[Help]Private Cars - Printable Version
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+--- Thread: [Help]Private Cars (
/showthread.php?tid=398696)
[Help]Private Cars -
RevolutionLite - 10.12.2012
Hello,
First of all i want to tell you that I've tried most private car tutorials and non of them seem to work.
I wan't it so that when the player enter's it reads the name and if it isn't a designated name it ejects them out of it.
These vehicles will be placed around the map at where the player want's, <-- I know how to create it spawning where the player wants
I use:
DCMD
sccanf2
y_ini
streamer
Dini
Thanks for the help
~RevolutionLite
Re: [Help]Private Cars -
WoodPecker - 10.12.2012
You can't ask someone to script for you in this section.
Re: [Help]Private Cars -
RevolutionLite - 11.12.2012
Quote:
Originally Posted by WoodPecker
You can't ask someone to script for you in this section.
|
I'm not, I'm asking for HELP. Like what to use and how to start. That's not scripting for someone. It's giving useful tips
AW: [Help]Private Cars -
Kevin54321 - 11.12.2012
https://sampwiki.blast.hk/wiki/OnPlayerEnterVehicle
or:
https://sampwiki.blast.hk/wiki/OnPlayerStateChange
https://sampwiki.blast.hk/wiki/RemovePlayerFromVehicle
Then something like "new privatecar[MAX_VEHICLES];" (= playerid).
OnPlayerEnterVehicle:
if(privatecar[vehicleid] == playerid) -> Everything is okey, else -> RemovePlayerFromVehicle
OnPlayerStateChange:
if (newstate == PLAYER_STATE_DRIVER)
-> if(privatecar[vehicleid] == playerid) -> Everything is okey, else -> RemovePlayerFromVehicle
Notes:
- Only for the driver or for both (driver and passengers)? -> See wiki (ispassenger,states)
- OnPlayerEnterVehicle only works if you "press f (or another key)", but if you get teleported into the car it doesnt work!)
Re: AW: [Help]Private Cars -
RevolutionLite - 12.12.2012
Quote:
Originally Posted by Kevin54321
|
Thanks this is what i've been looking for

!