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[Ajuda] error 010: invalid function or declaration - Printable Version

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+---- Thread: [Ajuda] error 010: invalid function or declaration (/showthread.php?tid=398711)



error 010: invalid function or declaration - Vinicius_TroLL - 10.12.2012

Fui copilar meu GM e do nada deu esse erro
pawn Код:
41895 : error 010: invalid function or declaration
Linha
pawn Код:
return true;
Code completo
pawn Код:
public CustomPickups() {
    for (new i = 0; i < MAX_PLAYERS; i++) {
        if (IsPlayerConnected(i)) {
            {
                GameTextForPlayer(i, "~w~ Pedagio Pago!~n~~r~ -20 Reais.", 3000, 1);
                SendClientMessage(i, COLOR_YELLOW, "Pedбgio Pago! -R$-20!");
                GivePlayerMoney(i, -20);
                SBizzInfo[9][sbTill] += 20;
                ExtortionSBiz(9, 500);
                SetTimerEx("ReduzTempo", 20000, false, "i", i);
                Reduzido[i] = 1;
            }
        } else if (PlayerToPoint(15.0, i, -2672.4253, 1280.6934, 55.9456) || PlayerToPoint(15.0, i, -2690.4136, 1268.3032, 55.9456)) {
            if (Reduzido[i] == 0) {
                GameTextForPlayer(i, "~w~ Pedagio Pago!~n~~r~ -20 Reais.", 3000, 1);
                SendClientMessage(i, COLOR_YELLOW, "Pedбgio Pago! -R$-20!");
                GivePlayerMoney(i, -20);
                SBizzInfo[9][sbTill] += 20;
                ExtortionSBiz(9, 20);
                SetTimerEx("ReduzTempo", 20000, false, "i", i);
                Reduzido[i] = 1;
            }
        } else if (PlayerToPoint(22.0, i, 2514.2334, 292.2852, 29.3627) || PlayerToPoint(22.0, i, 2540.9075, 310.9224, 28.8231)) {
            if (Reduzido[i] == 0) {
                GameTextForPlayer(i, "~w~ Pedagio Pago!~n~~r~ -20 Reais.", 3000, 1);
                SendClientMessage(i, COLOR_YELLOW, "Pedбgio Pago! -R$-20!");
                GivePlayerMoney(i, -20);
                SBizzInfo[9][sbTill] += 20;
                ExtortionSBiz(9, 20);
                SetTimerEx("ReduzTempo", 20000, false, "i", i);
                Reduzido[i] = 1;
            }
        } else if (PlayerToPoint(15.0, i, 81.8500, -1259.7455, 14.3465) || PlayerToPoint(15.0, i, 96.9080, -1280.1302, 14.1135)) {
            if (Reduzido[i] == 0) {
                GameTextForPlayer(i, "~w~ Pedagio Pago!~n~~r~ -20 Reais.", 3000, 1);
                SendClientMessage(i, COLOR_YELLOW, "Pedбgio Pago! -R$-20!");
                GivePlayerMoney(i, -20);
                SBizzInfo[9][sbTill] += 20;
                ExtortionSBiz(9, 20);
                SetTimerEx("ReduzTempo", 20000, false, "i", i);
                Reduzido[i] = 1;
            }
        } else if (PlayerToPoint(15.0, i, 1745.8721, 525.1683, 27.6760) || PlayerToPoint(15.0, i, 1752.5485, 523.1072, 27.6667) || PlayerToPoint(15.0, i, 1734.7725, 529.1494, 27.6652) || PlayerToPoint(15.0, i, 1728.3962, 531.7761, 27.6392)) {
            if (Reduzido[i] == 0) {
                GameTextForPlayer(i, "~w~ Pedagio Pago!~n~~r~ -20 Reais.", 3000, 1);
                SendClientMessage(i, COLOR_YELLOW, "Pedбgio Pago! -R$-20!");
                GivePlayerMoney(i, -20);
                SBizzInfo[9][sbTill] += 20;
                ExtortionSBiz(9, 20);
                SetTimerEx("ReduzTempo", 20000, false, "i", i);
                Reduzido[i] = 1;
            }
        } else if (PlayerToPoint(15.0, i, 519.0666, 468.8470, 18.9297) || PlayerToPoint(15.0, i, 524.3035, 472.9212, 18.9297) || PlayerToPoint(15.0, i, -181.2493, 329.5744, 12.0781) || PlayerToPoint(15.0, i, -175.0119, 327.9676, 12.0781)) {
            if (Reduzido[i] == 0) {
                GameTextForPlayer(i, "~w~ Pedagio Pago!~n~~r~ -20 Reais.", 3000, 1);
                SendClientMessage(i, COLOR_YELLOW, "Pedбgio Pago! -R$-20!");
                GivePlayerMoney(i, -20);
                SBizzInfo[9][sbTill] += 20;
                ExtortionSBiz(9, 20);
                SetTimerEx("ReduzTempo", 20000, false, "i", i);
                Reduzido[i] = 1;
            }
        } else if (PlayerToPoint(2.0, i, 1544.0869, -1353.1323, 329.4746)) { // Ganhar Paraquedas Prйdio
            GivePlayerWeapon(i, 46, 1);
        } else if (PlayerToPoint(1, i, 822.0201, 4.2154, 1004.1797) || PlayerToPoint(1, i, 822.0099, 6.3927, 1004.1797) || PlayerToPoint(1, i, 822.0087, -0.1116, 1004.1797) || PlayerToPoint(1, i, 822.0237, 1.7826, 1004.1797)) { //loterica
            GameTextForPlayer(i, "~y~Digite ~r~/loteria ~y~para comprar um bilhete!", 5000, 5);
        } else if (PlayerToPoint(3.0, i, 256.0320, 84.5082, 1002.4453)) {
            if (PlayerInfo[i][pEmprego] == 2) {
                GameTextForPlayer(i, "~g~PAGUE 5K e, ~n~ ~w~ | Digite ~y~/autorizacao |", 5000, 5);
            }
        } else if (PlayerToPoint(1.5, i, 1535.5697, -1637.5358, 13.5469) || PlayerToPoint(1.5, i, 1710.8175, -1605.0188, 13.5469) || PlayerToPoint(1.5, i, 1808.1926, -1598.6720, 13.5469) || PlayerToPoint(1.5, i, 1611.2460, -1713.0765, 13.5469) || PlayerToPoint(1.5, i, 1362.9312, -1751.3467, 13.5244) || PlayerToPoint(1.5, i, 1804.5630, -1167.7408, 23.8281) || PlayerToPoint(1.5, i, 814.5628, -1355.5433, 13.5414) || PlayerToPoint(1.5, i, 839.7822, -1339.5476, 7.1719) || PlayerToPoint(1.5, i, 522.3236, -1515.9530, 14.5936) || PlayerToPoint(1.5, i, 523.9922, -1525.5927, 14.7482) || PlayerToPoint(1.5, i, 547.3288, -1498.3148, 14.4988) || PlayerToPoint(1.5, i, 637.4054, -1228.4910, 17.8721) || PlayerToPoint(1.5, i, 356.4761, -1365.3461, 14.4760) || PlayerToPoint(1.5, i, 338.9698, -1397.1982, 14.2238) || PlayerToPoint(1.5, i, 248.2463, -1448.8539, 13.5899) || PlayerToPoint(1.5, i, 2232.8149, -1165.7214, 25.8906) || PlayerToPoint(1.5, i, 2219.9551, -1154.7574, 1025.7969) || PlayerToPoint(1.5, i, 1723.9048, -1720.7859, 13.5437) || PlayerToPoint(1.5, i, 1720.4819, -1720.9020, 13.5442)) {
            GameTextForPlayer(i, "~w~Orelhao, ~n~Digite ~b~/orelhao ~n~~w~Sem Agenda? ~b~~n~Digite ~y~/gps ~r~Mercado", 8000, 5);
        } else if (PlayerToPoint(3, i, 2224.9143, 2522.0771, 10.8203)) {
            GameTextForPlayer(i, "~y~Casamento ~n~~r~Digite ~w~/ajudacasamento", 5000, 5);
        } else if (PlayerToPoint(3, i, 1991.7828, -1183.4724, 20.5116) || PlayerToPoint(3, i, 1948.1309, -1215.2512, 20.5019)) {
            GameTextForPlayer(i, "~r~Pescaria, ~n~~r~Digite ~y~/ajudapescaria", 5000, 5);
        } else if (PlayerToPoint(2.0, i, 1007.9274, -1541.3163, 13.5671) && GetPlayerOrg(i) == 8 || PlayerToPoint(2.0, i, 1656.9484, -1793.7782, 13.5478) && GetPlayerOrg(i) == 22) {
            if (OrderReady[i] > 0) {
                switch (OrderReady[i]) {
                case 1:
                    {
                        GivePlayerWeapon(i, 24, 50);
                        GivePlayerWeapon(i, 29, 300);
                        GivePlayerWeapon(i, 33, 50);
                        GivePlayerWeapon(i, 4, 1);
                        //SetPlayerArmour(i, 100);
                        SetPlayerHealth(i, 100.0);
                        SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu pacote.");
                    }
                case 2:
                    {
                        GivePlayerWeapon(i, 24, 100);
                        GivePlayerWeapon(i, 29, 400);
                        GivePlayerWeapon(i, 34, 100);
                        GivePlayerWeapon(i, 4, 1);
                        //SetPlayerArmour(i, 100);
                        SetPlayerHealth(i, 100.0);
                        SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu pacote.");
                    }
                case 3:
                    {
                        GivePlayerWeapon(i, 24, 200);
                        GivePlayerWeapon(i, 29, 500);
                        GivePlayerWeapon(i, 33, 200);
                        GivePlayerWeapon(i, 30, 200);
                        GivePlayerWeapon(i, 4, 1);
                        //SetPlayerArmour(i, 100);
                        SetPlayerHealth(i, 100.0);
                        SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu pacote.");
                    }
                case 4:
                    {
                        GivePlayerWeapon(i, 24, 200);
                        GivePlayerWeapon(i, 29, 500);
                        GivePlayerWeapon(i, 34, 300);
                        GivePlayerWeapon(i, 31, 300);
                        GivePlayerWeapon(i, 4, 1);
                        GivePlayerWeapon(i, 14, 1);
                        SetPlayerArmour(i, 100);
                        SetPlayerHealth(i, 100.0);
                        SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu pacote.");
                    }
                case 5:
                    {
                        GivePlayerWeapon(i, 24, 400);
                        GivePlayerWeapon(i, 29, 500);
                        GivePlayerWeapon(i, 33, 400);
                        GivePlayerWeapon(i, 30, 400);
                        GivePlayerWeapon(i, 4, 1);
                        GivePlayerWeapon(i, 14, 1);
                        SetPlayerArmour(i, 100);
                        SetPlayerHealth(i, 100.0);
                        SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu pacote.");
                    }
                case 6:
                    {
                        GivePlayerWeapon(i, 24, 300);
                        GivePlayerWeapon(i, 29, 500);
                        GivePlayerWeapon(i, 34, 500);
                        GivePlayerWeapon(i, 31, 500);
                        GivePlayerWeapon(i, 4, 1);
                        GivePlayerWeapon(i, 14, 1);
                        SetPlayerArmour(i, 100);
                        SetPlayerHealth(i, 100);
                        SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu pacote.");
                    }
                case 7:
                    {
                        GivePlayerWeapon(i, 24, 300);
                        GivePlayerWeapon(i, 29, 500);
                        GivePlayerWeapon(i, 34, 500);
                        GivePlayerWeapon(i, 30, 500);
                        GivePlayerWeapon(i, 4, 1);
                        GivePlayerWeapon(i, 14, 1);
                        SetPlayerArmour(i, 100);
                        SetPlayerHealth(i, 100);
                        SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu pacote.");
                    }
                case 8:
                    {
                        GivePlayerWeapon(i, 24, 900);
                        GivePlayerWeapon(i, 29, 900);
                        GivePlayerWeapon(i, 27, 900);
                        GivePlayerWeapon(i, 30, 900);
                        GivePlayerWeapon(i, 4, 1);
                        GivePlayerWeapon(i, 34, 900);
                        SetPlayerArmour(i, 100);
                        SetPlayerHealth(i, 100);
                        GivePlayerMoney(i, 1000);
                        SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu Bфnus Especial, Paranйns !");
                    }
                }
                OrderReady[i] = 0;
            }
        }
    }
}
return true;
}



Re: error 010: invalid function or declaration - ViniBorn - 10.12.2012

pawn Код:
if (IsPlayerConnected(i)) {
            {



Re: error 010: invalid function or declaration - Vinicius_TroLL - 10.12.2012

Agora piorou
pawn Код:
41726 : error 029: invalid expression, assumed zero
41726 : warning 215: expression has no effect
41726 : error 001: expected token: ";", but found "if"
41726 : error 017: undefined symbol "i"
41726 : fatal error 107: too many error messages on one line
Linhas
pawn Код:
else if(PlayerToPoint(15.0, i, -2672.4253,1280.6934,55.9456) || PlayerToPoint(15.0, i, -2690.4136,1268.3032,55.9456))
e
pawn Код:
{



Re: error 010: invalid function or declaration - dPlaYer_ - 10.12.2012

pawn Код:
public CustomPickups()
{
    for (new i = 0; i < MAX_PLAYERS; i++)
    {
        if (IsPlayerConnected(i))
        {
            GameTextForPlayer(i, "~w~ Pedagio Pago!~n~~r~ -20 Reais.", 3000, 1);
            SendClientMessage(i, COLOR_YELLOW, "Pedбgio Pago! -R$-20!");
            GivePlayerMoney(i, -20);
            SBizzInfo[9][sbTill] += 20;
            ExtortionSBiz(9, 500);
            SetTimerEx("ReduzTempo", 20000, false, "i", i);
            Reduzido[i] = 1;
        }
    }
    else if (PlayerToPoint(15.0, i, -2672.4253, 1280.6934, 55.9456) || PlayerToPoint(15.0, i, -2690.4136, 1268.3032, 55.9456))
    {
        if (Reduzido[i] == 0)
        {
            GameTextForPlayer(i, "~w~ Pedagio Pago!~n~~r~ -20 Reais.", 3000, 1);
            SendClientMessage(i, COLOR_YELLOW, "Pedбgio Pago! -R$-20!");
            GivePlayerMoney(i, -20);
            SBizzInfo[9][sbTill] += 20;
            ExtortionSBiz(9, 20);
            SetTimerEx("ReduzTempo", 20000, false, "i", i);
            Reduzido[i] = 1;
        }
    }
    else if (PlayerToPoint(22.0, i, 2514.2334, 292.2852, 29.3627) || PlayerToPoint(22.0, i, 2540.9075, 310.9224, 28.8231))
    {
        if (Reduzido[i] == 0)
        {
            GameTextForPlayer(i, "~w~ Pedagio Pago!~n~~r~ -20 Reais.", 3000, 1);
            SendClientMessage(i, COLOR_YELLOW, "Pedбgio Pago! -R$-20!");
            GivePlayerMoney(i, -20);
            SBizzInfo[9][sbTill] += 20;
            ExtortionSBiz(9, 20);
            SetTimerEx("ReduzTempo", 20000, false, "i", i);
            Reduzido[i] = 1;
        }
    }
    else if (PlayerToPoint(15.0, i, 81.8500, -1259.7455, 14.3465) || PlayerToPoint(15.0, i, 96.9080, -1280.1302, 14.1135))
    {
        if (Reduzido[i] == 0)
        {
            GameTextForPlayer(i, "~w~ Pedagio Pago!~n~~r~ -20 Reais.", 3000, 1);
            SendClientMessage(i, COLOR_YELLOW, "Pedбgio Pago! -R$-20!");
            GivePlayerMoney(i, -20);
            SBizzInfo[9][sbTill] += 20;
            ExtortionSBiz(9, 20);
            SetTimerEx("ReduzTempo", 20000, false, "i", i);
            Reduzido[i] = 1;
        }
    }
    else if (PlayerToPoint(15.0, i, 1745.8721, 525.1683, 27.6760) || PlayerToPoint(15.0, i, 1752.5485, 523.1072, 27.6667) || PlayerToPoint(15.0, i, 1734.7725, 529.1494, 27.6652) || PlayerToPoint(15.0, i, 1728.3962, 531.7761, 27.6392))
    {
        if (Reduzido[i] == 0)
        {
            GameTextForPlayer(i, "~w~ Pedagio Pago!~n~~r~ -20 Reais.", 3000, 1);
            SendClientMessage(i, COLOR_YELLOW, "Pedбgio Pago! -R$-20!");
            GivePlayerMoney(i, -20);
            SBizzInfo[9][sbTill] += 20;
            ExtortionSBiz(9, 20);
            SetTimerEx("ReduzTempo", 20000, false, "i", i);
            Reduzido[i] = 1;
        }
    }
    else if (PlayerToPoint(15.0, i, 519.0666, 468.8470, 18.9297) || PlayerToPoint(15.0, i, 524.3035, 472.9212, 18.9297) || PlayerToPoint(15.0, i, -181.2493, 329.5744, 12.0781) || PlayerToPoint(15.0, i, -175.0119, 327.9676, 12.0781))
    {
        if (Reduzido[i] == 0)
        {
            GameTextForPlayer(i, "~w~ Pedagio Pago!~n~~r~ -20 Reais.", 3000, 1);
            SendClientMessage(i, COLOR_YELLOW, "Pedбgio Pago! -R$-20!");
            GivePlayerMoney(i, -20);
            SBizzInfo[9][sbTill] += 20;
            ExtortionSBiz(9, 20);
            SetTimerEx("ReduzTempo", 20000, false, "i", i);
            Reduzido[i] = 1;
        }
    }
    else if (PlayerToPoint(2.0, i, 1544.0869, -1353.1323, 329.4746))
    { // Ganhar Paraquedas Prйdio
        GivePlayerWeapon(i, 46, 1);
    }
    else if (PlayerToPoint(1, i, 822.0201, 4.2154, 1004.1797) || PlayerToPoint(1, i, 822.0099, 6.3927, 1004.1797) || PlayerToPoint(1, i, 822.0087, -0.1116, 1004.1797) || PlayerToPoint(1, i, 822.0237, 1.7826, 1004.1797))
    { //loterica
        GameTextForPlayer(i, "~y~Digite ~r~/loteria ~y~para comprar um bilhete!", 5000, 5);
    }
    else if (PlayerToPoint(3.0, i, 256.0320, 84.5082, 1002.4453))
    {
        if (PlayerInfo[i][pEmprego] == 2)
        {
            GameTextForPlayer(i, "~g~PAGUE 5K e, ~n~ ~w~ | Digite ~y~/autorizacao |", 5000, 5);
        }
    }
    else if (PlayerToPoint(1.5, i, 1535.5697, -1637.5358, 13.5469) || PlayerToPoint(1.5, i, 1710.8175, -1605.0188, 13.5469) || PlayerToPoint(1.5, i, 1808.1926, -1598.6720, 13.5469) || PlayerToPoint(1.5, i, 1611.2460, -1713.0765, 13.5469) || PlayerToPoint(1.5, i, 1362.9312, -1751.3467, 13.5244) || PlayerToPoint(1.5, i, 1804.5630, -1167.7408, 23.8281) || PlayerToPoint(1.5, i, 814.5628, -1355.5433, 13.5414) || PlayerToPoint(1.5, i, 839.7822, -1339.5476, 7.1719) || PlayerToPoint(1.5, i, 522.3236, -1515.9530, 14.5936) || PlayerToPoint(1.5, i, 523.9922, -1525.5927, 14.7482) || PlayerToPoint(1.5, i, 547.3288, -1498.3148, 14.4988) || PlayerToPoint(1.5, i, 637.4054, -1228.4910, 17.8721) || PlayerToPoint(1.5, i, 356.4761, -1365.3461, 14.4760) || PlayerToPoint(1.5, i, 338.9698, -1397.1982, 14.2238) || PlayerToPoint(1.5, i, 248.2463, -1448.8539, 13.5899) || PlayerToPoint(1.5, i, 2232.8149, -1165.7214, 25.8906) || PlayerToPoint(1.5, i, 2219.9551, -1154.7574, 1025.7969) || PlayerToPoint(1.5, i, 1723.9048, -1720.7859, 13.5437) || PlayerToPoint(1.5, i, 1720.4819, -1720.9020, 13.5442))
    {
        GameTextForPlayer(i, "~w~Orelhao, ~n~Digite ~b~/orelhao ~n~~w~Sem Agenda? ~b~~n~Digite ~y~/gps ~r~Mercado", 8000, 5);
    }
    else if (PlayerToPoint(3, i, 2224.9143, 2522.0771, 10.8203))
    {
        GameTextForPlayer(i, "~y~Casamento ~n~~r~Digite ~w~/ajudacasamento", 5000, 5);
    }
    else if (PlayerToPoint(3, i, 1991.7828, -1183.4724, 20.5116) || PlayerToPoint(3, i, 1948.1309, -1215.2512, 20.5019))
    {
        GameTextForPlayer(i, "~r~Pescaria, ~n~~r~Digite ~y~/ajudapescaria", 5000, 5);
    }
    else if (PlayerToPoint(2.0, i, 1007.9274, -1541.3163, 13.5671) && GetPlayerOrg(i) == 8 || PlayerToPoint(2.0, i, 1656.9484, -1793.7782, 13.5478) && GetPlayerOrg(i) == 22)
    {
        if (OrderReady[i] > 0)
        {
            switch (OrderReady[i])
            {
            case 1:
                {
                    GivePlayerWeapon(i, 24, 50);
                    GivePlayerWeapon(i, 29, 300);
                    GivePlayerWeapon(i, 33, 50);
                    GivePlayerWeapon(i, 4, 1);
                    //SetPlayerArmour(i, 100);
                    SetPlayerHealth(i, 100.0);
                    SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu pacote.");
                }
            case 2:
                {
                    GivePlayerWeapon(i, 24, 100);
                    GivePlayerWeapon(i, 29, 400);
                    GivePlayerWeapon(i, 34, 100);
                    GivePlayerWeapon(i, 4, 1);
                    //SetPlayerArmour(i, 100);
                    SetPlayerHealth(i, 100.0);
                    SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu pacote.");
                }
            case 3:
                {
                    GivePlayerWeapon(i, 24, 200);
                    GivePlayerWeapon(i, 29, 500);
                    GivePlayerWeapon(i, 33, 200);
                    GivePlayerWeapon(i, 30, 200);
                    GivePlayerWeapon(i, 4, 1);
                    //SetPlayerArmour(i, 100);
                    SetPlayerHealth(i, 100.0);
                    SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu pacote.");
                }
            case 4:
                {
                    GivePlayerWeapon(i, 24, 200);
                    GivePlayerWeapon(i, 29, 500);
                    GivePlayerWeapon(i, 34, 300);
                    GivePlayerWeapon(i, 31, 300);
                    GivePlayerWeapon(i, 4, 1);
                    GivePlayerWeapon(i, 14, 1);
                    SetPlayerArmour(i, 100);
                    SetPlayerHealth(i, 100.0);
                    SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu pacote.");
                }
            case 5:
                {
                    GivePlayerWeapon(i, 24, 400);
                    GivePlayerWeapon(i, 29, 500);
                    GivePlayerWeapon(i, 33, 400);
                    GivePlayerWeapon(i, 30, 400);
                    GivePlayerWeapon(i, 4, 1);
                    GivePlayerWeapon(i, 14, 1);
                    SetPlayerArmour(i, 100);
                    SetPlayerHealth(i, 100.0);
                    SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu pacote.");
                }
            case 6:
                {
                    GivePlayerWeapon(i, 24, 300);
                    GivePlayerWeapon(i, 29, 500);
                    GivePlayerWeapon(i, 34, 500);
                    GivePlayerWeapon(i, 31, 500);
                    GivePlayerWeapon(i, 4, 1);
                    GivePlayerWeapon(i, 14, 1);
                    SetPlayerArmour(i, 100);
                    SetPlayerHealth(i, 100);
                    SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu pacote.");
                }
            case 7:
                {
                    GivePlayerWeapon(i, 24, 300);
                    GivePlayerWeapon(i, 29, 500);
                    GivePlayerWeapon(i, 34, 500);
                    GivePlayerWeapon(i, 30, 500);
                    GivePlayerWeapon(i, 4, 1);
                    GivePlayerWeapon(i, 14, 1);
                    SetPlayerArmour(i, 100);
                    SetPlayerHealth(i, 100);
                    SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu pacote.");
                }
            case 8:
                {
                    GivePlayerWeapon(i, 24, 900);
                    GivePlayerWeapon(i, 29, 900);
                    GivePlayerWeapon(i, 27, 900);
                    GivePlayerWeapon(i, 30, 900);
                    GivePlayerWeapon(i, 4, 1);
                    GivePlayerWeapon(i, 34, 900);
                    SetPlayerArmour(i, 100);
                    SetPlayerHealth(i, 100);
                    GivePlayerMoney(i, 1000);
                    SendClientMessage(i, COLOR_LIGHTBLUE, "* Vocк pegou o seu Bфnus Especial, Paranйns !");
                }
            }
            OrderReady[i] = 0;
        }
    }
    return true;
}



Re: error 010: invalid function or declaration - ViniBorn - 10.12.2012

Presta atenзгo nas chaves, que vocк resolve o problema facilmente.