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[Map] Christmas Trees [Around LS] - Printable Version

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+---- Thread: [Map] Christmas Trees [Around LS] (/showthread.php?tid=399102)



Christmas Trees [Around LS] - Tuff - 12.12.2012

Chirstmas Tree


Objects:30+
Screens






There's Another But you have to discover them with yourSelf ,Sorry
Codes:
Quote:

RemoveBuildingForPlayer(playerid, 713, 1407.1953, -1749.3125, 13.0938, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1496.8672, -1707.8203, 13.4063, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1457.7266, -1710.0625, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1461.6563, -1707.6875, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1701.5703, 13.7266, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1457.5547, -1697.2891, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1461.1250, -1687.5625, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1690.6484, 13.7266, 0.25);
RemoveBuildingForPlayer(playerid, 641, 1458.6172, -1684.1328, 11.1016, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1471.4063, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1477.9375, -1652.7266, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1466.4688, -1637.9609, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1494.2109, -1694.4375, 13.7266, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1496.9766, -1686.8516, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 641, 1494.1406, -1689.2344, 11.1016, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1480.6094, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1498.9609, -1684.6094, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1553.7031, -1747.9375, 13.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 2453.9609, -1653.6953, 12.6797, 0.25);
RemoveBuildingForPlayer(playerid, 615, 1147.6016, -1416.8750, 13.9531, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1178.6016, -1332.0703, 12.8906, 0.25);
RemoveBuildingForPlayer(playerid, 618, 1177.7344, -1315.6641, 13.2969, 0.25);
RemoveBuildingForPlayer(playerid, 621, 436.0625, -1787.5703, -0.6016, 0.25);
RemoveBuildingForPlayer(playerid, 712, 442.6797, -1787.4766, 13.9844, 0.25);
RemoveBuildingForPlayer(playerid, 620, 448.8906, -1785.9766, 4.3828, 0.25);
CreateDynamicObject(19055, 441.36, -1787.05, 5.21, 0.00, 0.00, 0.00);
CreateDynamicObject(19058, 441.30, -1785.63, 5.26, 0.00, 0.00, 101.82);
CreateDynamicObject(19056, 443.11, -1786.34, 5.28, 0.00, 0.00, 44.94);
CreateDynamicObject(19058, 442.77, -1788.07, 5.20, 0.00, 0.00, 359.59);
CreateDynamicObject(19057, 440.68, -1788.31, 5.19, 0.00, 0.00, 358.37);
CreateDynamicObject(19076, 442.40, -1786.93, 4.61, 0.00, 0.00, 2.06);
CreateDynamicObject(19076, 1402.66, -1745.44, 13.05, 0.00, 0.00, 0.00);
CreateDynamicObject(19076, 1556.90, -1745.43, 13.04, 0.00, 0.00, 0.00);
CreateDynamicObject(19055, 1557.45, -1743.28, 13.15, 0.00, 0.00, 0.00);
CreateDynamicObject(19058, 1558.83, -1745.28, 13.15, 0.00, 0.00, 0.00);
CreateDynamicObject(19056, 1402.15, -1743.12, 13.16, 0.00, 0.00, 0.00);
CreateDynamicObject(19057, 1400.34, -1745.91, 13.15, 0.00, 0.00, 0.00);
CreateDynamicObject(19076, 1460.01, -1699.00, 13.54, 0.00, 0.00, 0.00);
CreateDynamicObject(19076, 1496.79, -1698.29, 13.44, 0.00, 0.00, 0.00);
CreateDynamicObject(19076, 1479.45, -1666.49, 13.54, 0.00, 0.00, 0.00);
CreateDynamicObject(19076, 1479.51, -1639.09, 13.04, 0.00, 0.00, 0.00);
CreateDynamicObject(19055, 1496.35, -1696.95, 14.13, 0.00, 0.00, 37.22);
CreateDynamicObject(19056, 1495.25, -1698.63, 14.17, 0.00, 0.00, 0.00);
CreateDynamicObject(19058, 1461.48, -1699.82, 14.15, 0.00, 0.00, 35.3;
CreateDynamicObject(19055, 1460.76, -1697.69, 14.17, 0.00, 0.00, 7.11);
CreateDynamicObject(19055, 1480.94, -1666.77, 14.26, 0.00, 0.00, 0.00);
CreateDynamicObject(19058, 1478.35, -1666.86, 14.19, 0.00, 0.00, 24.34);
CreateDynamicObject(19076, 1717.02, -1854.39, 12.57, 0.00, 0.00, 0.00);
CreateDynamicObject(19055, 1717.30, -1855.72, 13.18, 0.00, 0.00, 0.00);
CreateDynamicObject(19058, 1718.46, -1853.47, 13.19, 0.00, 0.00, 23.00);
CreateDynamicObject(19076, 2488.84, -1668.87, 12.31, 0.00, 0.00, 0.00);
CreateDynamicObject(19055, 2487.11, -1667.58, 13.00, 0.00, 0.00, 2.83);
CreateDynamicObject(19056, 5229.13, -1503.24, -9744.24, 0.00, 0.00, 0.00);
CreateDynamicObject(19056, 2487.25, -1670.30, 12.98, 0.00, 0.00, 0.00);
CreateDynamicObject(19058, 2498.95, -1686.55, 13.12, 0.00, 0.00, 0.00);
CreateDynamicObject(19076, 1997.12, -1450.66, 12.65, 0.00, 0.00, 321.6;
CreateDynamicObject(19076, 1149.55, -1418.86, 14.63, 0.00, 0.00, 0.00);
CreateDynamicObject(19058, 1146.39, -1418.21, 15.70, 0.00, 0.00, 0.00);
CreateDynamicObject(19076, 1177.36, -1332.76, 13.03, 0.00, 0.00, 268.0;
CreateDynamicObject(19076, 1177.57, -1315.34, 13.15, 0.00, 0.00, 267.71);
CreateDynamicObject(19058, 1179.56, -1330.02, 13.78, 0.00, 0.00, 0.00);
CreateDynamicObject(19055, 1179.55, -1317.57, 13.58, 0.00, 0.00, 0.00);

Codes:




If you like please +Rep Me
I Hope you like it



Re: Christmas Trees [Around LS] - Jermi - 12.12.2012

i will use it, Nice one +rep


Re: Christmas Trees [Around LS] - Jermi - 13.12.2012

Nice Work