreSF(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerVirtualWorld(playerid, i);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~r~Arrombou a Porta", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo estб na porta de uma casa!");
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й um Policial / Soldado !");
return 1;
}
}
return 1;
}
SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo estб na porta de uma casa!");
return SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo estб na porta de uma casa!");
Troca
Код:
SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo estб na porta de uma casa!"); Код:
return SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo estб na porta de uma casa!"); |
if(strcmp(cmd, "/arrombar", true) == 0)
{
new bool: pVar = true;
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || PlayerInfo[playerid][pLider] == 6 || IsHeroes(playerid) || PlayerInfo[playerid][pLider] == 10 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembro] == 7 || PlayerInfo[playerid][pLider] == 7 || PlayerInfo[playerid][pMembro] == 17 || PlayerInfo[playerid][pLider] == 17
|| IsAPreSF(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerVirtualWorld(playerid, i);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~r~Arrombou a Porta", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i;
pVar = false;
}
}
if(pVar)
{
SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo estб na porta de uma casa!");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й um Policial / Soldado !");
return 1;
}
}
return 1;
}