cLmd - Processador de Comandos v1.0 -
CoderLife - 17.12.2012
editado
Re: cLmd - Processador de Comandos v1.0 -
dPlaYer_ - 17.12.2012
#EDIT NB _|_
Re: cLmd - Processador de Comandos v1.0 -
AmericanStyle'™ - 17.12.2012
Praticamente igual:
pawn Код:
/**********************************
* *
* @Author: ZeeX *
* @Version: 0.3.1 *
* @Released: 31/10/2009 *
* *
**********************************/
#if defined _zcmd_included
#endinput
#endif
#define _zcmd_included
#define MAX_FUNC_NAME (32)
#define COMMAND:%1(%2) \
forward cmd_%1(%2); \
public cmd_%1(%2)
#define CMD:%1(%2) \
COMMAND:%1(%2)
#define command(%1,%2,%3) \
COMMAND:%1(%2, %3)
#define cmd(%1,%2,%3) \
COMMAND:%1(%2, %3)
#if !defined isnull
#define isnull(%1) \
((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1]))))
#endif
forward OnPlayerCommandReceived(playerid, cmdtext[]);
forward OnPlayerCommandPerformed(playerid, cmdtext[], success);
static
bool:zcmd_g_HasOPCS = false,
bool:zcmd_g_HasOPCE = false;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
zcmd_g_HasOPCS = funcidx("OnPlayerCommandReceived") != -1;
zcmd_g_HasOPCE = funcidx("OnPlayerCommandPerformed") != -1;
return CallLocalFunction("zcmd_OnFilterScriptInit", "");
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit zcmd_OnFilterScriptInit
forward zcmd_OnFilterScriptInit();
#else /*not a filterscript*/
public OnGameModeInit()
{
zcmd_g_HasOPCS = funcidx("OnPlayerCommandReceived") != -1;
zcmd_g_HasOPCE = funcidx("OnPlayerCommandPerformed") != -1;
if (funcidx("zcmd_OnGameModeInit") != -1)
{
return CallLocalFunction("zcmd_OnGameModeInit", "");
}
return 1;
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit zcmd_OnGameModeInit
forward zcmd_OnGameModeInit();
#endif /*if defined FILTERSCRIPT*/
public OnPlayerCommandText(playerid, cmdtext[])
{
if (zcmd_g_HasOPCS && !CallLocalFunction("OnPlayerCommandReceived", "is", playerid, cmdtext))
{
return 1;
}
new
pos,
funcname[MAX_FUNC_NAME];
while (cmdtext[++pos] > ' ')
{
funcname[pos-1] = tolower(cmdtext[pos]);
}
format(funcname, sizeof(funcname), "cmd_%s", funcname);
while (cmdtext[pos] == ' ') pos++;
if (!cmdtext[pos])
{
if (zcmd_g_HasOPCE)
{
return CallLocalFunction("OnPlayerCommandPerformed", "isi", playerid, cmdtext, CallLocalFunction(funcname, "is", playerid, "\1"));
}
return CallLocalFunction(funcname, "is", playerid, "\1");
}
if (zcmd_g_HasOPCE)
{
return CallLocalFunction("OnPlayerCommandPerformed", "isi", playerid, cmdtext, CallLocalFunction(funcname, "is", playerid, cmdtext[pos]));
}
return CallLocalFunction(funcname, "is", playerid, cmdtext[pos]);
}
#if defined _ALS_OnPlayerCommandText
#undef OnPlayerCommandText
#else
#define _ALS_OnPlayerCommandText
#endif
#define OnPlayerCommandText zcmd_OnPlayerCommandText
forward zcmd_OnPlayerCommandText(playerid, cmdtext[]);
Sу foi alterada pouca coisa...
Muitas variбveis com o mesmo nome...
3/10.
Re: cLmd - Processador de Comandos v1.0 -
Dolby - 17.12.2012
Parabйns, conseguiu fazer uma copia do Cуdigo + Tуpico perfeita:
https://sampforum.blast.hk/showthread.php?tid=385391
Re: cLmd - Processador de Comandos v1.0 -
histire - 17.12.2012
O que passa na cabeзa de uns cara desses?
Re: cLmd - Processador de Comandos v1.0 -
RebeloX - 17.12.2012
Eu quando li o tуpico bem vi que algo estava errado, vi que que era uma copia do zcmd, porйm podia ter feito uma melhoria e nгo levei a mal, no mнnimo colocaria os crйditos do zeex, mas agora vi que era uma cуpia total de outro script, mesmo assim acabei perdendo tempo a fazer umas benchmark, anyway vou postar elas.
Код:
Bench for bcmd: executes, by average, 167.00 times/ms.
Bench for clcmd: executes, by average, 147.43 times/ms.
Й uma diferenзa de 20 vezes, o que й significativo, eu iria dizer que era um bom script, porйm, estragou tudo!
Re: cLmd - Processador de Comandos v1.0 -
FeelLikeASir_ - 17.12.2012
Parabйnssssss caraa!!!!!!!!!!! continue aзimmm! ++++++rep !
Re: cLmd - Processador de Comandos v1.0 -
JapaN* - 17.12.2012
1° Post e fais isso
Re: cLmd - Processador de Comandos v1.0 -
Rodney Francalim - 20.12.2012
Quote:
Originally Posted by Japa3D
1° Post e fais isso 
|
Centйsimo quinquagйsimo sйtimo post e faz isso