Callback OnPlayerSpawn nгo й executada! -
marcelodell - 20.12.2012
Boa Noite pessoal. Estou enfrentando um problema meio que esquisito jб que eu nunca vi isso na vida...
A minha callback OnPlayerSpawn nгo estб sendo executada, mesmo eu usando o SetSpawnInfo e o SpawnPlayer.
Na verdade ela atй que executa, mas uma vez ou outra.
Jб fiz Debug e todo o sistema estб funcionando perfeitamente e acredito que esse seja um problema do SA:MP.
Alguйm saberia uma soluзгo para isso?
Re: Callback OnPlayerSpawn nгo й executada! -
Baiano - 20.12.2012
Mande o OnPlayerSpawn, ou acha que somos mago para saber o code?
Re: Callback OnPlayerSpawn nгo й executada! -
GTO.DoDo - 20.12.2012
No Samp 0.3e nao precisa mais usar o SetSpawnInfo (Opional), Caso vocк use essa funзгo indevidamente, nao ira executar da forma correta;
Posta o SetSpawnInfo.
Re: Callback OnPlayerSpawn nгo й executada! -
marcelodell - 20.12.2012
Quando eu falo que ela nгo estб sendo executada й уbvio que ela nem "aberta" estб sendo, alйm do mais fiz o debug e conclui isso.
A todo caso ai estб ela:
pawn Код:
public OnPlayerSpawn(playerid) {
#if defined DEBUG
printf("[debug] OnPlayerSpawn(%d)", playerid);
#endif
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"GANGS");
PreloadAnimLib(playerid,"PED");
PreloadAnimLib(playerid,"FAT");
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerFightingStyle(playerid, playerVariables[playerid][pFightStyle]);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 998);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 998); // Skilled, but not dual-wield.
if(playerVariables[playerid][pPrisonTime] >= 1) {
switch(playerVariables[playerid][pPrisonID]) {
case 1: {
SetPlayerPos(playerid, -26.8721, 2320.9290, 24.3034);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
case 2: {
SetPlayerPos(playerid, 264.58, 77.38, 1001.04);
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, 0);
}
case 3: {
SetPlayerInterior(playerid, 10);
SetPlayerVirtualWorld(playerid, GROUP_VIRTUAL_WORLD+1);
new spawn = random(sizeof(JailSpawns));
SetPlayerPos(playerid, JailSpawns[spawn][0], JailSpawns[spawn][1], JailSpawns[spawn][2]);
SetPlayerFacingAngle(playerid, 0);
}
}
return 1;
}
if(playerVariables[playerid][pTutorial] == 1) {
SetPlayerInterior(playerid, 14);
SetPlayerPos(playerid, 216.9770, -155.4791, 1000.5234);
SetPlayerFacingAngle(playerid, 267.9681);
TogglePlayerControllable(playerid, false);
return 1;
}
if(playerVariables[playerid][pHospitalized] >= 1)
return initiateHospital(playerid);
SetPlayerSkin(playerid, playerVariables[playerid][pSkin]);
SetPlayerPos(playerid, playerVariables[playerid][pPos][0], playerVariables[playerid][pPos][1], playerVariables[playerid][pPos][2]);
SetPlayerInterior(playerid, playerVariables[playerid][pInterior]);
SetPlayerVirtualWorld(playerid, playerVariables[playerid][pVirtualWorld]);
SetCameraBehindPlayer(playerid);
playerVariables[playerid][pSkinSet] = 1;
ResetPlayerWeapons(playerid);
givePlayerWeapons(playerid);
if(playerVariables[playerid][pEvent] >= 1)
playerVariables[playerid][pEvent] = 0;
if(playerVariables[playerid][pAdminDuty] == 1) {
SetPlayerHealth(playerid, 500000.0);
}
else {
SetPlayerHealth(playerid, playerVariables[playerid][pHealth]);
SetPlayerArmour(playerid, playerVariables[playerid][pArmour]);
}
if(!GetPlayerInterior(playerid)) {
SetPlayerWeather(playerid, weatherVariables[0]);
}
else {
SetPlayerWeather(playerid, INTERIOR_WEATHER_ID);
}
syncPlayerTime(playerid);
TogglePlayerControllable(playerid, true);
return 1;
}
Re: Callback OnPlayerSpawn nгo й executada! -
GTO.DoDo - 20.12.2012
Quote:
Originally Posted by dodostyle
Posta o SetSpawnInfo.
|
....
Re: Callback OnPlayerSpawn nгo й executada! -
GWMPT - 20.12.2012
Tire
pawn Код:
#if defined DEBUG
printf("[debug] OnPlayerSpawn(%d)", playerid);
#endif
e tente.
Se der, crie uma variavel chamada "debug".
Re: Callback OnPlayerSpawn nгo й executada! -
marcelodell - 20.12.2012
O SetSpawnInfo nгo й jб que retirei ele e continuou a mesma coisa...
Ai estб ele:
pawn Код:
SetSpawnInfo(extraid, 0, playerVariables[extraid][pSkin], playerVariables[extraid][pPos][0], playerVariables[extraid][pPos][1], playerVariables[extraid][pPos][2], 0, 0, 0, 0, 0, 0, 0);
@EDIT
Dнos Mнo, depois de tanto tempo parado comecei a ficar pior ainda...
Descobri uma maneira simples e eficaz de resolver o problema!