SA-MP Forums Archive
Server Time problem - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Server Time problem (/showthread.php?tid=396721)



Server Time problem - Baumann - 01.12.2012

Hey guys anyone can help me ? i got this code: How i can turn back -2 hours , ? the clock is 0:07 atm but in samp it shows 02:07 . how i can turn 2 hours back ?









//Includes
#include <a_samp>

//Colors
#define BLACK 0x000000FF
#define WHITE 0xFFFFFFFF
#define YELLOW 0xFFFF00FF

//TextDraw
new Text:TextdrawHour;
new Text:TextdrawMinute;
new Text:TextdrawSeconds;
new Text:TextdrawDay;
new Text:TextdrawMonth;

//Weather
new SpringWeather[8] =
{
1,10,11,14,17,23,29,33
};
new SummerWeather[5] =
{
0,1,10,11,19
};
new AutumnWeather[10] =
{
7,8,9,12,15,16,17,25,30,32
};
new WinterWeather[13] =
{
1,4,5,7,8,9,12,15,17,20,25,27,30
};

///////////Forwards//////////
forward RemiX_Time_Tools(playerid);

#define FILTERSCRIPT
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
//News
new Year, Month, Day;
new Hour, Minute, Second;
new summerrand = random(sizeof(SummerWeather));
new winterrand = random(sizeof(WinterWeather));
new springrand = random(sizeof(SpringWeather));
new autumnrand = random(sizeof(AutumnWeather));

//Gets
getdate(Year, Month, Day);
gettime(Hour, Minute, Second);

//Time hours Textdraw
TextdrawHour = TextDrawCreate(546.000000,22.000000,"--");
TextDrawAlignment(TextdrawHour,0);
TextDrawBackgroundColor(TextdrawHour,BLACK);
TextDrawFont(TextdrawHour,3);
TextDrawLetterSize(TextdrawHour,0.634,2.4);
TextDrawColor(TextdrawHour,WHITE);
TextDrawSetOutline(TextdrawHour,1);
TextDrawSetProportional(TextdrawHour,1);
TextDrawSetShadow(TextdrawHour,1);

//Time minutes Textdraw
TextdrawMinute = TextDrawCreate(570.200000,22.000000,"--");
TextDrawAlignment(TextdrawMinute,0);
TextDrawBackgroundColor(TextdrawMinute,BLACK);
TextDrawFont(TextdrawMinute,3);
TextDrawLetterSize(TextdrawMinute,0.634,2.4);
TextDrawColor(TextdrawMinute,WHITE);
TextDrawSetOutline(TextdrawMinute,1);
TextDrawSetProportional(TextdrawMinute,1);
TextDrawSetShadow(TextdrawMinute,1);

//Time Seconds Textdraw
TextdrawSeconds = TextDrawCreate(606.500000,33.000000,"--");
TextDrawAlignment(TextdrawSeconds,0);
TextDrawBackgroundColor(TextdrawSeconds,BLACK);
TextDrawFont(TextdrawSeconds,3);
TextDrawLetterSize(TextdrawSeconds,0.3,1.0);
TextDrawColor(TextdrawSeconds,WHITE);
TextDrawSetOutline(TextdrawSeconds,1);
TextDrawSetProportional(TextdrawSeconds,1);
TextDrawSetShadow(TextdrawSeconds,1);

//Day
TextdrawDay = TextDrawCreate(551.000000, 54.000000, "--");
TextDrawAlignment(TextdrawDay, 2);
TextDrawBackgroundColor(TextdrawDay, BLACK);
TextDrawFont(TextdrawDay, 3);
TextDrawLetterSize(TextdrawDay, 0.289999, 1.299999);
TextDrawColor(TextdrawDay, -1);
TextDrawSetOutline(TextdrawDay, 1);
TextDrawSetProportional(TextdrawDay, 1);

//Month
TextdrawMonth = TextDrawCreate(585.000000, 54.000000, "---------");
TextDrawAlignment(TextdrawMonth, 2);
TextDrawBackgroundColor(TextdrawMonth, BLACK);
TextDrawFont(TextdrawMonth, 3);
TextDrawLetterSize(TextdrawMonth, 0.289999, 1.299999);
TextDrawColor(TextdrawMonth, WHITE);
TextDrawSetOutline(TextdrawMonth, 1);
TextDrawSetProportional(TextdrawMonth, 1);

//Random weather
//Autumn
if(Month == 12)
{
if(Day <21)
{
SetWeather(AutumnWeather[autumnrand]);
}

//Winter
else
{
SetWeather(WinterWeather[winterrand]);
}
}
else if(Month == 1 || Month == 2)
{
SetWeather(winterrand);
}
else if(Month == 3)
{
if(Day <21)
{
SetWeather(WinterWeather[winterrand]);
}

//Spring
else
{
SetWeather(SpringWeather[springrand]);
}
}
else if (Month == 4 || Month == 5)
{
SetWeather(SpringWeather[springrand]);
}
else if(Month == 6)
{
if(Day <21)
{
SetWeather(SpringWeather[springrand]);
}

//Summer
else
{
SetWeather(SummerWeather[summerrand]);
}
}
else if(Month == 7 || Month ==
{
SetWeather(SummerWeather[summerrand]);
}
else if(Month == 9)
{
if(Day <21)
{
SetWeather(SummerWeather[summerrand]);
}

//Autumn
else
{
SetWeather(AutumnWeather[autumnrand]);
}
}
else if(Month == 10 || Month == 11)
{
SetWeather(AutumnWeather[autumnrand]);
}
if(Hour == 22){SetWorldTime(22);}
else{SetWorldTime(Hour);}

//Timers
SetTimer("RemiX_Time_Tools", 1000, true);
return 1;
}

public OnFilterScriptExit()
{
TextDrawDestroy(TextdrawHour);
TextDrawDestroy(TextdrawMinute);
TextDrawDestroy(TextdrawSeconds);
TextDrawDestroy(TextdrawDay);
TextDrawDestroy(TextdrawMonth);
return 1;
}

#endif

public OnPlayerRequestClass(playerid, classid)
{
TextDrawHideForPlayer(playerid,TextdrawHour);
TextDrawHideForPlayer(playerid,TextdrawMinute);
TextDrawHideForPlayer(playerid,TextdrawSeconds);
TextDrawHideForPlayer(playerid,TextdrawDay);
TextDrawHideForPlayer(playerid,TextdrawMonth);
return 1;
}

public OnPlayerConnect(playerid)
{
TextDrawHideForPlayer(playerid,TextdrawHour);
TextDrawHideForPlayer(playerid,TextdrawMinute);
TextDrawHideForPlayer(playerid,TextdrawSeconds);
TextDrawHideForPlayer(playerid,TextdrawDay);
TextDrawHideForPlayer(playerid,TextdrawMonth);
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
TextDrawHideForPlayer(playerid,TextdrawHour);
TextDrawHideForPlayer(playerid,TextdrawMinute);
TextDrawHideForPlayer(playerid,TextdrawSeconds);
TextDrawHideForPlayer(playerid,TextdrawDay);
TextDrawHideForPlayer(playerid,TextdrawMonth);
return 1;
}

public OnPlayerSpawn(playerid)
{

TextDrawShowForPlayer(playerid,TextdrawHour);
TextDrawShowForPlayer(playerid,TextdrawMinute);
TextDrawShowForPlayer(playerid,TextdrawSeconds);
TextDrawShowForPlayer(playerid,TextdrawDay);
TextDrawShowForPlayer(playerid,TextdrawMonth);
return 1;
}

public RemiX_Time_Tools(playerid)
{
//News
new string[256];
new Hour, Minute, Second;
new Year, Month, Day;
new summerrand = random(sizeof(SummerWeather));
new winterrand = random(sizeof(WinterWeather));
new springrand = random(sizeof(SpringWeather));
new autumnrand = random(sizeof(AutumnWeather));

//Gets
gettime(Hour,Minute,Second);
getdate(Year, Month, Day);

//TextDraw Clock
format(string, sizeof(string), "%02d", Hour);
TextDrawSetString(TextdrawHour, string);

format(string, sizeof(string), ":%02d", Minute);
TextDrawSetString(TextdrawMinute, string);

format(string, sizeof(string), ":%02d", Second);
TextDrawSetString(TextdrawSeconds, string);

//DayTime set
SetPlayerTime(playerid, Hour, Minute);

//TextDraw Day
format(string, sizeof(string), "%02d", Day);
TextDrawSetString(TextdrawDay, string);


//TextDraw Month
if(Month == 1)
{
format(string, sizeof(string), " January");
TextDrawSetString(TextdrawMonth, string);
}
else if(Month == 2)
{
format(string, sizeof(string), " February");
TextDrawSetString(TextdrawMonth, string);
}
else if(Month == 3)
{
format(string, sizeof(string), " March");
TextDrawSetString(TextdrawMonth, string);
}
else if(Month == 4)
{
format(string, sizeof(string), " April");
TextDrawSetString(TextdrawMonth, string);
}
else if(Month == 5)
{
format(string, sizeof(string), " May");
TextDrawSetString(TextdrawMonth, string);
}
else if(Month == 6)
{
format(string, sizeof(string), " June");
TextDrawSetString(TextdrawMonth, string);
}
else if(Month == 7)
{
format(string, sizeof(string), " July");
TextDrawSetString(TextdrawMonth, string);
}
else if(Month ==
{
format(string, sizeof(string), " August");
TextDrawSetString(TextdrawMonth, string);
}
else if(Month == 9)
{
format(string, sizeof(string), " September");
TextDrawSetString(TextdrawMonth, string);
}
else if(Month == 10)
{
format(string, sizeof(string), " Oktober");
TextDrawSetString(TextdrawMonth, string);
}
else if(Month == 11)
{
format(string, sizeof(string), " November");
TextDrawSetString(TextdrawMonth, string);
}
else if(Month == 12)
{
format(string, sizeof(string), " December");
TextDrawSetString(TextdrawMonth, string);
}

//Weather Changer
if(Minute == 0 && Second == 0)
{
format(string, sizeof(string), "It's %02d o' clock. The weather is changed.",Hour);
SendClientMessageToAll(YELLOW, string);
format(string, sizeof(string), "The weather is changed. [%02d:%02d:%02d]",Hour, Minute, Second);
print(string);

if(Month == 12)
{
if(Day <21)
{
SetWeather(AutumnWeather[autumnrand]);
}

//Winter
else
{
SetWeather(WinterWeather[winterrand]);
}
}
else if(Month == 1 || Month == 2)
{
SetWeather(winterrand);
}
else if(Month == 3)
{
if(Day <21)
{
SetWeather(WinterWeather[winterrand]);
}

//Spring
else
{
SetWeather(SpringWeather[springrand]);
}
}
else if (Month == 4 || Month == 5)
{
SetWeather(SpringWeather[springrand]);
}
else if(Month == 6)
{
if(Day <21)
{
SetWeather(SpringWeather[springrand]);
}

//Summer
else
{
SetWeather(SummerWeather[summerrand]);
}
}
else if(Month == 7 || Month ==
{
SetWeather(SummerWeather[summerrand]);
}
else if(Month == 9)
{
if(Day <21)
{
SetWeather(SummerWeather[summerrand]);
}

//Autumn
else
{
SetWeather(AutumnWeather[autumnrand]);
}
}
else if(Month == 10 || Month == 11)
{
SetWeather(AutumnWeather[autumnrand]);
}
if(Hour == 22){SetWorldTime(22);}
else{SetWorldTime(Hour);}
}
return 1;
}


Re: Server Time problem - Konstantinos - 01.12.2012

You need to change Hours to Hours-2.
pawn Код:
// For example;
format(string, sizeof(string), "%02d", Hour-2);
Also, timestamps returns the time of the computer which runs your server, not your country's time.


Re: Server Time problem - Baumann - 01.12.2012

really thanks it works!