//This isn't a filterscript, nor an include. You must add this to your gamemode, etc.. //Change all SetPlayerAttachedObject(...) with SetPlayerAttachedObjectE(...), except the one I have not. //Change all RemovePlayerAttachedObject(...) with RemovePlayerAttachedObjectE(...), except the one I have not. //You are done. Be nice and do good work, return0 aka Einstein
Oh, the timer I use is every 1500 milliseconds.. that's the reason why, because I was on a slow test server.
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D:\My Documents\Downloads\Documents\ZombieR3.3\filterscr ipts\aimb.pwn(32) : warning 235: public function lacks forward declaration (symbol "OnplayerConnect") D:\My Documents\Downloads\Documents\ZombieR3.3\filterscr ipts\aimb.pwn(62) : error 017: undefined symbol "PlayerInfo" D:\My Documents\Downloads\Documents\ZombieR3.3\filterscr ipts\aimb.pwn(62) : warning 215: expression has no effect D:\My Documents\Downloads\Documents\ZombieR3.3\filterscr ipts\aimb.pwn(62) : error 001: expected token: ";", but found "]" D:\My Documents\Downloads\Documents\ZombieR3.3\filterscr ipts\aimb.pwn(62) : error 029: invalid expression, assumed zero D:\My Documents\Downloads\Documents\ZombieR3.3\filterscr ipts\aimb.pwn(62) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. |
D:\My Documents\Downloads\Documents\Zombie0.3e\gamemodes \Untitled.pwn(62) : error 017: undefined symbol "PlayerInfo" D:\My Documents\Downloads\Documents\Zombie0.3e\gamemodes \Untitled.pwn(62) : warning 215: expression has no effect D:\My Documents\Downloads\Documents\Zombie0.3e\gamemodes \Untitled.pwn(62) : error 001: expected token: ";", but found "]" D:\My Documents\Downloads\Documents\Zombie0.3e\gamemodes \Untitled.pwn(62) : error 029: invalid expression, assumed zero D:\My Documents\Downloads\Documents\Zombie0.3e\gamemodes \Untitled.pwn(62) : fatal error 107: too many error messages on one line |
} PlayerInfo[playerid][Attachments][2] = 1; } |
enum pATTACHMENTS { Exists, ModelID, BoneID, FloatOffsetX, FloatOffsetY, FloatOffsetZ, FloatRotX, FloatRotY, FloatRotZ, FloatScaleX, FloatScaleY, FloatScaleZ }; new pAttachments[MAX_PLAYERS][10][pATTACHMENTS]; new Attachments[MAX_PLAYERS]; |
Nice work, but why not as an include? You could hook things up and make it as a pretty include in which others could include it into their scripts |
Borntobie, you're using PlayerInfo instead of pAttachments. If you just copy and paste the entire thing without changing it, just like I have it in my server, it will work fine.
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#include <a_samp> //This isn't a filterscript, nor an include. You must add this to your gamemode, etc.. //Change all SetPlayerAttachedObject(...) with SetPlayerAttachedObjectE(...), except the one I have not. //Change all RemovePlayerAttachedObject(...) with RemovePlayerAttachedObjectE(...), except the one I have not. //You are done. Be nice and do good work, return0 aka Einstein #define PRESSED(%0) \ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) #define RELEASED(%0) \ (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0))) enum pATTACHMENTS { Exists, ModelID, BoneID, FloatOffsetX, FloatOffsetY, FloatOffsetZ, FloatRotX, FloatRotY, FloatRotZ, FloatScaleX, FloatScaleY, FloatScaleZ }; new pAttachments[MAX_PLAYERS][10][pATTACHMENTS]; new Attachments[MAX_PLAYERS]; public OnplayerConnect(playerid) { Attachments[playerid] = 0; for(new i = 0; i < 10; i++) pAttachments[playerid][i][Exists] = 0; return 1; } public OnPlayerEditAttachedObject( playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ ) { SetPlayerAttachedObjectE(playerid,index,modelid,bo neid,fOffsetX,fOffsetY,fOffsetZ,fRotX,fRotY,fRotZ, fScaleX,fScaleY,fScaleZ); return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(!IsPlayerInAnyVehicle(playerid)) { if(PRESSED(KEY_HANDBRAKE)) { if(GetPlayerWeapon(playerid) == WEAPON_ROCKETLAUNCHER || GetPlayerWeapon(playerid) == WEAPON_SNIPER || GetPlayerWeapon(playerid) == WEAPON_CAMERA || GetPlayerWeapon(playerid) == WEAPON_HEATSEEKER) { for(new i=0; i<10; i++) { RemovePlayerAttachedObject(playerid, i); } } PlayerInfo[playerid][Attachments][2] = 1; } if(RELEASED(KEY_HANDBRAKE)) { for(new i=0; i<10; i++) { RemovePlayerAttachedObject(playerid, i); if(pAttachments[playerid][i][Exists])SetPlayerAttachedObject(playerid,i,pAttachments[playerid][i][ModelID],pAttachments[playerid][i][BoneID], pAttachments[playerid][i][pOffsetX],pAttachments[playerid][i][pOffsetY],pAttachments[playerid][i][pOffsetZ], pAttachments[playerid][i][pRotX],pAttachments[playerid][i][pRotY],pAttachments[playerid][i][pRotZ], pAttachments[playerid][i][pScaleX],pAttachments[playerid][i][pScaleY],pAttachments[playerid][i][pScaleZ]); } } } return 1; } stock RemovePlayerAttachedObjectE(playerid, index) { pAttachments[playerid][index][Exists] = 0; RemovePlayerAttachedObject(playerid, index); } stock SetPlayerAttachedObjectE(playerid,index,modelid,bo neid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ ) { pAttachments[playerid][index][Exists] = 1; pAttachments[playerid][index][ModelID] = modelid; pAttachments[playerid][index][BoneID] = boneid; pAttachments[playerid][index][pOffsetX] = fOffsetX; pAttachments[playerid][index][pOffsetY] = fOffsetY; pAttachments[playerid][index][pOffsetZ] = fOffsetZ; pAttachments[playerid][index][pRotX] = fRotX; pAttachments[playerid][index][pRotY] = fRotY; pAttachments[playerid][index][pRotZ] = fRotZ; pAttachments[playerid][index][pScaleX] = fScaleX; pAttachments[playerid][index][pScaleY] = fScaleY; pAttachments[playerid][index][pScaleZ] = fScaleZ; SetPlayerAttachedObject(playerid,index,modelid,bon eid,fOffsetX,fOffsetY,fOffsetZ,fRotX,fRotY,fRotZ,f ScaleX,fScaleY,fScaleZ); } stock IsPlayerAiming(playerid) { new anim = GetPlayerAnimationIndex(playerid); if (((anim >= 1160) && (anim <= 1163)) || (anim == 1167) || (anim == 1365) || (anim == 1643) || (anim == 1453) || (anim == 220)) return 1; return 0; } |