CMD:vehicle(playerid,params[])
{
new option[10];
new vehoption;
if(sscanf(params,"s[10]",option)) return SendClientMessage(playerid,COLOR_RED,"/v(ehicle) [option]");
sscanf(params,"s[10]i",option,vehoption);
if(strlen(option)<3) return 1;
if(!strcmp(option,"buy",true))
{
if(!IsPlayerInRangeOfPoint(playerid,20,pos_dealership_commerce))
return SendClientMessage(playerid,COLOR_RED,"You have to be at a vehicle dealership to use this.");
ShowPlayerDialog(playerid,DIALOG_VEH_CATEGORY,DIALOG_STYLE_MSGBOX,"Hello","Hello","Hello","");
SendClientMessage(playerid,COLOR_GREEN,"Hello");
}
return 1;
}
CMD:vehicle(playerid,params[])
{
new option[10];
new vehoption;
if(sscanf(params,"s[10]",option)) return SendClientMessage(playerid,COLOR_RED,"/v(ehicle) [option]");
sscanf(params,"s[10]i",option,vehoption);
if(strlen(option)<3) return 1;
if(!strcmp(option,"buy",true))
{
if(IsPlayerInRangeOfPoint(playerid,20,pos_dealership_commerce))
{
ShowPlayerDialog(playerid,DIALOG_VEH_CATEGORY,DIALOG_STYLE_MSGBOX,"Hello","Hello","Hello","");
SendClientMessage(playerid,COLOR_GREEN,"Hello");
}
else
{
SendClientMessage(playerid,-2,"You have to be at a vehicle dealership to use this.");
}
}
return 1;
}
sscanf(params,"s[10]i",option,vehoption);
|
Thanks, but not exactly. You see, I also have a /v get command so incase the player doesnt want to buy a vehicle but only spawn it, the slot he types has to be stored too, thats why I did
Код:
sscanf(params,"s[10]i",option,vehoption); |
if(!strcmp(option,"get",true))
{
if(vehoption<1||vehoption>3) return SendClientMessage(playerid,COLOR_RED,"/v get [slot(1-3)]");
if(PlayerInfo[playerid][pVeh1]==0&&PlayerInfo[playerid][pVeh2]==0&&PlayerInfo[playerid][pVeh3]==0) return SendClientMessage(playerid,COLOR_RED,"You don't have a vehicle to spawn.");
if(vehoption==1)
{
if(PlayerInfo[playerid][pVeh1]==0) return SendClientMessage(playerid,COLOR_RED,"You don't own vehicle on this slot.");
if(!IsValidRealVehicleID(PlayerInfo[playerid][pVeh1])) return SendClientMessage(playerid,COLOR_RED,"ERROR:Invalid Vehicle.");
SetVehicleNumberPlate(VehicleInfo[PlayerInfo[playerid][pVeh1]][gID]=CreateVehicle(VehicleInfo[PlayerInfo[playerid][pVeh1]][Model],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkz],VehicleInfo[PlayerInfo[playerid][pVeh1]][Parkangle],VehicleInfo[PlayerInfo[playerid][pVeh1]][Col1],VehicleInfo[PlayerInfo[playerid][pVeh1]][Col2],9999999),VehicleInfo[PlayerInfo[playerid][pVeh1]][Plate]);
}
if(vehoption==2)
{
if(PlayerInfo[playerid][pVeh2]==0) return SendClientMessage(playerid,COLOR_RED,"You don't own vehicle on this slot.");
if(!IsValidRealVehicleID(PlayerInfo[playerid][pVeh2])) return SendClientMessage(playerid,COLOR_RED,"ERROR:Invalid Vehicle.");
SetVehicleNumberPlate(VehicleInfo[PlayerInfo[playerid][pVeh2]][gID]=CreateVehicle(VehicleInfo[PlayerInfo[playerid][pVeh2]][Model],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkz],VehicleInfo[PlayerInfo[playerid][pVeh2]][Parkangle],VehicleInfo[PlayerInfo[playerid][pVeh2]][Col1],VehicleInfo[PlayerInfo[playerid][pVeh2]][Col2],9999999),VehicleInfo[PlayerInfo[playerid][pVeh2]][Plate]);
}
if(vehoption==3)
{
if(PlayerInfo[playerid][pVeh3]==0) return SendClientMessage(playerid,COLOR_RED,"You don't own vehicle on this slot.");
if(!IsValidRealVehicleID(PlayerInfo[playerid][pVeh3])) return SendClientMessage(playerid,COLOR_RED,"ERROR:Invalid Vehicle.");
SetVehicleNumberPlate(VehicleInfo[PlayerInfo[playerid][pVeh3]][gID]=CreateVehicle(VehicleInfo[PlayerInfo[playerid][pVeh3]][Model],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkx],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parky],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkz],VehicleInfo[PlayerInfo[playerid][pVeh3]][Parkangle],VehicleInfo[PlayerInfo[playerid][pVeh3]][Col1],VehicleInfo[PlayerInfo[playerid][pVeh3]][Col2],9999999),VehicleInfo[PlayerInfo[playerid][pVeh3]][Plate]);
}
return SendClientMessage(playerid,COLOR_GREEN,"Vehicle spawned.");
}