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#define TEAM_BALLAS ( 0 ) #define TEAM_CJ ( 1 ) new PlayerTeam1[MAX_PLAYERS]; new PlayerTeam2[MAX_PLAYERS]; |
public OnPlayerSpawn(playerid)
{
if(loaded[playerid] == 0)
{
SetTimer("message", 1, false);
SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,0);
return 1;
}
else if(PlayerTeam1[playerid] == 1)
{
SetPlayerPos(playerid, 2266.7214,1399.0728,42.8203);
return 1;
}
else if(PlayerTeam2[playerid] == 1)
{
SetPlayerPos(playerid, 2307.9016,1503.1066,10.8234);
return 1;
}
return 1;
}
public OnPlayerRequestClass( playerid, classid )
{
switch ( classid )
{
case 0:
{
GameTextForPlayer( playerid, "~r~Army Force", 300, 3 );
SetPlayerCameraPos(playerid,1828.1793,2781.1021,10.8359);
SetPlayerCameraLookAt(playerid, 1821.8132,2780.6013,10.8359);
SetPlayerPos(playerid, 1821.8132,2780.6013,10.8359);
SetPlayerTeam( playerid, TEAM_BALLAS );
PlayerTeam1[playerid] = 1;
}
case 1:
{
GameTextForPlayer( playerid, "~g~Attackers", 300, 3 );
SetPlayerTeam( playerid, TEAM_CJ );
PlayerTeam2[playerid] = 1;
}
case 2:
{
GameTextForPlayer( playerid, "~g~Attackers", 300, 3 );
SetPlayerTeam( playerid, TEAM_CJ ); // Sets the player's team to TEAM_CJ
PlayerTeam2[playerid] = 1;
}
}
return 1;
}
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PlayerTeam1[playerid] = 0; |
|
PlayerTeam2[playerid] = 0; |