Hey i'm back with an other problem with dialogs.
Код:
public SyncTime()
{
new string[64];
new tmphour;
new tmpminute;
new tmpsecond;
gettime(tmphour, tmpminute, tmpsecond);
FixHour(tmphour);
tmphour = shifthour;
if ((tmphour > ghour) || (tmphour == 0 && ghour == 23))
{
format(string, sizeof(string), "SERVER: The time is now %d:00 hours",tmphour);
BroadCast(COLOR_WHITE,string);
ghour = tmphour;
PayDay();
if (realtime)
{
SetWorldTime(tmphour);
}
format(string, sizeof(string), "~y~Lotto Time!! ~n~~w~Alege un numar ~n~~p~/lotto 1-80 ~g~($100) ~n~~r~Premiu: ~g~$%d", Jackpot);
if(TD3D == 1)
{
KillTimer(HideTD4Timer);
TextDrawHideForAll(TD3);
TextDrawSetString(TD3, string);
TextDrawShowForAll(TD3);
HideTD4Timer = SetTimer("HideTD4", 8500, false);
}
else
{
TextDrawSetString(TD3, string);
TextDrawShowForAll(TD3);
TD3D = 1;
HideTD4Timer = SetTimer("HideTD4", 8500, false);
}
SetTimer("StartLotto",120000,false);
}
}
Код:
public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time.");
GameTextForPlayer(i, "~r~Busted!", 2000, 1);
SetPlayerInterior(i, 10);
PlayerInfo[i][pInt] = 10;
SetPlayerPos(i, 224.1168,114.4357,999.0156);
PlayerInfo[i][pJailed] = 1;
ResetPlayerWeapons(i);
ResetPlayerMoney(i);
WantedPoints[i] = 0;
PlayerInfo[i][pWanted] = 0;
PlayerInfo[i][pWantedLevel] = 0;
PlayerInfo[i][pJailTime] = 240;
format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_WHITE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[i][pPayDay] >= 5)
{
Tax += TaxValue;//Should work for every player online
PlayerInfo[i][pAccount] -= TaxValue;
new checks = PlayerInfo[i][pPayCheck] / 5;
if(PlayerInfo[i][pDonateRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 10;
checks += bonus;
}
new ebill = 100*(PlayerInfo[i][pLevel]);
//ConsumingMoney[i] = 1;
//SafeGivePlayerMoney(i, checks);
account += checks;
if(PlayerInfo[i][pPhousekey] != 255)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest;
new str[1024];
new h,mi,s;
gettime(h,mi,s);
FixHour(h);
new money=GetPlayerMoney(i);
format(str,1024,""#COL_WHITE"_________|"#COL_RED"STATISTICI BANCA"#COL_WHITE"|_________\n\n");
format(str,1024,"%s"#COL_WHITE"Bani primiti: "#COL_GRO"%d$\n",str,checks);
format(str,1024,"%s"#COL_WHITE"Taxa bani: "#COL_GRO"-%d$\n",str,TaxValue);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255){format(str,1024,"%s"#COL_WHITE"Electicitate Bill: "#COL_GRO"-%d$\n",str,ebill);}
format(str,1024,"%s"#COL_WHITE"Balanta veche: "#COL_GRO"%d$\n",str,account - checks);
format(str,1024,"%s"#COL_WHITE"Dobanda: "#COL_GRO"0.%d "#COL_WHITE"percent\n",str,tmpintrate);
format(str,1024,"%s"#COL_WHITE"Castig "#COL_GRO"%d$\n",str , interest);
format(str,1024,"%s"#COL_WHITE"Bani cont: "#COL_GRO"%d$\n",str , PlayerInfo[i][pAccount]);
format(str,1024,"%s"#COL_WHITE"Ora: "#COL_CYAN"%02d:%02d",str,h,mi);
format(str,1024,"%s\t\t "#COL_RED"PayDay\n",str);
format(str,1024,"%s\t\t\t\t"#COL_BLUE"PayCheck",str);
ShowPlayerDialog( i, 29638, DIALOG_STYLE_MSGBOX, " ", str, "Iesi", "" );
format(string, sizeof(string), "~y~PayDay~n~~w~Check paid into your account");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
if(FarmerVar[i] == 0)
{
FarmerPickup[i][0] = 0;
}
if(DrugFarmerVar[i] == 0)
{
DrugFarmerPickup[i][0] = 0;
}
if(SmugglerWork[i] == 0)
{
PayDaySecure[i] = 0;
}
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_WHITE, "* You haven't played long enough to obtain a PayDay.");
}
}
}
}
SaveAccounts();
return 1;
}
it show's format(string, sizeof(string), "SERVER: The time is now %d:00 hours",tmphour); and sync's content but doesn't shows payday dialog..why?