SelectTextDraw (dou +++ rep) -
DreyPT - 03.12.2012
Olб a todos membros do fуrum da SA-MP.
A minha dъvida й sobre a funзгo (SelectTextDraw).
Й o seguinte eu estou a fazer um esquema de TextDraw e decidi implementar essa funзгo, mas quando se clica (OnPlayerClickTextDraw) tem lб no fim a funзгo (CancelSelectTextDraw). Sу que quando eu faзo novamente o comando a funзгo (SelectTextDraw) nгo й chamada. Й mesmo problema do meu cуdigo ou da funзгo ?
Espero resposta, quem responde-me dou ++rep
Re: SelectTextDraw (dou +++ rep) -
jpeg - 03.12.2012
Seu cуdigo, mais provбvel. =S
Re: SelectTextDraw (dou +++ rep) -
DreyPT - 03.12.2012
Eu tenho o textdraw criado e tem a funзгo de ter clicбvel.
Depois tenho o comando
pawn Код:
if(strcmp(cmd, "/textdraw", true) == 0)
{
TextDrawShowForPlayer(playerid, TextDraw01);
TextDrawShowForPlayer(playerid, TextDraw02);
TextDrawShowForPlayer(playerid, TextDraw03);
TextDrawShowForPlayer(playerid, TextDraw04);
TextDrawShowForPlayer(playerid, TextDraw05);
SelectTextDraw(playerid, COLOR_GREEN);
return 1;
}
depois apareзo tudo bem para clicar..
E depois sigo para a public OnPlayerClickTextDraw
E dentro dela estб..
pawn Код:
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(clickedid == TextDraw01)
{
SendClientMessage(playerid, -1, " clicou no TextDraw01 ");
}
if(clickedid == TextDraw02)
{
SendClientMessage(playerid, -1, " clicou no TextDraw02 ");
}
if(clickedid == TextDraw03)
{
SendClientMessage(playerid, -1, " clicou no TextDraw03 ");
}
if(clickedid == TextDraw04)
{
SendClientMessage(playerid, -1, " clicou no TextDraw04 ");
}
if(clickedid == TextDraw05)
{
SendClientMessage(playerid, -1, " clicou no TextDraw05 ");
}
TextDrawHideForPlayer(playerid, TextDraw01);
TextDrawHideForPlayer(playerid, TextDraw02);
TextDrawHideForPlayer(playerid, TextDraw03);
TextDrawHideForPlayer(playerid, TextDraw04);
TextDrawHideForPlayer(playerid, TextDraw05);
CancelSelectTextDraw(playerid);
return 1;
}
Re: SelectTextDraw (dou +++ rep) -
jpeg - 03.12.2012
Testa:
pawn Код:
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(clickedid == TextDraw01)
{
SendClientMessage(playerid, -1, " clicou no TextDraw01 ");
}
else if(clickedid == TextDraw02)
{
SendClientMessage(playerid, -1, " clicou no TextDraw02 ");
}
else if(clickedid == TextDraw03)
{
SendClientMessage(playerid, -1, " clicou no TextDraw03 ");
}
else if(clickedid == TextDraw04)
{
SendClientMessage(playerid, -1, " clicou no TextDraw04 ");
}
else if(clickedid == TextDraw05)
{
SendClientMessage(playerid, -1, " clicou no TextDraw05 ");
return 1;
}
TextDrawHideForPlayer(playerid, TextDraw01);
TextDrawHideForPlayer(playerid, TextDraw02);
TextDrawHideForPlayer(playerid, TextDraw03);
TextDrawHideForPlayer(playerid, TextDraw04);
TextDrawHideForPlayer(playerid, TextDraw05);
CancelSelectTextDraw(playerid);
return 1;
}
Re: SelectTextDraw (dou +++ rep) -
ViniBorn - 03.12.2012
Ajuste o TextDrawTextSize
Re: SelectTextDraw (dou +++ rep) -
DreyPT - 04.12.2012
pawn Код:
TextDrawTextSize(Infos, 0.449999, 1.299998);
O que estб errado ? =o
Re: SelectTextDraw (dou +++ rep) -
Schocc - 04.12.2012
Cade a funзгo
PHP код:
PlayerTextDrawSetSelectable
Re: SelectTextDraw (dou +++ rep) -
DreyPT - 04.12.2012
No gamemode, tenho..
pawn Код:
TextDrawSetSelectable(Textdraw01, true);
Re: SelectTextDraw (dou +++ rep) -
Schocc - 04.12.2012
Sigua esse Exemplo da Wiki-samp
pawn Код:
new Text:gTextDraw;
public OnGameModeInit()
{
gTextDraw = TextDrawCreate(10.000000, 141.000000, "MyTextDraw");
TextDrawTextSize(gTextDraw,60.000000, 20.000000);
TextDrawAlignment(gTextDraw,0);
TextDrawBackgroundColor(gTextDraw,0x000000ff);
TextDrawFont(gTextDraw,1);
TextDrawLetterSize(gTextDraw,0.250000, 1.000000);
TextDrawColor(gTextDraw,0xffffffff);
TextDrawSetProportional(gTextDraw,1);
TextDrawSetShadow(gTextDraw,1);
TextDrawSetSelectable(gTextDraw, 1);
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_SUBMISSION)
{
SelectTextDraw(playerid, 0xFF4040AA);
}
return 1;
}
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(clickedid == gTextDraw)
{
SendClientMessage(playerid, 0xFFFFFFAA, "vc clicou.");
CancelSelectTextDraw(playerid);
}
return 1;
}