Код:
public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
{
printf("Player %d selected object %d", playerid, objectid);
if(omode[playerid] == 1)
{
print("223");
EditObject(playerid, objectid);
}
SendClientMessage(playerid, 0xFFFFFFFF, "You now are able to edit your object!");
return 1;
}
Код:
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
new Float:oldX, Float:oldY, Float:oldZ,
Float:oldRotX, Float:oldRotY, Float:oldRotZ;
GetObjectPos(objectid, oldX, oldY, oldZ);
GetObjectRot(objectid, oldRotX, oldRotY, oldRotZ);
if(response == EDIT_RESPONSE_FINAL)
{
print("223a");
if(omode[playerid] == 1)
{
for(new b = 1;b<MAX_HOBJECTSx;b++)
{
print("223b");
if(b <= MHO)
{
print("223c");
if(oldX == mysql_Float(HobjectsT,b,"fX") && oldY == mysql_Float(HobjectsT,b,"fY") && oldZ == mysql_Float(HobjectsT,b,"fZ") && GetPlayerVirtualWorld(playerid) == mysql_Int(HobjectsT,b,"VW"))
{
print("22d");
Query("UPDATE `%s` SET `Model`='%d',`fX`='%f',`fY`='%f',`fZ`='%f',`fRotX`='%f',`fRotY`='%f',`fRotZ`='%f' WHERE `ID`='%d'", HobjectsT, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ, MHO);
MoveObject(objectid, fX, fY, fZ, 10.0, fRotX, fRotY, fRotZ);
return 1;
}
}
}
}
else if(omode[playerid] != 1)
{
for(new b = 1;b<MAX_HOBJECTSx;b++)
{
if(b > MHO)
{
MHO = b;
Query("INSERT INTO `%s` (`ID`) VALUES ('%d')",HobjectsT,MHO);
Query("UPDATE `%s` SET `Model`='%d',`fX`='%f',`fY`='%f',`fZ`='%f',`fRotX`='%f',`fRotY`='%f',`fRotZ`='%f',`VW`='%d',`Interior`='%d',`HouseID`='%d' WHERE `ID`='%d'", HobjectsT, ObjectEdit[playerid], Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid),InHouse[playerid],MHO);
MoveObject(objectid, fX, fY, fZ, 10.0, fRotX, fRotY, fRotZ);
return 1;
}
}
}
}
if(response == EDIT_RESPONSE_CANCEL)
{
DestroyObject(objectid);
}
return 1;
}
I tried to revmove and then to check if it's working but it's not, what could be the problem ?
and by the prints I saw that even not contact to the onplayereditobject. it stacks in EditObject