new SpawnCar[MAX_PLAYERS];
GiveVehicle(playerid, modelid)
{
new Auto, Float:x,Float:y,Float:z,Float:angulo;
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
Auto = GetPlayerVehicleID(playerid);
GetVehiclePos(Auto, x, y, z);
GetVehicleZAngle(Auto, angulo);
DestroyVehicle(Auto);
}
else
{
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angulo);
}
if(SpawnCar[playerid] != 0) DestroyVehicle(SpawnCar[playerid]);
SpawnCar[playerid] = CreateVehicle(modelid,x,y,z,angulo,-1,-1,60);
PutPlayerInVehicle(playerid,SpawnCar[playerid],0);
LinkVehicleToInterior(Auto, GetPlayerInterior(playerid));
SetVehicleVirtualWorld(Auto, GetPlayerVirtualWorld(playerid));
return 1;
}
new SpawnCar[MAX_PLAYERS];
GiveVehicle(playerid, modelid)
{
new Auto, Float:x,Float:y,Float:z,Float:angulo;
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
Auto = GetPlayerVehicleID(playerid);
GetVehiclePos(Auto, x, y, z);
GetVehicleZAngle(Auto, angulo);
DestroyVehicle(Auto);
}
else
{
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angulo);
}
if(SpawnCar[playerid] != 0) DestroyVehicle(SpawnCar[playerid]);
SpawnCar[playerid] = CreateVehicle(modelid,x,y,z,angulo,-1,-1,60);
PutPlayerInVehicle(playerid,SpawnCar[playerid],0);
LinkVehicleToInterior(SpawnCar[playerid], GetPlayerInterior(playerid));
SetVehicleVirtualWorld(SpawnCar[playerid], GetPlayerVirtualWorld(playerid));
return 1;
}
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Код:
new SpawnCar[MAX_PLAYERS];
GiveVehicle(playerid, modelid)
{
new Auto, Float:x,Float:y,Float:z,Float:angulo;
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
Auto = GetPlayerVehicleID(playerid);
GetVehiclePos(Auto, x, y, z);
GetVehicleZAngle(Auto, angulo);
DestroyVehicle(Auto);
}
else
{
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angulo);
}
if(SpawnCar[playerid] != 0) DestroyVehicle(SpawnCar[playerid]);
SpawnCar[playerid] = CreateVehicle(modelid,x,y,z,angulo,-1,-1,60);
PutPlayerInVehicle(playerid,SpawnCar[playerid],0);
LinkVehicleToInterior(SpawnCar[playerid], GetPlayerInterior(playerid));
SetVehicleVirtualWorld(SpawnCar[playerid], GetPlayerVirtualWorld(playerid));
return 1;
}
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