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MoveObject( Heelp - Printable Version

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+--- Thread: MoveObject( Heelp (/showthread.php?tid=396876)



MoveObject( Heelp - Mikkel_RE - 02.12.2012

This is to open the barrier at LSPD but when i open it ingame nothing happens Please help!
I'm using this code:

pawn Код:
if(newkeys & KEY_CROUCH && !(oldkeys & KEY_CROUCH)) //horn
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
            if(PlayerToPoint(15.0,playerid,1544.3,-1627.3,13.3))  //near barrier
            {
                if(IsACop(playerid) || PlayerInfo[playerid][pAdmin] & ADMIN_ACCESS)
                {
                    if(barrier_to_garage == 0)
                    {
                        MoveObject(lspd_garage_barrier1, 1544.7,-1631, 13.4, 180, 180, 1.5);
                        barrier_to_garage = 1;
                        return 1;
                    }
                    else
                    {
                        MoveObject(lspd_garage_barrier1, 1544.7,-1631, 13.4, 180, 90, 1.5);
                        barrier_to_garage = 0;
                        return 1;
                    }
                }
            }



Re: MoveObject( Heelp - Mikkel_RE - 02.12.2012

Anyone?


Re: MoveObject( Heelp - Vince - 02.12.2012

pawn Код:
PlayerInfo[playerid][pAdmin] & ADMIN_ACCESS
Are you sure this is correct? It is syntactically correct, but is it logically correct?

Also get rid of old methods.


Re: MoveObject( Heelp - Mikkel_RE - 02.12.2012

Yeah that's correct, it's just so admins can open the barrier too


Re: MoveObject( Heelp - DexterBR - 03.12.2012

Try just
Код:
PlayerInfo[playerid][pAdmin]



Re: MoveObject( Heelp - maramizo - 03.12.2012

You'd also need && instead of &, as & "adds" them.


Re: MoveObject( Heelp - Mikkel_RE - 03.12.2012

Also, it worked fine when i used SetObjectRot( but when i changed to MoveObject( the barrier got bugged..


Re: MoveObject( Heelp - jueix - 03.12.2012

Quote:
Originally Posted by Mikkel_RE
Посмотреть сообщение
This is to open the barrier at LSPD but when i open it ingame nothing happens Please help!
I'm using this code:

pawn Код:
if(newkeys & KEY_CROUCH && !(oldkeys & KEY_CROUCH)) //horn
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
            if(PlayerToPoint(15.0,playerid,1544.3,-1627.3,13.3))  //near barrier
            {
                if(IsACop(playerid) || PlayerInfo[playerid][pAdmin] & ADMIN_ACCESS)
                {
                    if(barrier_to_garage == 0)
                    {
                        MoveObject(lspd_garage_barrier1, 1544.7,-1631, 13.4, 180, 180, 1.5);
                        barrier_to_garage = 1;
                        return 1;
                    }
                    else
                    {
                        MoveObject(lspd_garage_barrier1, 1544.7,-1631, 13.4, 180, 90, 1.5);
                        barrier_to_garage = 0;
                        return 1;
                    }
                }
            }
pawn Код:
if(newkeys & KEY_CROUCH && !(oldkeys & KEY_CROUCH)) //horn
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
            if(PlayerToPoint(15.0,playerid,1544.3,-1627.3,13.3))  //near barrier
            {
                if(IsACop(playerid) || PlayerInfo[playerid][pAdmin] & ADMIN_ACCESS)
                {
                    if(barrier_to_garage == 0)
                    {
                        MoveObject(lspd_garage_barrier1, 1544.7,-1631, 13.4, 10.0, 180, 180, 1.5);
                        barrier_to_garage = 1;
                        return 1;
                    }
                    else
                    {
                        MoveObject(lspd_garage_barrier1, 1544.7,-1631, 13.4, 10.0, 180, 90, 1.5);
                        barrier_to_garage = 0;
                        return 1;
                    }
                }
            }
try this


Re: MoveObject( Heelp - Mikkel_RE - 03.12.2012

Nope it's still the same


Re: MoveObject( Heelp - jueix - 03.12.2012

Quote:
Originally Posted by Mikkel_RE
Посмотреть сообщение
Nope it's still the same
Fuck knows then.