
/cmds - Shows you a dialog with the whole cmds in the FS.
/aboutdisland - Shows you informations about the script.
/gotodisland - Teleports you to the Digital Island.
/skin - Allows you to change your skin.
/summer - Transforms the Christmas island into a summer one.
/ucars - Shows you informations about unlocking the cars.
/enterhouse - Teleports you in the house.
/exithouse - Teleports you in the garden, if you are in the house.
/takegun - Shows you a dialog that allows you to select a weapon you want.(31 available weapons)
/fstyle - Allows you to change your fighting style.
/lcars - Shows you informations about locking then vehicles.
/drinks - Shows you informations about drinking at the bar.
~> More cars
~> More objects in the garden
~> Objects in the house
~> An airport
~> A dock
~> More skins at the skin shop
~> Animations & objects attached when drinking at the bar
~> If you have more ideas please post here
1. The mods on Jester & Sultan disappear on player enter vehicle. To fix that bug you must include the OnVehicleSpawn lines from this FS to the one in your GM
2. Locking & Unlocking the cars will cause the locking/unlocking of the cars with a smaller id(For example:/usultan(id 2) - unlocks the Sultan & the Jester too). I'll try to fix this in the next version.
3. The snow it's a bit laggy, but you can remove it with the cmd /summer











|
"to fix this bugg put the onplayerspawn lines from the FS into your GM", there isnt even the callback OnPlayerSpawn in your FS, dont you mean OnVehicleSpawn?
anyways nice work |