Detecting 'general' floor. - Printable Version
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Detecting 'general' floor. -
Kyle - 19.12.2012
Hi,
I want to find out how I detect If they're on a road or near a road.
I need this as I want to stop the bugs where you can go underground or be teled underground after surfing a car and falling off to then check if they've gone underground to then re-teleport them to the above ground level.
Some may say MapAndreas but if you was to check and it returns Z height of 120, that may be a massive building so how can you distinguish between real floor / roads and buildings.
Re: Detecting 'general' floor. -
RedCrossER - 19.12.2012
Something with altitude?
Re: Detecting 'general' floor. -
ikey07 - 19.12.2012
SetPlayerPosFindZ could help