CMD:deployspikes(playerid, params[])
{
if(gTeam[playerid] == 2 || IsACop(playerid) || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
{
if(PlayerInfo[playerid][pRank] >= 3 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 && PlayerInfo[playerid][pRank] >= 1)
{
for(new i; i < sizeof(SpikeStrips); i++)
{
if(SpikeStrips[i][sX] == 0)
{
new
Float: f_TempAngle,
string[128];
GetPlayerPos(playerid, SpikeStrips[i][sX], SpikeStrips[i][sY], SpikeStrips[i][sZ]);
GetPlayerFacingAngle(playerid, f_TempAngle);
SpikeStrips[i][sObjectID] = CreateDynamicObject(2899, SpikeStrips[i][sX], SpikeStrips[i][sY], SpikeStrips[i][sZ]-0.8, 0.0, 0.0, f_TempAngle);
GetPlayer3DZone(playerid, SpikeStrips[i][sDeployedAt], MAX_ZONE_NAME);
SpikeStrips[i][sDeployedBy] = GetPlayerNameEx(playerid);
format(string,sizeof(string),"Spike ID: %d successfully created.", i);
SendClientMessageEx(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "HQ: A spike has been deployed by %s at %s.", GetPlayerNameEx(playerid), SpikeStrips[i][sDeployedAt]);
foreach(Player, x)
{
if(IsACop(x))
{
SendClientMessageEx(x, TEAM_BLUE_COLOR, string);
if (PlayerInfo[x][pRank] >= 3)
{
SendClientMessageEx(x, COLOR_YELLOW, "You can remove a spike by typing /destroyspikes.");
}
}
}
return 1;
}
}
SendClientMessageEx(playerid, COLOR_WHITE, "Unable to spawn more strips, limit is 5." );
}
else
{
SendClientMessageEx(playerid, COLOR_GRAD2, " You must be rank 3 or higher!");
}
}
else
{
SendClientMessageEx(playerid, COLOR_GRAD2, " You are not a LEO!");
}
return 1;
}
Read this https://sampforum.blast.hk/showthread.php?tid=401031
When posting error please just look up on ****** you will find what you looking for, if you can't come here and open new thread, Thank you. |
command(deployspikes, playerid, params[]) { #pragma unused params if(Groups[Player[playerid][Group]][CommandTypes] == 1) { new bool:breakingloop = false, newid = INVALID_OBJECT_ID, string[128]; for(new i=0;i<MAX_SPIKES;i++) { if(!breakingloop) { if(SpikeStrips[i][sX] == 0 && SpikeStrips[i][sY] == 0 && SpikeStrips[i][sZ] == 0) // Checking for next available ID. { breakingloop = true; newid = i; } } } if(newid != INVALID_OBJECT_ID) { GetPlayerPos(playerid, SpikeStrips[newid][sX], SpikeStrips[newid][sY], SpikeStrips[newid][sZ]); GetPlayerFacingAngle(playerid, SpikeStrips[newid][sZRot]); SpikeStrips[newid][sObjectID] = CreateObject(2899, SpikeStrips[newid][sX], SpikeStrips[newid][sY], SpikeStrips[newid][sZ]-0.8, 0.0, 0.0, SpikeStrips[newid][sZRot]); format(string,sizeof(string),"Spike ID: %d successfully created.", newid); SendClientMessage(playerid, WHITE, string); } else { SendClientMessage(playerid, WHITE, "Unable to spawn more strips, limit is 5."); } } return 1; }
Try this one
Code:
command(deployspikes, playerid, params[]) { #pragma unused params if(Groups[Player[playerid][Group]][CommandTypes] == 1) { new bool:breakingloop = false, newid = INVALID_OBJECT_ID, string[128]; for(new i=0;i<MAX_SPIKES;i++) { if(!breakingloop) { if(SpikeStrips[i][sX] == 0 && SpikeStrips[i][sY] == 0 && SpikeStrips[i][sZ] == 0) // Checking for next available ID. { breakingloop = true; newid = i; } } } if(newid != INVALID_OBJECT_ID) { GetPlayerPos(playerid, SpikeStrips[newid][sX], SpikeStrips[newid][sY], SpikeStrips[newid][sZ]); GetPlayerFacingAngle(playerid, SpikeStrips[newid][sZRot]); SpikeStrips[newid][sObjectID] = CreateObject(2899, SpikeStrips[newid][sX], SpikeStrips[newid][sY], SpikeStrips[newid][sZ]-0.8, 0.0, 0.0, SpikeStrips[newid][sZRot]); format(string,sizeof(string),"Spike ID: %d successfully created.", newid); SendClientMessage(playerid, WHITE, string); } else { SendClientMessage(playerid, WHITE, "Unable to spawn more strips, limit is 5."); } } return 1; } |