OnPlayerTakeDmg not caling animacion ? - Printable Version
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+--- Thread: OnPlayerTakeDmg not caling animacion ? (
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OnPlayerTakeDmg not caling animacion ? -
Azazelo - 08.12.2012
When i do this :
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
return 1;
}
Animacion is never called ? Why ?
Re: OnPlayerTakeDmg not caling animacion ? -
DaRk_RaiN - 08.12.2012
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID)
{
ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
}
return 1;
}
Re: OnPlayerTakeDmg not caling animacion ? -
Azazelo - 08.12.2012
Quote:
Originally Posted by DaRk_RaiN
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid) { if(issuerid != INVALID_PLAYER_ID) { ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit } return 1; }
|
Still same player just take kick and stand not sit?
Re: OnPlayerTakeDmg not caling animacion ? -
DaRk_RaiN - 08.12.2012
Make sure the anim is valid...
Re: OnPlayerTakeDmg not caling animacion ? -
Lordzy - 08.12.2012
While taking damage, the player's animation might get destroyed. Try running a timer like this:
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID)
{
SetTimerEx("Applyanim_OPTD", 500, false, "d", playerid);
}
return 1;
}
forward Applyanim_OPTD(playerid);
public Applyanim_OPTD(playerid)
{
ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
return 1;
}