Tipo Dou /cs Abre Um Menu Para Escolher as Categorias e os Carros Alguem Tem?? -
dou rep ae pra quem me ajuda procurei alguns no ****** so que nao estava funfando!!!
Re: Tipo Dou /cs Abre Um Menu Para Escolher as Categorias e os Carros Alguem Tem?? -
pawn Код:
#include <a_samp>
#define CARMENU 25000
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
//==============================================================================
new Float:X, Float:Y, Float:Z, Float:Angle;
new CurrentSpawnedVehicle[MAX_PLAYERS];
//==============================================================================
public OnFilterScriptInit()
{
print("===============================================");
print(" Vehicle Selection Menu");
print("===============================================");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(carmenu, 7, cmdtext);
return 0;
}
dcmd_carmenu(playerid, params[])
{
#pragma unused params
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Menu de Veiculos","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Select", "Cancel");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
//==============================================================================
GetPlayerPos(playerid, X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
//==============================================================================
// Carmenu
//==============================================================================
if(dialogid == CARMENU)
{
if(response)
{
if(listitem == 0) // Bikes
{
ShowPlayerDialog(playerid, CARMENU+1, DIALOG_STYLE_LIST, "Bikes", "BF-400\nBike\nBMX\nHPV1000\nFaggio\nFCR-900\nFreeway\nMountain Bike\nNRG-500\nPCJ-600\nPizzaboy\nSanchez\nWayfarer\nQuad\nBack", "Select", "Cancel");
}
if(listitem == 1) // Cars [A-E]
{
new cMenuString[408];
cMenuString = " ";
strcat(cMenuString, "Admiral\nAlpha\nAmbulance\nBaggage\nBandito\nBanshee\nBarracks\nBenson\nBerkley's RC Van\nBF Injection\nBlade\nBlista Compact\nBloodring Banger\nBobcat\nBoxville 1\nBoxville 2\nBravura\nBroadway\nBuccaneer\nBuffalo\nBullet\nBurrito\nBus\nCabbie\n");
strcat(cMenuString, "Caddy\nCadrona\nCamper\nCement Truck\nCheetah\nClover\nClub\nCoach\nCombine Harvester\nComet\nDFT-30\nDozer\nDumper\nDune(ride)\nElegant\nElegy\nEmperor\nEsperanto\nEuros\nBack");
ShowPlayerDialog(playerid, CARMENU+2, DIALOG_STYLE_LIST, "Cars 1 [A-E]", cMenuString, "Select", "Cancel");
}
if(listitem == 2) // Cars 2 [F-P]
{
new cMenuString[408];
cMenuString = " ";
strcat(cMenuString, "FBI Rancher\nFBI Truck\nFeltzer\nFiretruck 1\nFiretruck 2\nFlash\nFlatbed\nForklift\nFortune\nGlendale 1\nGlendale 2\nGreenwood\nHermes\nHotdog\nHotknife\nHotring Racer 1\nHotring Racer 2\nHotring Racer 3\nHuntley\nHustler\nInfernus\nIntruder\nJester\nJourney\nKart\nLandstalker\nLinerunner\nMajestic\nManana\nMerit\nMesa\nMonster\nMonster A\nMonster B\nMoonbeam\nMower\nMr Whoopee\nMule\nNebula\n");
strcat(cMenuString, "Newsvan\nOceanic\nPacker\nBack");
ShowPlayerDialog(playerid, CARMENU+3, DIALOG_STYLE_LIST, "Cars 2 [F-P]", cMenuString, "Select", "Cancel");
}
if(listitem == 3) // Cars 3 [P-S]
{
ShowPlayerDialog(playerid, CARMENU+4, DIALOG_STYLE_LIST, "Cars 3 [P-S]", "Patriot\nPerenniel\nPetrol Tanker\nPhoenix\nPicador\nPolice Car (LSPD)\nPolice Car (SFPD)\nPolice Car (LVPD)\nPolice Ranger\nPolice Truck (Enforcer)\nPolice Truck (SWAT)\nPony\nPremier\nPrevion\nPrimo\nRancher\nRegina\nRemington\nRhino\nRoadtrain\nRomero\nRumpo\nSabre\nSadler 1\nSadler 2\nSandking\nSavanna\nSecuricar\nSentinel\nSlamvan\nSolair\nStafford\nStallion\nStratum\nStretch\nSultan\nSunrise\nBack", "Select", "Cancel");
}
if(listitem == 4) // Cars 4 [S-Z]
{
ShowPlayerDialog(playerid, CARMENU+5, DIALOG_STYLE_LIST, "Cars 4 [S-Z]", "Super GT\nSweeper\nTahoma\nTampa\nTaxi\nTornado\nTowtruck\nTractor\nTrashmaster\nTug\nTurismo\nUranus\nUtility Van\nVincent\nVirgo\nVoodoo\nWalton\nWashington\nWilliard\nWindsor\nYankee\nYosemite\nZR-350\nBack", "Select", "Cancel");
}
if(listitem == 5) // Helicopters
{
ShowPlayerDialog(playerid, CARMENU+6, DIALOG_STYLE_LIST, "Helicopters", "Cargobob\nHunter\nLeviathan\nMaverick\nPolice Maverick\nNews Chopper\nRaindance\nSparrow\nSea Sparrow\nBack", "Select", "Cancel");
}
if(listitem == 6) // Planes
{
ShowPlayerDialog(playerid, CARMENU+7, DIALOG_STYLE_LIST, "Planes", "Andromada\nAT-400\nBeagle\nCropduster\nDodo\nHydra\nNevada\nRustler\nShamal\nSkimmer\nStuntplane\nBack", "Select", "Cancel");
}
if(listitem == 7) // Boats
{
ShowPlayerDialog(playerid, CARMENU+8, DIALOG_STYLE_LIST, "Boats", "Coastguard\nDinghy\nJetmax\nLaunch\nMarquis\nPredator\nReefer\nSpeeder\nSquallo\nTropic\nBack", "Select", "Cancel");
}
if(listitem == 8) // Trains
{
ShowPlayerDialog(playerid, CARMENU+9, DIALOG_STYLE_LIST, "Trains", "Brown Streak\nFreight Box Trailer\nFreight Flat Trailer\nFreight\nStreak Trailer\nTram\nBack", "Select", "Cancel");
}
if(listitem == 9) // Trailers
{
ShowPlayerDialog(playerid, CARMENU+10, DIALOG_STYLE_LIST, "Trailers", "Article Trailer 1\nArticle Trailer 2\nArticle Trailer 3\nBaggage Trailer (A)\nBaggage Trailer (B)\nFarm Trailer\nPetrol Trailer\nTug Stairs Trailer\nUtility Trailer\nBack", "Select", "Cancel");
}
if(listitem == 10) // RC Vehicles + Vortex
{
ShowPlayerDialog(playerid, CARMENU+11, DIALOG_STYLE_LIST, "RC Vehicles + Vortex", "RC Bandit\nRC Cam\nRC Tiger\nRC Baron\nRC Goblin\nRC Raider\nVortex\nBack", "Select", "Cancel");
}
}
return 1;
}
//==============================================================================
// Bikes
//==============================================================================
if(dialogid == CARMENU+1) // Bikes
{
if(response)
{
if(listitem == 0) // BF-400
{
CreateVehicleEx(playerid,581, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 1) // Bike
{
CreateVehicleEx(playerid,509, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 2) // BMX
{
CreateVehicleEx(playerid,481, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 3) // HPV1000
{
CreateVehicleEx(playerid,523, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 4) // Faggio
{
CreateVehicleEx(playerid,462, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 5) // FCR-900
{
CreateVehicleEx(playerid,521, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 6) // Freeway
{
CreateVehicleEx(playerid,463, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 7) // Mountain Bike
{
CreateVehicleEx(playerid,510, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 8) // NRG-500
{
CreateVehicleEx(playerid,522, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 9) // PCJ-600
{
CreateVehicleEx(playerid,461, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 10) // Pizzaboy
{
CreateVehicleEx(playerid,448, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 11) // Sanchez
{
CreateVehicleEx(playerid,468, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 12) // Wayfarer
{
CreateVehicleEx(playerid,586, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 13) // Quad
{
CreateVehicleEx(playerid,471, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 14) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Vehicle Selection Menu","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Select", "Cancel");
}
}
return 1;
}
//==============================================================================
// Cars 1
//==============================================================================
if(dialogid == CARMENU+2) // Cars 1
{
if(response)
{
if(listitem == 0) // Admiral
{
CreateVehicleEx(playerid,445, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 1) // Alpha
{
CreateVehicleEx(playerid,602, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 2) // Ambulance
{
CreateVehicleEx(playerid,416, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 3) // Baggage
{
CreateVehicleEx(playerid,485, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 4) // Bandito
{
CreateVehicleEx(playerid,568, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 5) // Banshee
{
CreateVehicleEx(playerid,429, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 6) // Barracks
{
CreateVehicleEx(playerid,433, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 7) // Benson
{
CreateVehicleEx(playerid,499, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 8) // Berkley's RC Van
{
CreateVehicleEx(playerid,459, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 9) //BF Injection
{
CreateVehicleEx(playerid,424, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 10) // Blade
{
CreateVehicleEx(playerid,536, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 11) // Blista Compact
{
CreateVehicleEx(playerid,496, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 12) // Bloodring Banger
{
CreateVehicleEx(playerid,504, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 13) // Bobcat
{
CreateVehicleEx(playerid,422, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 14) // Boxville 1
{
CreateVehicleEx(playerid,609, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 15) // Boxville 2
{
CreateVehicleEx(playerid,498, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 16) // Bravura
{
CreateVehicleEx(playerid,401, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 17) // Broadway
{
CreateVehicleEx(playerid,575, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 18) // Buccaneer
{
CreateVehicleEx(playerid,518, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 19) // Buffalo
{
CreateVehicleEx(playerid,402, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 20) // Bullet
{
CreateVehicleEx(playerid,541, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 21) // Burrito
{
CreateVehicleEx(playerid,482, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 22) // Bus
{
CreateVehicleEx(playerid,431, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 23) // Cabbie
{
CreateVehicleEx(playerid,438, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 24) // Caddy
{
CreateVehicleEx(playerid,457, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 25) // Cadrona
{
CreateVehicleEx(playerid,527, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 26) // Camper
{
CreateVehicleEx(playerid,483, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 27) // Cement Truck
{
CreateVehicleEx(playerid,524, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 28) // Cheetah
{
CreateVehicleEx(playerid,415, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 29) // Clover
{
CreateVehicleEx(playerid,542, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 30) // Club
{
CreateVehicleEx(playerid,589, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 31) // Coach
{
CreateVehicleEx(playerid,437, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 32) // Combine Harvester
{
CreateVehicleEx(playerid,532, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 33) // Comet
{
CreateVehicleEx(playerid,480, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 34) // DFT-30
{
CreateVehicleEx(playerid,578, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 35) // Dozer
{
CreateVehicleEx(playerid,486, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 36) // Dumper
{
CreateVehicleEx(playerid, 406, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 37) // Dune(ride)
{
CreateVehicleEx(playerid, 573, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 38) // Elegant
{
CreateVehicleEx(playerid,507, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 39) // Elegy
{
CreateVehicleEx(playerid,562, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 40) // Emperor
{
CreateVehicleEx(playerid,585, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 41) // Esperanto
{
CreateVehicleEx(playerid,419, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 42) // Euros
{
CreateVehicleEx(playerid,587, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 43) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Vehicle Selection Menu","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Select", "Cancel");
}
}
return 1;
}
//==============================================================================
// Cars 2
//==============================================================================
if(dialogid == CARMENU+3) // Cars 2
{
if(response)
{
if(listitem == 0) // FBI Rancher
{
CreateVehicleEx(playerid,490, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 1) // FBI Truck
{
CreateVehicleEx(playerid,528, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 2) // Feltzer
{
CreateVehicleEx(playerid,533, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 3) // Firetruck 1
{
CreateVehicleEx(playerid,544, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 4) // Firetruck 2
{
CreateVehicleEx(playerid,407, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 5) // Flash
{
CreateVehicleEx(playerid,565, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 6) // Flatbed
{
CreateVehicleEx(playerid,455, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 7) // Forklift
{
CreateVehicleEx(playerid,530, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 8) // Fortune
{
CreateVehicleEx(playerid,526, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 9) // Glendale 1
{
CreateVehicleEx(playerid,466, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 10) // Glendale 2
{
CreateVehicleEx(playerid,604, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 11) // Greenwood
{
CreateVehicleEx(playerid,492, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 12) // Hermes
{
CreateVehicleEx(playerid,474, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 13) // Hotdog
{
CreateVehicleEx(playerid,588, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 14) // Hotknife
{
CreateVehicleEx(playerid,434, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 15) // Hotring Racer 1
{
CreateVehicleEx(playerid,502, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 16) // Hotring Racer 2
{
CreateVehicleEx(playerid,503, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 17) // Hotring Racer 3
{
CreateVehicleEx(playerid,494, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 18) // Huntley
{
CreateVehicleEx(playerid,579, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 19) // Hustler
{
CreateVehicleEx(playerid,545, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 20) // Infernus
{
CreateVehicleEx(playerid,411, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 21) // Intruder
{
CreateVehicleEx(playerid,546, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 22) // Jester
{
CreateVehicleEx(playerid,559, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 23) // Journey
{
CreateVehicleEx(playerid,508, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 24) // Kart
{
CreateVehicleEx(playerid,571, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 25) // Landstalker
{
CreateVehicleEx(playerid,400, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 26) // Linerunner
{
CreateVehicleEx(playerid,403, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 27) // Majestic
{
CreateVehicleEx(playerid,517, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 28) // Manana
{
CreateVehicleEx(playerid,410, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 29) // Merit
{
CreateVehicleEx(playerid,551, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 30) // Mesa
{
CreateVehicleEx(playerid,500, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 31) // Monster
{
CreateVehicleEx(playerid, 444, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 32) // Monster A
{
CreateVehicleEx(playerid, 556, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 33) // Monster B
{
CreateVehicleEx(playerid, 557, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 34) // Moonbeam
{
CreateVehicleEx(playerid,418, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 35) // Mower
{
CreateVehicleEx(playerid,572, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 36) // Mr Whoopee
{
CreateVehicleEx(playerid, 423, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 37) // Mule
{
CreateVehicleEx(playerid, 414, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 38) // Nebula
{
CreateVehicleEx(playerid,516, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 39) // Newsvan
{
CreateVehicleEx(playerid,582, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 40) // Oceanic
{
CreateVehicleEx(playerid,467, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 41) // Packer
{
CreateVehicleEx(playerid,443, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 42) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Vehicle Selection Menu","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Select", "Cancel");
}
}
return 1;
}
//==============================================================================
// Cars 3
//==============================================================================
if(dialogid == CARMENU+4) // Cars 3
{
if(response)
{
if(listitem == 0) // Patriot
{
CreateVehicleEx(playerid,470, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 1) // Perenniel
{
CreateVehicleEx(playerid,404, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 2) // Petrol Tanker
{
CreateVehicleEx(playerid,514, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 3) // Phoenix
{
CreateVehicleEx(playerid,603, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 4) // Picador
{
CreateVehicleEx(playerid,600, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 5) // Police Car LSPD
{
CreateVehicleEx(playerid,596, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 6) // Police Car SFPD
{
CreateVehicleEx(playerid,597, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 7) // Police Car LVPD
{
CreateVehicleEx(playerid,598, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 8) // Police Ranger
{
CreateVehicleEx(playerid,599, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 9) // Police Truck (Enforcer)
{
CreateVehicleEx(playerid,427, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 10) // Police Truck (SWAT)
{
CreateVehicleEx(playerid,601, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 11) // Pony
{
CreateVehicleEx(playerid,413, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 12) // Premier
{
CreateVehicleEx(playerid,426, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 13) // Previon
{
CreateVehicleEx(playerid,436, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 14) // Primo
{
CreateVehicleEx(playerid,547, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 15) // Rancher
{
CreateVehicleEx(playerid,489, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 16) // Regina
{
CreateVehicleEx(playerid,479, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 17) // Remington
{
CreateVehicleEx(playerid,534, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 18) // Rhino
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "You Can Not Spawn This Vehicle!");
//else
CreateVehicleEx(playerid,432, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 19) // Roadtrain
{
CreateVehicleEx(playerid,515, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 20) // Romero
{
CreateVehicleEx(playerid,442, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 21) // Rumpo
{
CreateVehicleEx(playerid,440, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 22) // Sabre
{
CreateVehicleEx(playerid, 475, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 23) // Sadler 1
{
CreateVehicleEx(playerid,543, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 24) // Sadler 2
{
CreateVehicleEx(playerid,605, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 25) // Sandking
{
CreateVehicleEx(playerid,495, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 26) // Savanna
{
CreateVehicleEx(playerid,567, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 27) // Securicar
{
CreateVehicleEx(playerid,428, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 28) // Sentinel
{
CreateVehicleEx(playerid,405, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 29) // Slamvan
{
CreateVehicleEx(playerid,535, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 30) // Solair
{
CreateVehicleEx(playerid,458, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 31) // Stafford
{
CreateVehicleEx(playerid,580, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 32) // Stallion
{
CreateVehicleEx(playerid,439, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 33) // Stratum
{
CreateVehicleEx(playerid,561, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 34) // Stretch
{
CreateVehicleEx(playerid,409, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 35) // Sultan
{
CreateVehicleEx(playerid,560, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 36) // Sunrise
{
CreateVehicleEx(playerid,550, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 37) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Vehicle Selection Menu","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Select", "Cancel");
}
}
return 1;
}
//==============================================================================
// Cars 4
//==============================================================================
if(dialogid == CARMENU+5) // Cars 4
{
if(response)
{
if(listitem == 0) // Super GT
{
CreateVehicleEx(playerid,506, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 1) // Sweeper
{
CreateVehicleEx(playerid,574, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 2) // Tahoma
{
CreateVehicleEx(playerid,566, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 3) // Tampa
{
CreateVehicleEx(playerid,549, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 4) // Taxi
{
CreateVehicleEx(playerid,420, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 5) // Tornado
{
CreateVehicleEx(playerid,576, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 6) // Towtruck
{
CreateVehicleEx(playerid,525, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 7) // Tractor
{
CreateVehicleEx(playerid,531, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 8) // Trashmaster
{
CreateVehicleEx(playerid,408, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 9) // Tug
{
CreateVehicleEx(playerid,583, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 10) // Turismo
{
CreateVehicleEx(playerid,451, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 11) // Uranus
{
CreateVehicleEx(playerid,558, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 12) // Utility Van
{
CreateVehicleEx(playerid,552, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 13) // Vincent
{
CreateVehicleEx(playerid,540, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 14) // Virgo
{
CreateVehicleEx(playerid,491, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 15) // Voodoo
{
CreateVehicleEx(playerid,412, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 16) // Walton
{
CreateVehicleEx(playerid,478, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 17) // Washington
{
CreateVehicleEx(playerid, 421, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 18) // Williard
{
CreateVehicleEx(playerid,529, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 19) // Windsor
{
CreateVehicleEx(playerid,555, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 20) // Yankee
{
CreateVehicleEx(playerid,456, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 21) // Yosemite
{
CreateVehicleEx(playerid,554, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 22) // ZR-350
{
CreateVehicleEx(playerid,477, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 23) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Vehicle Selection Menu","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Select", "Cancel");
}
}
return 1;
}
//==============================================================================
// Helicopters
//==============================================================================
if(dialogid == CARMENU+6) // Helicopters
{
if(response)
{
if(listitem == 0) // Cargobob
{
CreateVehicleEx(playerid, 548, X,Y,Z+6, Angle, random(126), random(126), -1);
}
if(listitem == 1) // Hunter
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "You Can Not Spawn This Vehicle!");
//else
CreateVehicleEx(playerid,425, X,Y,Z+6, Angle, random(126), random(126), -1);
}
if(listitem == 2) // Leviathan
{
CreateVehicleEx(playerid,417, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 3) // Maverick
{
CreateVehicleEx(playerid,487, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 4) // Police Maverick
{
CreateVehicleEx(playerid,497, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 5) // News Chopper
{
CreateVehicleEx(playerid,488, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 6) // Raindance
{
CreateVehicleEx(playerid,563, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 7) // Sparrow
{
CreateVehicleEx(playerid,469, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 8) // Sea Sparrow
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "You Can Not Spawn This Vehicle!");
//else
CreateVehicleEx(playerid,447, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 9) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Vehicle Selection Menu","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Select", "Cancel");
}
}
return 1;
}
//==============================================================================
// Planes
//==============================================================================
if(dialogid == CARMENU+7) // Planes
{
if(response)
{
if(listitem == 0) // Andromada
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "You Can Not Spawn This Vehicle!");
//else
CreateVehicleEx(playerid,592, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 1) // At-400
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "You Can Not Spawn This Vehicle!");
//else
CreateVehicleEx(playerid,577, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 2) // Beagle
{
CreateVehicleEx(playerid,511, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 3) // Cropduster
{
CreateVehicleEx(playerid,512, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 4) // Dodo
{
CreateVehicleEx(playerid,593, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 5) // Hydra
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "You Can Not Spawn This Vehicle!");
//else
CreateVehicleEx(playerid,520, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 6) // Nevada
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "You Can Not Spawn This Vehicle!");
//else
CreateVehicleEx(playerid,553, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 7) // Rustler
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "You Can Not Spawn This Vehicle!");
//else
CreateVehicleEx(playerid,476, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 8) // Shamal
{
CreateVehicleEx(playerid,519, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 9) // Skimmer
{
CreateVehicleEx(playerid,460, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 10) // Stuntplane
{
CreateVehicleEx(playerid,513, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 11) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Vehicle Selection Menu","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Select", "Cancel");
}
}
return 1;
}
//==============================================================================
// Boats
//==============================================================================
if(dialogid == CARMENU+8) // Boats
{
if(response)
{
if(listitem == 0) // Coastguard
{
CreateVehicleEx(playerid,472, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 1) // Dinghy
{
CreateVehicleEx(playerid,473, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 2) // Jetmax
{
CreateVehicleEx(playerid,493, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 3) // Launch
{
CreateVehicleEx(playerid,595, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 4) // Marquis
{
CreateVehicleEx(playerid,484, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 5) // Predator
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "You Can Not Spawn This Vehicle!");
//else
CreateVehicleEx(playerid,430, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 6) // Reefer
{
CreateVehicleEx(playerid,453, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 7) // Speeder
{
CreateVehicleEx(playerid,452, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 8) // Squallo
{
CreateVehicleEx(playerid,446, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 9) // Tropic
{
CreateVehicleEx(playerid,454, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 10) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Vehicle Selection Menu","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Select", "Cancel");
}
}
return 1;
}
//==============================================================================
// Trains
//==============================================================================
if(dialogid == CARMENU+9) // Trains
{
if(response)
{
if(listitem == 0) // Brown Streak
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "You Can Not Spawn This Vehicle!");
//else
AddStaticVehicle(537, X,Y,Z+1, Angle, random(126), random(126));
}
if(listitem == 1) // Freight Box Trailer
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "You Can Not Spawn This Vehicle!");
//else
CreateVehicleEx(playerid, 590, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 2) // Freight Flat Trailer
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "You Can Not Spawn This Vehicle!");
//else
CreateVehicleEx(playerid,569, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 3) // Freight
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "You Can Not Spawn This Vehicle!");
//else
AddStaticVehicle(538, X,Y,Z+1, Angle, random(126), random(126));
}
if(listitem == 4) // Streak Trailer
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "You Can Not Spawn This Vehicle!");
//else
CreateVehicleEx(playerid,570, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 5) // Tram
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "This Vehicle Is Not For You!");
//else
AddStaticVehicle(449, X,Y,Z+1, Angle, random(126), random(126));
}
if(listitem == 6) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Vehicle Selection Menu","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Select", "Cancel");
}
}
return 1;
}
//==============================================================================
// Trailers
//==============================================================================
if(dialogid == CARMENU+10) // Trailers
{
if(response)
{
if(listitem == 0) // Article Trailer 1
{
CreateVehicleEx(playerid,435, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 1) // Article Trailer 2
{
CreateVehicleEx(playerid,450, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 2) // Article Trailer 3
{
CreateVehicleEx(playerid,591, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 3) // Baggage Trailer (A)
{
CreateVehicleEx(playerid,606, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 4) // Baggage Trailer (B)
{
CreateVehicleEx(playerid,607, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 5) // Farm Trailer
{
CreateVehicleEx(playerid,610, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 6) // Petrol Trailer
{
CreateVehicleEx(playerid,584, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 7) // Tug Stairs Trailer
{
CreateVehicleEx(playerid,608, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 8) // Utility Trailer
{
CreateVehicleEx(playerid,611, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 9) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Vehicle Selection Menu","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Select", "Cancel");
}
}
return 1;
}
//==============================================================================
// RC Vehicles + Vortex
//==============================================================================
if(dialogid == CARMENU+11) // RC Vehicles + Vortex
{
if(response)
{
if(listitem == 0) // RC Bandit
{
CreateVehicleEx(playerid,441, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 1) // RC Cam
{
CreateVehicleEx(playerid,594, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 2) // RC Tiger
{
CreateVehicleEx(playerid,564, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 3) // RC Baron
{
//if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOUR_SYSTEM, "This Vehicle Is Not For You!");
//else
CreateVehicleEx(playerid,464, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 4) // RC Goblin
{
CreateVehicleEx(playerid,501, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 5) // RC Raider
{
CreateVehicleEx(playerid,465, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 6) // Vortex
{
CreateVehicleEx(playerid,539, X,Y,Z+1, Angle, random(126), random(126), -1);
}
if(listitem == 7) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Vehicle Selection Menu","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Select", "Cancel");
}
}
return 1;
}
return 0;
}
//==============================================================================
stock IsVehicleOccupied(vehicleid)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER || GetPlayerState(i) == PLAYER_STATE_PASSENGER)
{
if(GetPlayerVehicleID(i) == vehicleid)
{
return 1;
}
}
}
return 0;
}
//==============================================================================
stock CreateVehicleEx(playerid, modelid, Float:posX, Float:posY, Float:posZ, Float:angle, Colour1, Colour2, respawn_delay)
{
new world = GetPlayerVirtualWorld(playerid);
new interior = GetPlayerInterior(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
DestroyVehicle(GetPlayerVehicleID(playerid));
GetPlayerPos(playerid, posX, posY, posZ);
GetPlayerFacingAngle(playerid, angle);
CurrentSpawnedVehicle[playerid] = CreateVehicle(modelid, posX, posY, posZ, angle, Colour1, Colour2, respawn_delay);
LinkVehicleToInterior(CurrentSpawnedVehicle[playerid], interior);
SetVehicleVirtualWorld(CurrentSpawnedVehicle[playerid], world);
SetVehicleZAngle(CurrentSpawnedVehicle[playerid], angle);
PutPlayerInVehicle(playerid, CurrentSpawnedVehicle[playerid], 0);
SetPlayerInterior(playerid, interior);
}
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(IsVehicleOccupied(CurrentSpawnedVehicle[playerid])) {} else DestroyVehicle(CurrentSpawnedVehicle[playerid]);
GetPlayerPos(playerid, posX, posY, posZ);
GetPlayerFacingAngle(playerid, angle);
CurrentSpawnedVehicle[playerid] = CreateVehicle(modelid, posX, posY, posZ, angle, Colour1, Colour2, respawn_delay);
LinkVehicleToInterior(CurrentSpawnedVehicle[playerid], interior);
SetVehicleVirtualWorld(CurrentSpawnedVehicle[playerid], world);
SetVehicleZAngle(CurrentSpawnedVehicle[playerid], angle);
PutPlayerInVehicle(playerid, CurrentSpawnedVehicle[playerid], 0);
SetPlayerInterior(playerid, interior);
}
return 1;
}
//==============================================================================
Deixei a segunda opзгo, mais esse e pior, e tem menos carros . fica a seu critйrio escolher .
Re: Tipo Dou /cs Abre Um Menu Para Escolher as Categorias e os Carros Alguem Tem?? -
bom vo usa o primeiro eu vou te da um rep mais qual o comando?? pra usa o primeiro
Re: Tipo Dou /cs Abre Um Menu Para Escolher as Categorias e os Carros Alguem Tem?? -
Re: Tipo Dou /cs Abre Um Menu Para Escolher as Categorias e os Carros Alguem Tem?? -
Re: Tipo Dou /cs Abre Um Menu Para Escolher as Categorias e os Carros Alguem Tem?? -
Re: Tipo Dou /cs Abre Um Menu Para Escolher as Categorias e os Carros Alguem Tem?? -
manda ele ai amx com hydra rhino seas sparrow e hunter blockeado se pode faser esse favor te do ate rep amigo!!!
Re: Tipo Dou /cs Abre Um Menu Para Escolher as Categorias e os Carros Alguem Tem?? -