Cars Exploding - Printable Version
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Cars Exploding -
Krakuski - 15.12.2012
Hi everyone, Happy Saturday! I just wanted to figure out how to make it so when your car totals, it wont explode, but stay at a vehicle health that will make it unusable, so that I can get my mechanic job into use when they /mech.
Thank you in Advance ~ Krakuski
Re: Cars Exploding -
park4bmx - 15.12.2012
pawn Код:
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{
new Float:health;
GetVehicleHealth(vehicleid, health);
if(health<320)
{
SetVehicleHealth(vehicleid, 350);//so it doesn't explode
//To turn the engine off use my custom function(if you want)
VehicleEngine(vehicleid,true)
}
return 1;
}
you can find the function here:
http://forum.sa-mp.com/showpost.php?...44&postcount=2
But its with a random timer for a realistic start!