public OnPlayerText(playerid, text[])
{
new pname[24], str[128];
GetPlayerName(playerid, pname, 24);
format(str, sizeof(str), "%s: %s", pname, text);
ProxDetector(10.0, playerid, str,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
return 0;
}
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; //Trigger Radius
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}//not connected
return 1;
}
public OnPlayerText(playerid, text[])
{
new str[128], Lname[MAX_PLAYER_NAME];
GetPlayerName(playerid, Lname, sizeof(Lname));
new Lcol[MAX_PLAYERS];
format(str, sizeof(str), "%s:{FFFFFF} %s", Lname, text);
Lcol[playerid] = GetPlayerColor(playerid);
new col = Lcol[playerid];
SendClientMessageToAll(col, str);
//Other functions.
return 0;
}
Originally Posted by SA:MP Wiki
This function can be used to send a message from a player to everyone else player. The line will start with the sender's name in his color, followed by the message in white.
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public OnPlayerText(playerid, text[])
{
new output[128];
format(output, sizeof(output), "%s", text);
SendPlayerMessageToAll(playerid, output);
return 0;
}
ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)