[Help] Spectate Problem with TextDrawSetString - Printable Version
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+--- Thread: [Help] Spectate Problem with TextDrawSetString (
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[Help] Spectate Problem with TextDrawSetString -
David (Sabljak) - 05.01.2013
Hello
i put TextDrawSetString
in my /spectate command but its not showing..
Код:
format(string,sizeof(string),"~g~Name: ~w~%s ~g~Money: ~w~%d ",tName,GetPlayerMoney(id));
TextDrawSetString(Spec1[playerid],string);
TextDrawShowForPlayer(playerid,Spec1[playerid]);
From /spec cmd
And onplayerconnect
Код:
Spec1[playerid] = TextDrawCreate(340.000000, 340.000000, "");
TextDrawBackgroundColor(Spec1[playerid], 255);
TextDrawFont(Spec1[playerid], 3);
TextDrawLetterSize(Spec1[playerid], 0.360000, 1.299998);
TextDrawColor(Spec1[playerid], -1);
TextDrawSetOutline(Spec1[playerid], 0);
TextDrawSetProportional(Spec1[playerid], 1);
TextDrawSetShadow(Spec1[playerid], 1);
Re: [Help] Spectate Problem with TextDrawSetString -
Steve Habbz - 05.01.2013
DId you get any error on pawno?
Re: [Help] Spectate Problem with TextDrawSetString -
David (Sabljak) - 05.01.2013
Nope, Everything is clean ....
Re: [Help] Spectate Problem with TextDrawSetString -
Vince - 05.01.2013
Are you destroying the textdraws on disconnect as well? Otherwise you'll just get overlapping textdraws that won't go away.
Re: [Help] Spectate Problem with TextDrawSetString -
David (Sabljak) - 05.01.2013
Nah, nvm, im using GameTextForPlayer string, its better -.- thanks