Hey im lost here in the paycheck system could someone shed some light as to how to change the amount that players get per level BTW im using ZCMD
Код:
public PayDay() // New payday
{
new string[128];
new account,interest;
new rent = 0;
GiftAllowed = 1;
foreach(Player, i)
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
if( PlayerInfo[i][pJailed] < 1 && !IsACop(i))
{
format(string,sizeof(string),"You're failing to pay your debt of $%d - now the police are on the look out for you.",GetPlayerCash(i));
SendClientMessageEx(i, COLOR_LIGHTRED, string);
if(PlayerInfo[i][pWantedLevel] < 6) PlayerInfo[i][pWantedLevel] += 1;
PlayerInfo[i][pCrimes] += 1;
SetPlayerWantedLevel(i, PlayerInfo[i][pWantedLevel]);
}
}
account = PlayerInfo[i][pAccount];
if(PlayerInfo[i][pRenting] != INVALID_HOUSE_ID)
{
if(HouseInfo[PlayerInfo[i][pRenting]][hRentFee] > PlayerInfo[i][pAccount])
{
PlayerInfo[i][pRenting] = INVALID_HOUSE_ID;
SendClientMessageEx(i, COLOR_WHITE, "You have been evicted.");
}
else {
HouseInfo[PlayerInfo[i][pRenting]][hSafeMoney] += HouseInfo[PlayerInfo[i][pRenting]][hRentFee];
PlayerInfo[i][pAccount] -= HouseInfo[PlayerInfo[i][pRenting]][hRentFee];
}
}
new tmpintrate, faretax;
tmpintrate = 1;
// REMOVED FOR INTEREST RATE/ELECTRICITY BILL FIX
/*if (PlayerInfo[i][pPhousekey] != INVALID_HOUSE_ID || PlayerInfo[i][pPhousekey2] != INVALID_HOUSE_ID)
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+2; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 2; }
else { tmpintrate = 1; }
}*/
if(PlayerInfo[i][pLevel] <= 5) SendClientMessageEx(i,COLOR_LIGHTBLUE,"Need to travel somewhere and don't have wheels? Use '/service taxi' to call a cab!");
if(PlayerInfo[i][pPayDay] >= 5)
{
if(GetPVarInt(i, "AdvisorDuty") == 1)
{
PlayerInfo[i][pDutyHours]++;
}
if(PlayerInfo[i][pDonateRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 2;
PlayerInfo[i][pPayCheck] += bonus;
}
if(SpecTimer == 1)
{
AddSpecialToken(i);
}
rent = 0;
faretax = 0;
new checks = PlayerInfo[i][pPayCheck];
if(PlayerInfo[i][pTaxiLicense] == 1) faretax = (checks/100)*5;
new Taxable = (( checks / 100 ) * TaxValue);
PlayerInfo[i][pAccount] -= Taxable + faretax;
Tax += Taxable + faretax;
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
if(PlayerInfo[i][pDonateRank] == 0 && interest > 50000)
{
interest = 50000;
}
else if(PlayerInfo[i][pDonateRank] == 1 && interest > 100000)
{
interest = 100000;
}
else if(PlayerInfo[i][pDonateRank] == 2 && interest > 150000)
{
interest = 150000;
}
else if(PlayerInfo[i][pDonateRank] == 3 && interest > 200000)
{
interest = 200000;
}
else if(PlayerInfo[i][pDonateRank] >= 4 && interest > 250000)
{
interest = 250000;
}
PlayerInfo[i][pExp]++;
PlayerInfo[i][pAccount] = account+interest;
SendClientMessageEx(i, COLOR_WHITE, "________ BANK STATEMENT ________");
format(string, sizeof(string), " Paycheck: $%d | Tax Money: -$%d (%d percent)", checks, Taxable, TaxValue);
SendClientMessageEx(i, COLOR_GRAD1, string);
if(PlayerInfo[i][pDonateRank] == 0)
{
format(string, sizeof(string), " Balance: $%d | Interest rate: 0.%d percent (50k max)", account, tmpintrate);
SendClientMessageEx(i, COLOR_GRAD1, string);
}
else if(PlayerInfo[i][pDonateRank] == 1)
{
format(string, sizeof(string), " Balance: $%d | Interest rate: 0.%d percent {FFFF00}(Bronze VIP: 100k max)", account, tmpintrate);
SendClientMessageEx(i, COLOR_GRAD1, string);
}
else if(PlayerInfo[i][pDonateRank] == 2)
{
format(string, sizeof(string), " Balance: $%d | Interest rate: 0.%d percent {FFFF00}(Silver VIP: 150k max)", account, tmpintrate);
SendClientMessageEx(i, COLOR_GRAD1, string);
}
else if(PlayerInfo[i][pDonateRank] == 3)
{
format(string, sizeof(string), " Balance: $%d | Interest rate: 0.%d percent {FFFF00}(Gold VIP: 200k max)", account, tmpintrate);
SendClientMessageEx(i, COLOR_GRAD1, string);
}
else if(PlayerInfo[i][pDonateRank] >= 4)
{
format(string, sizeof(string), " Balance: $%d | Interest rate: 0.%d percent {FFFF00}(Platinum VIP: 250k max)", account, tmpintrate);
SendClientMessageEx(i, COLOR_GRAD1, string);
}
else if(PlayerInfo[i][pDonateRank] >= 5)
{
format(string, sizeof(string), " Balance: $%d | Interest rate: 0.%d percent {FFFF00}(VIP Moderator: 250k max)", account, tmpintrate);
SendClientMessageEx(i, COLOR_GRAD1, string);
}
if(PlayerInfo[i][pTaxiLicense] == 1)
{
format(string, sizeof(string), " Taxi licensing fee (5 percent): -$%d",faretax);
SendClientMessageEx(i, COLOR_GRAD2, string);
}
if(PlayerInfo[i][pMember] != 0 && PlayerInfo[i][pMember] != 8 && PlayerInfo[i][pMember] != 13)
{
if(Tax <= 0)
{
SendClientMessageEx(i,COLOR_RED,"The government is in debt; no money is available for pay.");
}
else
{
Tax -= FactionPay[PlayerInfo[i][pMember]-1][PlayerInfo[i][pRank]];
format(string,sizeof(string)," Government pay: $%d", FactionPay[PlayerInfo[i][pMember]-1][PlayerInfo[i][pRank]]);
SendClientMessageEx(i, COLOR_GRAD2, string);
}
}
format(string, sizeof(string), " Interest gained: $%d", interest);
SendClientMessageEx(i, COLOR_GRAD3, string);
SendClientMessageEx(i, COLOR_GRAD4, "______________________________________");
format(string, sizeof(string), " New balance: $%d | Rent paid: -$%d", PlayerInfo[i][pAccount],rent);
SendClientMessageEx(i, COLOR_GRAD5, string);
// Removal of hourly tokens
if(PlayerInfo[i][pDonateRank] == 2)
{
PlayerInfo[i][pTokens] += 3;
SendClientMessageEx(i, COLOR_YELLOW, "VIP: You have received 3 tokens.");
}
if(PlayerInfo[i][pDonateRank] == 1)
{
PlayerInfo[i][pTokens] += 2;
SendClientMessageEx(i, COLOR_YELLOW, "VIP: You have received 2 tokens.");
}
new paycheck = checks - Taxable - faretax;
if(PlayerInfo[i][pMember] != 0 && PlayerInfo[i][pMember] != 8 && PlayerInfo[i][pMember] != 13 && Tax >= 0)
{
new facmemberpay = FactionPay[PlayerInfo[i][pMember]-1][PlayerInfo[i][pRank]];
GivePlayerCash(i, facmemberpay);
}
GivePlayerCash(i, paycheck);
GameTextForPlayer(i, "~y~PayDay~n~~w~Paycheck", 5000, 1);
SendAudioToPlayer(i, 1184, 100, 0);
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
//if(PlayerInfo[i][pConnectTime] == 2) SendClientMessageEx(i, COLOR_LIGHTRED, "You may now possess/use weapons!");
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
if(PlayerInfo[i][pWRestricted] > 0)
{
PlayerInfo[i][pWRestricted]--;
if(PlayerInfo[i][pWRestricted] == 0) SendClientMessageEx(i, COLOR_LIGHTRED, "Your weapons are no longer restricted!");
}
}
else
{
SendClientMessageEx(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a paycheck.");
}
}
}
for (new x=0; x<MAX_POINTS; x++)
{
Points[x][Announced] = 0;
if (Points[x][Vulnerable] > 0)
{
Points[x][Vulnerable]--;
UpdatePoints();
}
if(Points[x][Vulnerable] == 0 && Points[x][Announced] == 1)
{
}
if (Points[x][Vulnerable] == 0 && Points[x][Type] >= 0 && Points[x][Announced] == 0 && Points[x][ClaimerId] == INVALID_PLAYER_ID)
{
format(string, sizeof(string), "%s has become available for capture.", Points[x][Name]);
//SendClientMessageToAllEx(COLOR_YELLOW, string); - Commented by Voltage
//SetPlayerCheckpoint(i, Points[i][Pointx], Points[i][Pointy], Points[i][Pointz], 3);
ReadyToCapture(x);
Points[x][Announced] = 1;
}
}
SaveStuff();
SaveServerStats();
FMemberCounter(); // Family member counter (requested by game affairs to track gang activity)
return 1;
}