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load command for streamed maps - Printable Version

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+--- Thread: load command for streamed maps (/showthread.php?tid=406161)



______ - Mellnik - 09.01.2013

______


Re: load command for streamed maps - JavoDiaz - 09.01.2013

I'll use ZCMD.

pawn Код:
CMD:load(playerid, params[])
{
    //for(new i; i < MAX_OBJECTS; ++i) DestroyDynamicObject(i); // if you want to destroy the objects and load again uncomment this.
    //here all your CreateDynamicObject that you want to load again.
    return 1;
}
If you want to load some objects you can do:

pawn Код:
new ObjArray[count your objects];
and then:

pawn Код:
ObjArray[0] = CreateDynamicObject...
ObjArray[1] = CreateDynamicObject...
ObjArray[2] = CreateDynamicObject...
...
and then in the command you have to put to destroy these objects and load again:

pawn Код:
CMD:load(playerid, params[])
{
    //for(new i; i < sizeof(ObjArray); ++i) DestroyDynamicObject(ObjArray[i]); // if you want to destroy the objects and load again uncomment this.
    for(new o; o < sizeof(ObjArray); ++o) ObjArray[o] = CreateDynamicObject...
    return 1;
}

Good luck!


AW: load command for streamed maps - Mellnik - 09.01.2013

I know about this but i wont do that ob 17k objects. Is there any other method?


Re: load command for streamed maps - dr.lozer - 09.01.2013

there is... let me think


Re: load command for streamed maps - Hoss - 13.01.2013

Load them from a .txt file


AW: Re: load command for streamed maps - Mellnik - 19.01.2013

Quote:
Originally Posted by Hoss
Посмотреть сообщение
Load them from a .txt file
No advantage