enum pInfo
{
pPass,
pCash,
pAdmin,
pKills,
pDeaths,
pWantedLevel,
pScore
}
new PlayerInfo[MAX_PLAYERS][pInfo];
///Y_INI
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"WantedLevel",SavedWantedLevel[playerid]);
INI_WriteInt(File,"Score",GetPlayerScore(playerid));
INI_Close(File);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("WantedLevel",PlayerInfo[playerid][pWantedLevel]);
INI_Int("Score",PlayerInfo[playerid][pWantedLevel]);
return 1;
}
INI_Int("WantedLevel",PlayerInfo[playerid][pWantedLevel]);
INI_Int("Score",PlayerInfo[playerid][pWantedLevel]);
pawn Code:
You defining PlayerInfo - WantedLevel in both "WantedLevel" and "Score" |