Saving teams in stats. -
Avi Raj - 05.01.2013
Hello,
i want that we should be able to save Our Team.
Like my server have two teams, Red and Yellow.
And i should be able to save them in pInfo.
My Team Defines :
pawn Код:
#define Red 3
#define Yellow 4
My Enum :
pawn Код:
enum PlayerInfo
{
Pass[129], //User's password
Adminlevel, //User's admin level
VIPlevel, //User's vip level
Money, //User's money
Scores, //User's scores
Kills, //User's kills
Deaths //User's deaths
}
new pInfo[MAX_PLAYERS][PlayerInfo];
Load account:
pawn Код:
forward loadaccount_user(playerid, name[], value[]);
public loadaccount_user(playerid, name[], value[])
{
INI_String("Password", pInfo[playerid][Pass],129); /*we will use INI_String to load user's password.
("Password",.. will load user's password inside of user's path. 'pInfo[playerid][Pass]',...We have defined our user's variable above called, pInfo. Now it's time to use it here to load user's password. '129',... 129 is a length of a hashed user's password. Whirlpool will hash 128 characters + NULL*/
INI_Int("AdminLevel",pInfo[playerid][Adminlevel]);/*We will use INI_Int to load user's admin level. INI_Int stands for INI_Integer. This load an admin level. */
INI_Int("VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
INI_Int("Money",pInfo[playerid][Money]); //As explained above
INI_Int("Scores",pInfo[playerid][Scores]);//As explained above
INI_Int("Kills",pInfo[playerid][Kills]);//As explained above
INI_Int("Deaths",pInfo[playerid][Deaths]);//As explained above
return 1;
}
OnPlayerRequestClass :
pawn Код:
switch(classid) // Switching between the classids
{
case 0:
{
SetPlayerTeam(playerid, Red); // Setting players team
GameTextForPlayer(playerid, "~r~Red Team", 1000, 3); // Screen msg for player to show what team
}
case 1:
{
SetPlayerTeam(playerid, Yellow); // Same as above
GameTextForPlayer(playerid, "~y~Yellow Team", 1000, 3); // Same as above
}
}
OnPlayerDisconnect :
pawn Код:
if(fexist(Path(playerid)))//Will check if the file is exit or not inside of User's folder that we have created.
{
new INI:file = INI_Open(Path(playerid)); //will open their file
INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
INI_WriteInt(file,"AdminLevel",pInfo[playerid][Adminlevel]); //If you've set his/her admin level, then his/her admin level will be saved inside of his/her account
INI_WriteInt(file,"VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
INI_WriteInt(file,"Money",GetPlayerMoney(playerid));//We will save his money inside of his account
INI_WriteInt(file,"Scores",GetPlayerScore(playerid));//We will save his score inside of his account
INI_WriteInt(file,"Kills",pInfo[playerid][Kills]);//As explained above
INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]);//As explained above
INI_Close(file);//Now after we've done saving their data, we now need to close the file
return 1;
}
OnDialogResponse:
pawn Код:
if(dialogid == register) //If dialog id is a register dialog
{//then
if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
if(response) //if they clicked the first button "Register"
{//then
if(!strlen(inputtext)) //If they didn't enter any password
{// then we will tell to them to enter the password to register
ShowPlayerDialog(playerid,register,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Quit");
return 1;
}
//If they have entered a correct password for his/her account...
new hashpass[129]; //Now we will create a new variable to hash his/her password
WP_Hash(hashpass,sizeof(hashpass),inputtext);//We will use whirlpool to hash their inputted text
new INI:file = INI_Open(Path(playerid)); // we will open a new file for them to save their account inside of Scriptfiles/Users folder
INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
INI_WriteString(file,"Password",hashpass);//This will write a hashed password into user's account
INI_WriteInt(file,"AdminLevel",0); //Write an integer inside of user's account called "AdminLevel". We will set his level to 0 after he registered.
INI_WriteInt(file,"VIPLevel",0);//As explained above
INI_WriteInt(file,"Money",0);//Write an integer inside of user's account called "Money". We will set their money to 0 after he registered
INI_WriteInt(file,"Scores",0);//Write an integer inside of user's account called "Scores". We will set their score to 0 after he registered
INI_WriteInt(file,"Kills",0);//As explained above
INI_WriteInt(file,"Deaths",0);//As explained above
INI_Close(file);//Now after we've done saving their data, we now need to close the file
SendClientMessage(playerid,-1,"You have been successfully registered");//Tell to them that they have successfully registered a new account
ShowPlayerDialog(playerid, rules, DIALOG_STYLE_MSGBOX, "Rules", "*Do Not Spam/Flood Chat.\n*Do Not Advertise servers Here.\n*Do Not use Any Third-Party Programme.\nRespect Server Staff and Players.\nEnjoy your Stay :D", "Close", "");
return 1;
}
}
Hope you will Make it!
Thanks and i dont use gTeam!
Re: Saving teams in stats. -
Franx - 05.01.2013
I am not sure but i think you would be better if you posted it here (
https://sampforum.blast.hk/showthread.php?tid=30938) ..
Re: Saving teams in stats. -
fiki574 - 05.01.2013
pawn Код:
enum PlayerInfo
{
Pass[129], //User's password
Adminlevel, //User's admin level
VIPlevel, //User's vip level
Money, //User's money
Scores, //User's scores
Kills, //User's kills
Deaths, //User's deaths
Team //User's team
}
new pInfo[MAX_PLAYERS][PlayerInfo];
pawn Код:
forward loadaccount_user(playerid, name[], value[]);
public loadaccount_user(playerid, name[], value[])
{
INI_String("Password", pInfo[playerid][Pass],129); /*we will use INI_String to load user's password.
("Password",.. will load user's password inside of user's path. 'pInfo[playerid][Pass]',...We have defined our user's variable above called, pInfo. Now it's time to use it here to load user's password. '129',... 129 is a length of a hashed user's password. Whirlpool will hash 128 characters + NULL*/
INI_Int("AdminLevel",pInfo[playerid][Adminlevel]);/*We will use INI_Int to load user's admin level. INI_Int stands for INI_Integer. This load an admin level. */
INI_Int("VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
INI_Int("Money",pInfo[playerid][Money]); //As explained above
INI_Int("Scores",pInfo[playerid][Scores]);//As explained above
INI_Int("Kills",pInfo[playerid][Kills]);//As explained above
INI_Int("Deaths",pInfo[playerid][Deaths]);//As explained above
INI_Int("Team", pInfo[playerid][Team]); //As explained above
return 1;
}
OnPlayerRequestClass
pawn Код:
new INI:file = INI_Open(Path(playerid)); //will open their file
switch(classid) // Switching between the classids
{
case 0:
{
SetPlayerTeam(playerid, Red); // Setting players team
GameTextForPlayer(playerid, "~r~Red Team", 1000, 3); // Screen msg for player to show what team
INI_WriteInt(file, "Team", Red); //Save player's team
pInfo[playerid][Team] = Red;
}
case 1:
{
SetPlayerTeam(playerid, Yellow); // Same as above
GameTextForPlayer(playerid, "~y~Yellow Team", 1000, 3); // Same as above
INI_WriteInt(file, "Team", Yellow); //Save player's team
pInfo[playerid][Team] = Yellow;
}
}
OnPlayerDisconnect :
pawn Код:
if(fexist(Path(playerid)))//Will check if the file is exit or not inside of User's folder that we have created.
{
new INI:file = INI_Open(Path(playerid)); //will open their file
INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
INI_WriteInt(file,"AdminLevel",pInfo[playerid][Adminlevel]); //If you've set his/her admin level, then his/her admin level will be saved inside of his/her account
INI_WriteInt(file,"VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
INI_WriteInt(file,"Money",GetPlayerMoney(playerid));//We will save his money inside of his account
INI_WriteInt(file,"Scores",GetPlayerScore(playerid));//We will save his score inside of his account
INI_WriteInt(file,"Kills",pInfo[playerid][Kills]);//As explained above
INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]);//As explained above
INI_WriteInt(file,"Team",pInfo[playerid][Team]); //As explained above
INI_Close(file);//Now after we've done saving their data, we now need to close the file
return 1;
}
OnDialogResponse:
pawn Код:
if(dialogid == register) //If dialog id is a register dialog
{//then
if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
if(response) //if they clicked the first button "Register"
{//then
if(!strlen(inputtext)) //If they didn't enter any password
{// then we will tell to them to enter the password to register
ShowPlayerDialog(playerid,register,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Quit");
return 1;
}
//If they have entered a correct password for his/her account...
new hashpass[129]; //Now we will create a new variable to hash his/her password
WP_Hash(hashpass,sizeof(hashpass),inputtext);//We will use whirlpool to hash their inputted text
new INI:file = INI_Open(Path(playerid)); // we will open a new file for them to save their account inside of Scriptfiles/Users folder
INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
INI_WriteString(file,"Password",hashpass);//This will write a hashed password into user's account
INI_WriteInt(file,"AdminLevel",0); //Write an integer inside of user's account called "AdminLevel". We will set his level to 0 after he registered.
INI_WriteInt(file,"VIPLevel",0);//As explained above
INI_WriteInt(file,"Money",0);//Write an integer inside of user's account called "Money". We will set their money to 0 after he registered
INI_WriteInt(file,"Scores",0);//Write an integer inside of user's account called "Scores". We will set their score to 0 after he registered
INI_WriteInt(file,"Kills",0);//As explained above
INI_WriteInt(file,"Deaths",0);//As explained above
INI_WriteInt(file,"Team",pInfo[playerid][Team]); //As explained above
INI_Close(file);//Now after we've done saving their data, we now need to close the file
SendClientMessage(playerid,-1,"You have been successfully registered");//Tell to them that they have successfully registered a new account
ShowPlayerDialog(playerid, rules, DIALOG_STYLE_MSGBOX, "Rules", "*Do Not Spam/Flood Chat.\n*Do Not Advertise servers Here.\n*Do Not use Any Third-Party Programme.\nRespect Server Staff and Players.\nEnjoy your Stay :D", "Close", "");
return 1;
}
}
Should work!
Re: Saving teams in stats. -
Avi Raj - 06.01.2013
Not working.
Re: Saving teams in stats. -
Avi Raj - 06.01.2013
BumP!
Any Help?
Re: Saving teams in stats. -
Avi Raj - 07.01.2013
Bump!
Please HelP!
its Urgent.
Re: Saving teams in stats. -
Ballu Miaa - 07.01.2013
Stop Bumping first. Secondly use Fiki's code above.
Only for Registration code use this.
pawn Код:
if(dialogid == register) //If dialog id is a register dialog
{//then
if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
if(response) //if they clicked the first button "Register"
{//then
if(!strlen(inputtext)) //If they didn't enter any password
{// then we will tell to them to enter the password to register
ShowPlayerDialog(playerid,register,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Quit");
return 1;
}
//If they have entered a correct password for his/her account...
new hashpass[129]; //Now we will create a new variable to hash his/her password
WP_Hash(hashpass,sizeof(hashpass),inputtext);//We will use whirlpool to hash their inputted text
new INI:file = INI_Open(Path(playerid)); // we will open a new file for them to save their account inside of Scriptfiles/Users folder
INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
INI_WriteString(file,"Password",hashpass);//This will write a hashed password into user's account
INI_WriteInt(file,"AdminLevel",0); //Write an integer inside of user's account called "AdminLevel". We will set his level to 0 after he registered.
INI_WriteInt(file,"VIPLevel",0);//As explained above
INI_WriteInt(file,"Money",0);//Write an integer inside of user's account called "Money". We will set their money to 0 after he registered
INI_WriteInt(file,"Scores",0);//Write an integer inside of user's account called "Scores". We will set their score to 0 after he registered
INI_WriteInt(file,"Kills",0);//As explained above
INI_WriteInt(file,"Deaths",0);//As explained above
INI_WriteInt(file,"Team",0); //As explained above
INI_Close(file);//Now after we've done saving their data, we now need to close the file
SendClientMessage(playerid,-1,"You have been successfully registered");//Tell to them that they have successfully registered a new account
ShowPlayerDialog(playerid, rules, DIALOG_STYLE_MSGBOX, "Rules", "*Do Not Spam/Flood Chat.\n*Do Not Advertise servers Here.\n*Do Not use Any Third-Party Programme.\nRespect Server Staff and Players.\nEnjoy your Stay :D", "Close", "");
return 1;
}
}
Re: Saving teams in stats. -
Avi Raj - 07.01.2013
Dude,
when i joined i first selected team red and when i re-joined again it show me Team Selection.
i want that it just load the team and Spawn Player and when a Player take yellow Team his .ini file is empty!
Re: Saving teams in stats. -
Avi Raj - 07.01.2013
Please Help? Will give $1
Re: Saving teams in stats. -
vMapper - 07.01.2013
Quote:
Originally Posted by Thour57
Please Help? Will give $1
|
What is this? Luring people for help through cash reward? Very bad
Try one of those codes from those registration and login system tutorials