/cmds - Shows you a dialog with the whole cmds in the FS.
/aboutdisland - Shows you informations about the script.
/gotodisland - Teleports you to the Digital Island.
/skin - Allows you to change your skin.
/summer - Transforms the Christmas island into a summer one.
/ucars - Shows you informations about unlocking the cars.
/enterhouse - Teleports you in the house.
/exithouse - Teleports you in the garden, if you are in the house.
/takegun - Shows you a dialog that allows you to select a weapon you want.(31 available weapons)
/fstyle - Allows you to change your fighting style.
/lcars - Shows you informations about locking then vehicles.
/drinks - Shows you informations about drinking at the bar.
~> More cars
~> More objects in the garden
~> Objects in the house
~> An airport
~> A dock
~> More skins at the skin shop
~> Animations & objects attached when drinking at the bar
~> If you have more ideas please post here
1. The mods on Jester & Sultan disappear on player enter vehicle. To fix that bug you must include the OnVehicleSpawn lines from this FS to the one in your GM
2. Locking & Unlocking the cars will cause the locking/unlocking of the cars with a smaller id(For example:/usultan(id 2) - unlocks the Sultan & the Jester too). I'll try to fix this in the next version.
3. The snow it's a bit laggy, but you can remove it with the cmd /summer
"to fix this bugg put the onplayerspawn lines from the FS into your GM", there isnt even the callback OnPlayerSpawn in your FS, dont you mean OnVehicleSpawn?
anyways nice work |