Hello, i've a problem with speccing colors for admins, because if i spec off during adminduty the admin who's speccing spawn again, but the color of adminduty disapper, so i made under OnPlayerSpawn this:
== 0).
- To your question.
pawn Код:
CMD:aduty(playerid, params[])
{
new string[128], file[32];
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(PlayerInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
if(!aDuty[playerid])
{
format(file, sizeof(file), "users/%s.ini", RPNU(playerid));
format(file, sizeof(file), "users/%s.ini", RPNU(playerid));
format(string, sizeof(string), "AdmWarn: Admin %s has gone on admin duty", RPN(playerid));
SendClientMessageToAll(COLOR_GREEN, string);
format(file, sizeof(file), "users/%s.ini", RPNU(playerid));
aDuty[playerid] = 1;
SetPlayerColor(playerid,COLOR_IRC);
SetPlayerArmour(playerid, 9999999);
SetPlayerHealth(playerid, 9999999);
GetPlayerIp(playerid, PlayerInfo[playerid][pIP], 16);
SetPlayerChatBubble(playerid, "(( ADMINDUTY ))", COLOR_DARKRED, 30, 999999999);
/*format(string, sizeof(string), "(( ADMINDUTY ))", playerid);
Delete3DTextLabel(aDutyText[playerid]);
if(PlayerInfo[playerid][pAdmin] == 1) aDutyText[playerid] = Create3DTextLabel(string, COLOR_LIGHTGREEN, 0, 0, -20, 25, -1, 1);
if(PlayerInfo[playerid][pAdmin] == 2) aDutyText[playerid] = Create3DTextLabel(string, COLOR_LIME, 0, 0, -20, 25, -1, 1);
if(PlayerInfo[playerid][pAdmin] == 3) aDutyText[playerid] = Create3DTextLabel(string, COLOR_YELLOW, 0, 0, -20, 25, -1, 1);
if(PlayerInfo[playerid][pAdmin] == 4) aDutyText[playerid] = Create3DTextLabel(string, COLOR_ORANGE, 0, 0, -20, 25, -1, 1);
if(PlayerInfo[playerid][pAdmin] == 5) aDutyText[playerid] = Create3DTextLabel(string, COLOR_RED, 0, 0, -20, 25, -1, 1);
if(PlayerInfo[playerid][pAdmin] == 6) aDutyText[playerid] = Create3DTextLabel(string, COLOR_DARKRED, 0, 0, -20, 25, -1, 1);
Attach3DTextLabelToPlayer(aDutyText[playerid], playerid, 0, 0, 0.25);
if(IsValidDynamic3DTextLabel(aDutyText[playerid])) DestroyDynamic3DTextLabel(aDutyText[playerid]);
if(PlayerInfo[playerid][pAdmin] == 1) aDutyText[playerid] = CreateDynamic3DTextLabel(string, COLOR_DARKRED, 0, 0, -20, 25, playerid);
if(PlayerInfo[playerid][pAdmin] == 2) aDutyText[playerid] = CreateDynamic3DTextLabel(string, COLOR_DARKRED, 0, 0, -20, 25, playerid);
if(PlayerInfo[playerid][pAdmin] == 3) aDutyText[playerid] = CreateDynamic3DTextLabel(string, COLOR_DARKRED, 0, 0, -20, 25, playerid);
if(PlayerInfo[playerid][pAdmin] == 4) aDutyText[playerid] = CreateDynamic3DTextLabel(string, COLOR_DARKRED, 0, 0, -20, 25, playerid);
if(PlayerInfo[playerid][pAdmin] == 5) aDutyText[playerid] = CreateDynamic3DTextLabel(string, COLOR_DARKRED, 0, 0, -20, 25, playerid);
if(PlayerInfo[playerid][pAdmin] == 6) aDutyText[playerid] = CreateDynamic3DTextLabel(string, COLOR_DARKRED, 0, 0, -20, 25, playerid);
if(PlayerInfo[playerid][pAdmin] == 7) aDutyText[playerid] = CreateDynamic3DTextLabel(string, COLOR_DARKRED, 0, 0, -20, 25, playerid);
Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, aDutyText[playerid] , E_STREAMER_ATTACH_OFFSET_Z, 0.30);*/
}
else
{
if(Spec[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You can't go off admin duty while spectating someone.");
format(file, sizeof(file), "users/%s.ini",RPNU(playerid));
aDuty[playerid] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerArmour(playerid, 0);
SetPlayerHealth(playerid, 100);
format(file, sizeof(file), "users/%s.ini", RPNU(playerid));
format(string, sizeof(string), "AdmWarn: Admin %s has went off admin duty", RPN(playerid));
SendClientMessageToAll(COLOR_DARKRED, string);
SetPlayerChatBubble(playerid, "(( ADMINDUTY ))", COLOR_DARKRED, 30, 0);
//Delete3DTextLabel(aDutyText[playerid]);
//DestroyDynamic3DTextLabel(aDutyText[playerid]);
}
return 1;
}
Oh, I misunderstood. I posted what it should be on the if statement. But I still don't get what you mean.