CMD:v(playerid, params[]) { if(PlayerInfo[playerid][pAdmin] <= 1) return SendClientMessage(playerid, -1, "You are not authorized to use this command."); else { new vehid;new b1;new b2;new targetid[MAX_PLAYER_NAME]; if(sscanf(params, "uiii", targetid,vehid,b1,b2)) SendClientMessage(playerid, -1, "Use: /v [id] [car id] [color 1] [color 2]"); else if(vehid < 400 || vehid > 611) return SendClientMessage(playerid, -1, "Wrong car id! ( 400-600)"); else if(vehid == 425 || vehid == 520 || vehid == 537 || vehid == 538 || vehid == 569 || vehid == 570 || vehid == 590) return SendClientMessage(playerid, -1, "You can't spawn a hydra and the rest military vehicles!"); else if(b2 <=0 || b2 >= 252) return SendClientMessage(playerid, -1, "Wrong color 1 id!"); else if(b1 <=0 || b1 >= 252) return SendClientMessage(playerid, -1, "Wrong color 2 id!"); else { GetPlayerName(playerid, targetid, MAX_PLAYER_NAME); new Float, Float:y, Float:z;new Float:kut; GetPlayerPos(MAX_PLAYER_NAME, x, y, z); GetPlayerFacingAngle(playerid, kut); CreateVehicle(vehid, x + 3, y + 1, z, kut, b1, b2, -1); SendClientMessage(playerid, -1, "You have spawned a car near you!"); } } return 1; } |
CMD:v(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] <= 1) return SendClientMessage(playerid, -1, "You are not authorized to use this command.");
new vehid;new b1;new b2;new targetid;
if(sscanf(params, "uiii", targetid,vehid,b1,b2)) SendClientMessage(playerid, -1, "Use: /v [id] [car id] [color 1] [color 2]");
if(vehid < 400 || vehid > 611) return SendClientMessage(playerid, -1, "Wrong car id! ( 400-600)");
if(vehid == 425 || vehid == 520 || vehid == 537 || vehid == 538 || vehid == 569 || vehid == 570 || vehid == 590) return SendClientMessage(playerid, -1, "You can't spawn a hydra and the rest military vehicles!");
if(b2 <=0 || b2 >= 252) return SendClientMessage(playerid, -1, "Wrong color 1 id!");
if(b1 <=0 || b1 >= 252) return SendClientMessage(playerid, -1, "Wrong color 2 id!");
new Lname[MAX_PLAYER_NAME];
GetPlayerName(playerid, Lname, sizeof(Lname));
new Float:x, Float:y, Float:z;
new Float:kut;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, kut);
CreateVehicle(vehid, x + 3, y + 1, z, kut, b1, b2, -1);
SendClientMessage(playerid, -1, "You have spawned a car near you!");
return 1;
}