Materialtext - Printable Version
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+--- Thread: Materialtext (
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Materialtext -
Louris - 15.01.2013
public OnPlayerConnect(playerid)
{
SetObjectMaterialText(uzrasasusiu, "SA-MP {FFFFFF}0.3{008500}e", 0, OBJECT_MATERIAL_SIZE_512x512,\
"Arial", 28, 0, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
uzrasasusiu = CreateObject(16000, -1740.59, 1034.40, 12.22, 0.00, 0.00, 270.02);
But it doesn't show anything, just object..
Re: Materialtext -
Scenario - 15.01.2013
pawn Код:
SetObjectMaterialText(uzrasasusiu, "SA-MP {FFFFFF}0.3{008500}e", 0, OBJECT_MATERIAL_SIZE_512x512,\
"Arial", 28, 0, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
I see you're using a backwards slash within that line. I would remove it and try again.
pawn Код:
SetObjectMaterialText(uzrasasusiu, "SA-MP {FFFFFF}0.3{008500}e", 0, OBJECT_MATERIAL_SIZE_512x512, "Arial", 28, 0, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
Ref:
https://sampwiki.blast.hk/wiki/SetObjectMaterialText
Re: Materialtext -
anybox - 15.01.2013
And switch lines. CreateObject is first, SetObjectMaterialText is second.
Re: Materialtext -
B-Matt - 15.01.2013
Код:
public OnPlayerConnect(playerid)
{
uzrasasusiu = CreateObject(16000, -1740.59, 1034.40, 12.22, 0.00, 0.00, 270.02);
SetObjectMaterialText(uzrasasusiu, "SA-MP {FFFFFF}0.3{008500}e", 0, OBJECT_MATERIAL_SIZE_512x512,\
"Arial", 28, 0, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
Backslash is for next line in editor. There is no matter about backslash in the code.