Health - Printable Version
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+--- Thread: Health (
/showthread.php?tid=398080)
Health -
CrazyChoco - 08.12.2012
Hello!
I've been re-searching a bit with giving an object health, but with no luck.
So I thought that some out here may know it? I just need it like, giving a object like 1000 health, then if player shoot on it it will decrease and when it reach 0 destroy object.
Does any know if it already is something similar to this?
-Thanks
Re: Health -
Faisal_khan - 08.12.2012
It will be good if this was possible, am afraid that it is not possible atm.
Re: Health -
Niko_boy - 08.12.2012
well it is possible some player done it making some scripts
may be this can be an illustration ?
https://sampforum.blast.hk/showthread.php?tid=380431
all u need to do is create the object and a variable like objHealth = 1000;
and get camera pos/vecotr if aiming at the object and is shooting then decrease the variable
and later check for stuff like if( objHealrh <= 0 ) destroy the object
Re: Health -
CrazyChoco - 08.12.2012
https://sampforum.blast.hk/showthread.php?tid=330745
You know if here is something similar to this? Or any got an ideas?
Re: Health -
CrazyChoco - 08.12.2012
Quote:
Originally Posted by Niko_boy
well it is possible some player done it making some scripts
may be this can be an illustration ?
https://sampforum.blast.hk/showthread.php?tid=380431
all u need to do is create the object and a variable like objHealth = 1000;
and get camera pos/vecotr if aiming at the object and is shooting then decrease the variable
and later check for stuff like if( objHealrh <= 0 ) destroy the object
|
(Sorry for double post)
Isn't it possible to make a damage system?
Re: Health -
Lz - 08.12.2012
Quote:
Originally Posted by CrazyChoco
(Sorry for double post)
Isn't it possible to make a damage system?
|
I guess you could check if the player is in range of a point, Then if the left mouse button is clicked it would decrease the variable, When the variable = 0 it destroys the object.. But that would only be good for using a chainsaw to destroy it like with the lumberjack example you showed