CMD:refuel(playerid, params[]) { if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new vehicleid = GetPlayerVehicleID(playerid); new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective); if(engine == VEHICLE_PARAMS_ON) return SendClientMessageEx(playerid, COLOR_RED, "You need to shut off the engine before filling up (/car engine)."); if(!IsAtFuelStation(playerid)) return SendClientMessageEx(playerid, COLOR_RED, "You're not at a fuel station."); if(GetVehicleModel(vehicleid) == 481 || GetVehicleModel(vehicleid) == 509 || GetVehicleModel(vehicleid) == 510) return SendClientMessageEx(playerid,COLOR_RED,"This vehicle doesn't need fuel."); if(VehicleFuel[vehicleid] >= 100.0) return SendClientMessageEx(playerid, COLOR_RED, "This vehicle's tank is already full."); if(RefuelingVehicle[playerid] == 1) return SendClientMessageEx(playerid, COLOR_RED, "You are refilling your vehicle's tank."); SendClientMessageEx(playerid, COLOR_WHITE, "Refueling your vehicle's tank, please wait."); RefuelingVehicle[playerid] = 1; RefuelingVehicleTimer[playerid] = SetTimerEx("ReFill", 1000, true, "i", playerid); } return 1; }
if(RefuelingVehicle[playerid] == 1) return SendClientMessageEx(playerid, COLOR_RED, "You are refilling your vehicle's tank.");
f(RefuelingVehicle[playerid] == 1)
when the refueling started just set it to 1 like this RefuelingVehicle[playerid] = 1;
and in timer set it to RefuelingVehicle[playerid] = 0; and if the player exit the vehicle also set it to 0 if it was 1 |
You might want to post the public 'Refill' function, as you are stating it doesn't refuel the vehicle.
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forward ReFill(playerid); public ReFill(playerid) { if(!IsAtFuelStation(playerid) || !IsPlayerInAnyVehicle(playerid) || VehicleFuel[GetPlayerVehicleID(playerid)] >= 100.0 || GetPlayerCash(playerid) < 1) { StopRefueling(playerid); } else { new engine,lights,alarm,doors,bonnet,boot,objective; GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective); if(engine == VEHICLE_PARAMS_ON) return StopRefueling(playerid); VehicleFuel[GetPlayerVehicleID(playerid)] += 1.0; RefuelingVehiclePrice[playerid] += 30; if(VehicleFuel[GetPlayerVehicleID(playerid)] >= 100.0) VehicleFuel[GetPlayerVehicleID(playerid)] = 100.0; } return true; }