new ChegarDinheiro[MAX_PLAYERS];
stock GivePlayerMoneyEx(pid, Y_money)
{
GivePlayerMoney(pid, Y_money);
ChegarDinheiro[pid] = Y_money;
return 1;
}
stock ResetPlayerMoneyEx(pid)
{
ResetPlayerMoney(pid);
ChegarDinheiro[pid] = 0x0;
return 1;
}
public OnPlayerUpdate(playerid)
{
if(ChegarDinheiro[playerid] < GetPlayerMoney(playerid))
{
GivePlayerMoneyEx(playerid,GetPlayerMoney(playerid) - ChegarDinheiro[playerid]);
ChegarDinheiro[playerid] = GetPlayerMoney(playerid);
}
return 1;
}
public OnPlayerUpdate(playerid)
{
if(ChegarDinheiro[playerid]!=0 && ChegarDinheiro[playerid] < GetPlayerMoney(playerid))
{
GivePlayerMoneyEx(playerid,GetPlayerMoney(playerid) - ChegarDinheiro[playerid]);
ChegarDinheiro[playerid] = GetPlayerMoney(playerid);
}
return 1;
}
new ChegarDinheiro[MAX_PLAYERS];
public OnPlayerUpdate(playerid)
{
if(ChegarDinheiro[playerid]!=0 && ChegarDinheiro[playerid] < GetPlayerMoney(playerid))
{
GivePlayerMoneyEx(playerid,GetPlayerMoney(playerid) - ChegarDinheiro[playerid]);
ChegarDinheiro[playerid] = GetPlayerMoney(playerid);
}
return 1;
}
stock GivePlayerMoneyEx(pid, Y_money)
{
GivePlayerMoney(pid, Y_money);
ChegarDinheiro[pid] = Y_money;
return 1;
}
stock ResetPlayerMoneyEx(pid)
{
ResetPlayerMoney(pid);
ChegarDinheiro[pid] = 0x0;
return 1;
}
new ChegarDinheiro[MAX_PLAYERS];
public OnPlayerUpdate(playerid)
{
if(ChegarDinheiro[playerid] && ChegarDinheiro[playerid] < GetPlayerMoney(playerid)) ResetPlayerMoneyEx(playerid), GivePlayerMoneyEx(playerid, ChegarDinheiro[playerid]);
else ChegarDinheiro[playerid] = GetPlayerMoney(playerid);
return 1;
}
stock GivePlayerMoneyEx(pid, Y_money)
{
GivePlayerMoney(pid, Y_money);
ChegarDinheiro[pid] = Y_money;
return 1;
}
stock ResetPlayerMoneyEx(pid)
{
ResetPlayerMoney(pid);
ChegarDinheiro[pid] = 0x0;
return 1;
}
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pawn Код:
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new ChegarDinheiro[MAX_PLAYERS];
public OnPlayerUpdate(playerid)
{
if(ChegarDinheiro[playerid] && ChegarDinheiro[playerid] < GetPlayerMoney(playerid)) GivePlayerMoneyEx(playerid, (~(GetPlayerMoney(playerid) - ChegarDinheiro[playerid]) + 1));
ChegarDinheiro[playerid] = GetPlayerMoney(playerid);
return 1;
}
stock GivePlayerMoneyEx(pid, Y_money)
{
GivePlayerMoney(pid, Y_money);
ChegarDinheiro[pid] += Y_money;
return 1;
}
stock ResetPlayerMoneyEx(pid)
{
ResetPlayerMoney(pid);
ChegarDinheiro[pid] = 0x0;
return 1;
}
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pawn Код:
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