OnPlayerDisconnect - Printable Version
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OnPlayerDisconnect -
Diorturato - 27.12.2012
Function
OnPlayerDisconnect is always called when a player disconnects from the server? Can a player bypass this function and disconnect from the server insensibly?
Re: OnPlayerDisconnect -
zDevon - 27.12.2012
https://sampwiki.blast.hk/wiki/OnPlayerDisconnect
I don't believe it is called on a server GMX (fixed here
https://sampforum.blast.hk/showthread.php?tid=250369) but even then that wouldn't be a player bypassing it. Force crashing I'm sure would fall under the timing out category on the wiki page. So, nope.
Re: OnPlayerDisconnect -
Diorturato - 27.12.2012
So, problems with saving when a player disconnects shouldn't arise?
Re: OnPlayerDisconnect -
Dragonborn - 27.12.2012
Yes. This fix will "create" three new reasons when the player disconnect, case player will disconnected by
gmx, by
exit, or by
changemode... So, all reasons that the player disconnect, with this fix, will be detected.
Quote:
Originally Posted by ******
There are three new disconnect reasons for "OnPlayerDisconnect" too:
Quote:
101 = "gmx1" or "gmx2" was typed.
102 = "exit1" or "exit2" was typed.
103 = "changemode1" or "changemode2" was typed.
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Re: OnPlayerDisconnect -
Lordzy - 27.12.2012
Show your 'OnPlayerDisconnect'. It may also happen if some coding done there is bugged.
Re: OnPlayerDisconnect -
Diorturato - 27.12.2012
Thanks for information. I will use ******'s fix.