public OnPlayerDeath(playerid, killerid, reason) { //=============[SETDEFAULT]=============// SetPlayerWantedLevel(playerid, 0); //================[TAX]================// new string[128]; new wantedlevel; wantedlevel = GetPlayerWantedLevel(playerid); new moneyamount; moneyamount = GetPlayerMoney(playerid); new tax; if(moneyamount < 0) { tax = (wantedlevel*((9/10)*-moneyamount))/5-random(1000); } //so you dont get on + with the money if(moneyamount > 0) { tax = (wantedlevel*((9/10)*moneyamount))/5+random(1000); } format(string, sizeof string, "Your total tax was %d$.", tax); SendClientMessage(playerid, COLOR_ACHIEVEMENT, string); GivePlayerMoney(playerid, -tax); return 1; }
public OnPlayerDeath(playerid, killerid, reason)
{
new string[128];
new wantedlevel; wantedlevel = GetPlayerWantedLevel(playerid);
new moneyamount; moneyamount = GetPlayerMoney(playerid);
new tax;
if(moneyamount < 0) { tax = (wantedlevel*((9/10)*-moneyamount))/5-random(1000); } //so you dont get on + with the money
if(moneyamount > 0) { tax = (wantedlevel*((9/10)*moneyamount))/5+random(1000); }
format(string, sizeof string, "Your total tax was %d$.", tax);
SendClientMessage(playerid, COLOR_ACHIEVEMENT, string);
GivePlayerMoney(playerid, -tax);
//=============[SETDEFAULT]=============//
SetPlayerWantedLevel(playerid, 0);
//================[TAX]================//
return 1;
}
public OnPlayerDeath(playerid, killerid, reason) { //================[TAX]================// new string[128]; new wantedlevel; wantedlevel = GetPlayerWantedLevel(playerid); new moneyamount; moneyamount = GetPlayerMoney(playerid); new tax; if(moneyamount < 0) { tax = (wantedlevel*((3/4)*-moneyamount))-random(1000); } if(moneyamount > 0) { tax = (wantedlevel*((3/4)*moneyamount))+random(1000); } format(string, sizeof string, "Your total tax was %d$.", tax); SendClientMessage(playerid, COLOR_ACHIEVEMENT, string); GivePlayerMoney(playerid, -tax); return 1; }
new wantedlevel = GetPlayerWantedLevel(killerid);
public OnPlayerDeath(playerid, killerid, reason) { //================[TAX]================// new string[128]; new wantedlevel; wantedlevel = GetPlayerWantedLevel(playerid); new moneyamount; moneyamount = GetPlayerMoney(playerid); new tax; if(moneyamount < 0) { tax = (wantedlevel*((3/4)*-moneyamount))-random(1000); } if(moneyamount > 0) { tax = (wantedlevel*((3/4)*moneyamount))+random(1000); } format(string, sizeof string, "Your total tax was %d$.", tax); SendClientMessage(playerid, COLOR_ACHIEVEMENT, string); GivePlayerMoney(playerid, -tax); return 1; }
Bump?
I still need help with this. Here is the code. (my wanted level isn't detected) Код:
public OnPlayerDeath(playerid, killerid, reason) { //================[TAX]================// new string[128]; new wantedlevel; wantedlevel = GetPlayerWantedLevel(playerid); new moneyamount; moneyamount = GetPlayerMoney(playerid); new tax; if(moneyamount < 0) { tax = (wantedlevel*((3/4)*-moneyamount))-random(1000); } if(moneyamount > 0) { tax = (wantedlevel*((3/4)*moneyamount))+random(1000); } format(string, sizeof string, "Your total tax was %d$.", tax); SendClientMessage(playerid, COLOR_ACHIEVEMENT, string); GivePlayerMoney(playerid, -tax); return 1; } |