new TimerID,TimerCheck; //Put This in Top of Script.
StartTimer("Function",10000,TimerID,false);
TimerCheck = SetTimerEx("GameText",1000,true,"d",TimerID);
public GameText(TimerID)
{
if(GetTimer(TimerID) > 0) return printf("Seconds of TimerID(%d): %d",TimerID,GetTimer(TimerID));
KillTimer(TimerCheck);
return 1;
}