if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0)
{
if(PlayerInfo[playerid][pPcarkey] != 0)
{
if(IsPlayerConnected(playerid))
{
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: fix(1-2)");
return 1;
}
if(strcmp(x_nr,"fix1",true) == 0)
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(SBizzInfo[8][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
SendClientMessage(playerid, COLOR_GRAD1,"{00C8FF}» {2641FE}PersonalCar 1 was respawned !");
SetVehicleToRespawn(PlayerInfo[playerid][pPcarkey]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SBizzInfo[8][sbTill] += 1000;
ExtortionSBiz(8, 1000);
SBizzInfo[8][sbProducts]--;
GivePlayerMoney(playerid, -1000);
}
else GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1);
}
else GameTextForPlayer(playerid, "~r~Not Enough Cash", 5000, 1);
}
if(strcmp(x_nr,"fix2",true) == 0)
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(SBizzInfo[8][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
SendClientMessage(playerid, COLOR_GRAD1,"{00C8FF}» {2641FE}PersonalCar 2 was respawned !");
SetVehicleToRespawn(PlayerInfo[playerid][pPcarkey2]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SBizzInfo[8][sbTill] += 1000;//towcar buisness
ExtortionSBiz(8, 1000);//ba codu e ok :|
SBizzInfo[8][sbProducts]--;
GivePlayerMoney(playerid, -1000);
}
else GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1);
}
else GameTextForPlayer(playerid, "~r~Not Enough Cash", 5000, 1);
}
}
undefined symbol: x_nr
if(strcmp(x_nr,"fix2",true) == 0)
if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0)
{
if(PlayerInfo[playerid][pPcarkey] != 0)
{
if(IsPlayerConnected(playerid))
{
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: fix(1-2)");
return 1;
}
if(strcmp(x_nr,"fix1",true) == 0)
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(SBizzInfo[8][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
SendClientMessage(playerid, COLOR_GRAD1,"{00C8FF}» {2641FE}PersonalCar 1 was respawned !");
SetVehicleToRespawn(PlayerInfo[playerid][pPcarkey]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SBizzInfo[8][sbTill] += 1000;
ExtortionSBiz(8, 1000);
SBizzInfo[8][sbProducts]--;
GivePlayerMoney(playerid, -1000);
}
else GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1);
}
else GameTextForPlayer(playerid, "~r~Not Enough Cash", 5000, 1);
}
if(strcmp(x_nr,"fix2",true) == 0)
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(SBizzInfo[8][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
SendClientMessage(playerid, COLOR_GRAD1,"{00C8FF}» {2641FE}PersonalCar 2 was respawned !");
SetVehicleToRespawn(PlayerInfo[playerid][pPcarkey2]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SBizzInfo[8][sbTill] += 1000;//towcar buisness
ExtortionSBiz(8, 1000);//ba codu e ok :|
SBizzInfo[8][sbProducts]--;
GivePlayerMoney(playerid, -1000);
}
else GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1);
}
else GameTextForPlayer(playerid, "~r~Not Enough Cash", 5000, 1);
}
}
if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0)
{
if(PlayerInfo[playerid][pPcarkey] != 0)
{
if(IsPlayerConnected(playerid))
{
new x_nr;
if(sscanf(params, "d", x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: fix(1-2)");
return 1;
}
if(x_nr != fix1 && x_nr != fix2)
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: fix(1-2)");
return 1;
}
if(x_nr == fix1)
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(SBizzInfo[8][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
SendClientMessage(playerid, COLOR_GRAD1,"{00C8FF}» {2641FE}PersonalCar 1 was respawned !");
SetVehicleToRespawn(PlayerInfo[playerid][pPcarkey]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SBizzInfo[8][sbTill] += 1000;
ExtortionSBiz(8, 1000);
SBizzInfo[8][sbProducts]--;
GivePlayerMoney(playerid, -1000);
}
else GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1);
}
else GameTextForPlayer(playerid, "~r~Not Enough Cash", 5000, 1);
}
if(x_nr == fix2)
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(SBizzInfo[8][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
SendClientMessage(playerid, COLOR_GRAD1,"{00C8FF}» {2641FE}PersonalCar 2 was respawned !");
SetVehicleToRespawn(PlayerInfo[playerid][pPcarkey2]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SBizzInfo[8][sbTill] += 1000;//towcar buisness
ExtortionSBiz(8, 1000);//ba codu e ok :|
SBizzInfo[8][sbProducts]--;
GivePlayerMoney(playerid, -1000);
}
else GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1);
}
else GameTextForPlayer(playerid, "~r~Not Enough Cash", 5000, 1);
}
}
C:\Users\Crouch\Desktop\FINAL\TESTE\gamemodes\blz. pwn(18235) : error 017: undefined symbol "params" C:\Users\Crouch\Desktop\FINAL\TESTE\gamemodes\blz. pwn(18241) : error 017: undefined symbol "fix1" C:\Users\Crouch\Desktop\FINAL\TESTE\gamemodes\blz. pwn(18247) : error 017: undefined symbol "fix1" C:\Users\Crouch\Desktop\FINAL\TESTE\gamemodes\blz. pwn(1826 ![]() |
if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) if(PlayerInfo[playerid][pPcarkey] != 0) if(IsPlayerConnected(playerid)) { new x_nr; new fix1; new fix2; if(sscanf(params, "d", x_nr)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]"); SendClientMessage(playerid, COLOR_WHITE, "Available names: fix(1-2)"); return 1; } if(x_nr != fix1 && x_nr != fix2) { SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]"); SendClientMessage(playerid, COLOR_WHITE, "Available names: fix(1-2)"); return 1; } if(IsPlayerConnected(playerid)) { if(x_nr == fix1) { if(!IsPlayerInAnyVehicle(playerid)) { if(SBizzInfo[8][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } SendClientMessage(playerid, COLOR_GRAD1,"{00C8FF}» {2641FE}PersonalCar 1 was respawned !"); SetVehicleToRespawn(PlayerInfo[playerid][pPcarkey]); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SBizzInfo[8][sbTill] += 1000; ExtortionSBiz(8, 1000); SBizzInfo[8][sbProducts]--; GivePlayerMoney(playerid, -1000); } else GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1); } else GameTextForPlayer(playerid, "~r~Not Enough Cash", 5000, 1); } if(IsPlayerConnected(playerid)) { if(x_nr == fix2) { if(!IsPlayerInAnyVehicle(playerid)) { if(SBizzInfo[8][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } SendClientMessage(playerid, COLOR_GRAD1,"{00C8FF}» {2641FE}PersonalCar 2 was respawned !"); SetVehicleToRespawn(PlayerInfo[playerid][pPcarkey2]); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SBizzInfo[8][sbTill] += 1000;//towcar buisness ExtortionSBiz(8, 1000);//ba codu e ok ![]() SBizzInfo[8][sbProducts]--; GivePlayerMoney(playerid, -1000); } else GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1); } else GameTextForPlayer(playerid, "~r~Not Enough Cash", 5000, 1); } } |
error 017: undefined symbol "params" |
if(sscanf(params, "d", x_nr)) |