Hi can you please edit my drug system,i need edit the drug planting.NOW i can plant drugs only in ryders backyard.NEED to i can plant everywhere and where i want.
pawn Код:
#include <a_samp>
#define GREEN 0x21DD00FF
#define RED 0xE60000FF
#define ADMIN_RED 0xFB0000FF
#define YELLOW 0xFFFF00FF
#define ORANGE 0xF97804FF
#define LIGHTRED 0xFF8080FF
#define LIGHTBLUE 0x00C2ECFF
#define PURPLE 0xB360FDFF
#define BLUE 0x1229FAFF
#define LIGHTGREEN 0x38FF06FF
#define DARKPINK 0xE100E1FF
#define NICESKY 0x99FFFFAA
#define GRAY 0xCECECEFF
#define WHITE 0xFFFFFFAA
new Weed[MAX_PLAYERS];
new Pills[MAX_PLAYERS];
new Water[MAX_PLAYERS];
new pWeed[MAX_PLAYERS];
new PlantedWeed[MAX_PLAYERS];
new DonePills[MAX_PLAYERS];
new wBusy[MAX_PLAYERS];
new pBusy[MAX_PLAYERS];
new UsedWeed[MAX_PLAYERS];
new DrugTimer[MAX_PLAYERS];
new PillTimer[MAX_PLAYERS];
new Menu:DrugMenu;
new dPickup;
forward pDrug(playerid);
forward pPil(playerid);
public OnFilterScriptInit()
{
print("\n-----------------------------------------");
print(" Drug System v1.0 by Tiernan Dillon/ tiernantheman - Loaded -");
print("-----------------------------------------\n");
dPickup = CreatePickup(1254, 1, 2459.5415,-1690.4342,13.5436);
DrugMenu = CreateMenu("~g~~h~~h~DrugMenu", 1, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(DrugMenu, 0, "Weed Seed - ~r~$50");
AddMenuItem(DrugMenu, 0, "Pills Ingredient - ~r~$100");
AddMenuItem(DrugMenu, 0, "Pot of Water - ~r~$25");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public pDrug(playerid)
{
pWeed[playerid] = 1;
wBusy[playerid] = 0;
KillTimer(DrugTimer[playerid]);
}
public pPil(playerid)
{
pBusy[playerid] = 0;
ClearAnimations(playerid);
TogglePlayerControllable(playerid, true);
KillTimer(PillTimer[playerid]);
DonePills[playerid]+=5;
SendClientMessage(playerid, GREEN, "<> You succesfully made 5 piece of Pills.");
}
public OnPlayerConnect(playerid)
{
Weed[playerid] = 0;
Pills[playerid] = 0;
Water[playerid] = 0;
PlantedWeed[playerid] = 0;
DonePills[playerid] = 0;
wBusy[playerid] = 0;
pBusy[playerid] = 0;
pWeed[playerid] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
Weed[playerid] = 0;
Pills[playerid] = 0;
Water[playerid] = 0;
PlantedWeed[playerid] = 0;
DonePills[playerid] = 0;
wBusy[playerid] = 0;
pBusy[playerid] = 0;
pWeed[playerid] = 0;
KillTimer(PillTimer[playerid]);
KillTimer(DrugTimer[playerid]);
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
TogglePlayerControllable(playerid, true);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == dPickup)
{
SendClientMessage(playerid, WHITE, "Ryder: Yo fool! What do you want?");
ShowMenuForPlayer(Menu:DrugMenu, playerid);
TogglePlayerControllable(playerid, false);
}
}
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:Menus;
Menus = GetPlayerMenu(playerid);
if(Menus == DrugMenu)
{
switch(row)
{
case 0:
{
if(GetPlayerMoney(playerid) <= 50) return SendClientMessage(playerid, WHITE, "Ryder: You don't have money enough fool! I need $50.");
GivePlayerMoney(playerid, -50);
Weed[playerid]+=1;
TogglePlayerControllable(playerid, true);
SendClientMessage(playerid, WHITE, "Ryder: You bought a Weed Seed.");
}
case 1:
{
if(GetPlayerMoney(playerid) <= 100) return SendClientMessage(playerid, WHITE, "Ryder: You don't have money enough fool! I need $100");
GivePlayerMoney(playerid, -100);
Pills[playerid]+=1;
TogglePlayerControllable(playerid, true);
SendClientMessage(playerid, WHITE, "Ryder: You bought a Pill Ingredient.");
}
case 2:
{
if(GetPlayerMoney(playerid) <= 25) return SendClientMessage(playerid, WHITE, "Ryder: You don't have money enough fool! I need $25");
GivePlayerMoney(playerid, -25);
Water[playerid]+=1;
TogglePlayerControllable(playerid, true);
SendClientMessage(playerid, WHITE, "Ryder: You bought a Pot of Water.");
}
}
}
return 1;
}
public OnPlayerExitedMenu(playerid)
{
TogglePlayerControllable(playerid, true);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new string1[128];
new string2[128];
new string3[128];
new string4[128];
new string5[128];
if(strcmp("/drughelp", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, GREEN, "~~~~~~~~~~> Help <~~~~~~~~~~");
SendClientMessage(playerid, WHITE, "- First you buy the Ingredients at Ryder's house.");
SendClientMessage(playerid, WHITE, "- /mystuff to see what you got.");
SendClientMessage(playerid, WHITE, "- /plantweed to plant weed.");
SendClientMessage(playerid, WHITE, "- /useweed to use it.");
SendClientMessage(playerid, WHITE, "- /makepills to make pills.");
SendClientMessage(playerid, WHITE, "- /usepills to use it.");
SendClientMessage(playerid, GREEN, "~~~~~~~~~~> Help <~~~~~~~~~~");
return 1;
}
if(strcmp("/mystuff", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, ADMIN_RED,"~~~~~~~~~~> My Stuff <~~~~~~~~~~");
if(Weed[playerid] >= 1)
{
format(string1, 256, "- You have %d Weed Seed.", Weed[playerid]);
SendClientMessage(playerid, WHITE, string1);
}
if(Pills[playerid] >= 1)
{
format(string2, 256, "- You have %d Pills Ingredient.", Pills[playerid]);
SendClientMessage(playerid, WHITE, string2);
}
if(Water[playerid] >= 1)
{
format(string3, 256, "- You have %d Pots of Water.", Water[playerid]);
SendClientMessage(playerid, WHITE, string3);
}
if(PlantedWeed[playerid] >= 1)
{
format(string4, 256, "- You have %d grams of Weed.", PlantedWeed[playerid]);
SendClientMessage(playerid, NICESKY, string4);
}
if(DonePills[playerid] >= 1)
{
format(string5, 256, "- You have %d piece of pills.", DonePills[playerid]);
SendClientMessage(playerid, NICESKY, string5);
}
SendClientMessage(playerid, ADMIN_RED,"~~~~~~~~~~> My Stuff <~~~~~~~~~~");
return 1;
}
if(strcmp("/plantweed", cmdtext, true, 15) == 0)
{
if(wBusy[playerid] == 1) return SendClientMessage(playerid, ADMIN_RED, "<!> You are already planting Weed");
if(Weed[playerid] >= 1 && Water[playerid] >= 1)
{
SetPlayerCheckpoint(playerid, 2461.7163,-1714.4058,13.5238, 5.0);
DrugTimer[playerid] = SetTimerEx("pDrug", 60000, 0, "i", playerid);
Weed[playerid] -=1;
Water[playerid] -=1;
SendClientMessage(playerid, GREEN, "<!> Check your Weed at the Backyard.");
}
else
{
SendClientMessage(playerid, ADMIN_RED, "<!> You need at least a Weed Seed and a Pot of Water.");
}
return 1;
}
if(strcmp("/useweed", cmdtext, true, 10) == 0)
{
if(PlantedWeed[playerid] >= 1)
{
new Float:Health;
GetPlayerHealth(playerid, Health);
SetPlayerHealth(playerid, Health+20);
SetPlayerWeather(playerid, -66);
PlantedWeed[playerid]-=1;
UsedWeed[playerid] = 1;
wBusy[playerid] = 1;
SetTimerEx("ClearDrugs", 4000, false, "d", playerid);
SendClientMessage(playerid, GREEN, "<> You have used one gram of Weed.");
}
else
{
SendClientMessage(playerid, ADMIN_RED, "<!> You need at least one gram of Weed to use it.");
}
return 1;
}
if(strcmp("/makepills", cmdtext, true, 10) == 0)
{
if(pBusy[playerid] == 1) return SendClientMessage(playerid, ADMIN_RED, "<!> You are already making Pills");
if(Pills[playerid] >= 1)
{
TogglePlayerControllable(playerid, false);
PillTimer[playerid] = SetTimerEx("pPil", 60000, 0, "i", playerid);
Pills[playerid]-=1;
SendClientMessage(playerid, GREEN, "<> You are making Pills...");
pBusy[playerid] = 1;
ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 1, 1, 1, 1, 1);
}
else
{
SendClientMessage(playerid, ADMIN_RED, "<!> You need Pill Ingredients to make Pills.");
}
return 1;
}
if(strcmp("/usepills", cmdtext, true, 10) == 0)
{
if(DonePills[playerid] >= 1)
{
new Float:Health;
GetPlayerHealth(playerid, Health);
SetPlayerHealth(playerid, Health+30);
DonePills[playerid]-=1;
SendClientMessage(playerid, GREEN, "<> You have used a Pil.");
}
else
{
SendClientMessage(playerid, ADMIN_RED, "<!> You need some Pills to use it.");
}
return 1;
}
return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(pWeed[playerid] == 1)
{
SendClientMessage(playerid, GREEN, "<> You harvested your weed. You can now do /useweed to use.");
PlantedWeed[playerid]+=3;
DisablePlayerCheckpoint(playerid);
pWeed[playerid] = 0;
}
else if(pWeed[playerid] == 0)
{
SendClientMessage(playerid, ADMIN_RED, "<!> Your weed is not ready yet.");
}
return 1;
}
forward ClearDrugs(playerid);
public ClearDrugs(playerid)
{
UsedWeed[playerid] = 0;
SetPlayerWeather(playerid, 2);
return 1;
}
I don't see anything wrong with that, nothing says that you can't plant out side of Ryder's backyard.Maybe there is a code missing idk.
Always when i write /plant it shows message.Your seeds is planted go check Ryders backyard.