Check if player is in the Crouching animation. - Printable Version
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Check if player is in the Crouching animation. -
Rick_Koning - 08.01.2013
Hello,
I'd like to peform an action, this action depends on if the player is currently standing or crouching.
How do I check if he's in the crouching animation?
It's not about hitting the key, it's just if he's in the animation ( Shooting an M4 from crouching for example ).
Thanks
Re: Check if player is in the Crouching animation. -
Dinnozor - 08.01.2013
GetPlayerSpecialAction(playerid)==1
Re: Check if player is in the Crouching animation. -
dannyk0ed - 08.01.2013
pawn Код:
if(GetPlayerState(playerid) != 1) return SendClientMessage(playerid, COLOR_GREY, " You must be on foot");
Re: Check if player is in the Crouching animation. -
Rick_Koning - 08.01.2013
Working now, although I'm stuck with this:
After it peforms the animation, the character just stands up. While it's supposed to crouch.
Anyone?
Код:
if (GetPlayerSpecialAction(playerid)== SPECIAL_ACTION_DUCK)
{
ApplyAnimation(playerid,"COLT45","colt45_crouchreload",10.1,0,0,0,0,0,0);
SendClientMessage(playerid,red,"Go back in prone animation");
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DUCK);
}
Re: Check if player is in the Crouching animation. -
mastermax7777 - 08.01.2013
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DUC K); ->> INVALID
U CANT MAKE THE PLAYER CROUCH!! READ THE
WIKI
SPECIAL_ACTION_DUCK *
(*) These Special Actions cannot be set.