Information Texts on SA:MP server - Printable Version
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Information Texts on SA:MP server -
[rG]Cold - 05.12.2012
What do you guys think?
Is it ok to have GameTexts that give informations all the time ?
For example,when a player spawns it tells him via GameText that he has to attack some place,after few seconds another GameText appears saying that Spawn Protection expired.
Also after entering a Checkpoint another GameText appears.
Is that good or is just annoying?
What's your opinion?
Re: Information Texts on SA:MP server -
Potassium - 05.12.2012
If it's often then it would be annoying. Maybe you could put it in the main chat, with only important things as GameText (such as spawn protection expiring)?
Also wrong section :P
http://forum.sa-mp.com/forumdisplay.php?f=13
Re: Information Texts on SA:MP server -
[rG]Cold - 06.12.2012
Ohh sorry for that :P
But yeah i'll consider using ClientMessages instead or small TextDraws.
Re: Information Texts on SA:MP server -
RajatPawar - 06.12.2012
Personal opinion: Using textdraws according to me is very frustrating/annoying, it feels as if the scripter is forcing his wish upon us. 'ATTACK BASE!!" Goddamn it, let me play,

So, better use Messages..
Re: Information Texts on SA:MP server -
[rG]Cold - 06.12.2012
Quote:
Originally Posted by Rajat_Pawar
Personal opinion: Using textdraws according to me is very frustrating/annoying, it feels as if the scripter is forcing his wish upon us. 'ATTACK BASE!!" Goddamn it, let me play,  So, better use Messages..
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Alright cool! So i will use ClientMessages. Thanks for opinion.
Re: Information Texts on SA:MP server -
PlayLSX_Founder - 06.12.2012
Use both, give the player an option to turn textdraws off/on ... if off use client messages