Bom eu peguei um sistema de tutorial de um GM ai, (irei deixar os crйditos, quando tiver o /creditos.) ai tentei compila o mesmo e nгo vai. Aparece uma mensagem quando eu dou F5. Pawn Compiler liberaly
O windows estб verificando uma soluзгo para o problema...
Код:
#include <a_samp>
main()
{
// Don't use these lines if it's a filterscript
SetGameModeText("larpg");
AddPlayerClass(0, 1642.1667, -2335.4941, 13.5469, 7.6790, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/motor", true) == 0)
{
if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"Vocк nгo estб em um veнculo.");
return 1;
}
return 0;
}
case 20: //Homens civis
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivMalePeds[1][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CivMalePeds[1][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivMalePeds[2][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CivMalePeds[2][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivMalePeds[3][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CivMalePeds[3][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivMalePeds[4][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CivMalePeds[4][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivMalePeds[5][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = CivMalePeds[5][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivMalePeds[6][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = CivMalePeds[6][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivMalePeds[7][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = CivMalePeds[7][0]; }
else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivMalePeds[8][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = CivMalePeds[8][0]; }
else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivMalePeds[9][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = CivMalePeds[9][0]; }
else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivMalePeds[10][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = CivMalePeds[10][0]; }
else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivMalePeds[11][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = CivMalePeds[11][0]; }
else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivMalePeds[12][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = CivMalePeds[12][0]; }
else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivMalePeds[13][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = CivMalePeds[13][0]; }
else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivMalePeds[14][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = CivMalePeds[14][0]; }
else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivMalePeds[15][0]); SelectCharPlace[playerid] = 16; ChosenSkin[playerid] = CivMalePeds[15][0]; }
else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivMalePeds[16][0]); SelectCharPlace[playerid] = 17; ChosenSkin[playerid] = CivMalePeds[16][0]; }
else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivMalePeds[17][0]); SelectCharPlace[playerid] = 18; ChosenSkin[playerid] = CivMalePeds[17][0]; }
else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivMalePeds[18][0]); SelectCharPlace[playerid] = 19; ChosenSkin[playerid] = CivMalePeds[18][0]; }
else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivMalePeds[19][0]); SelectCharPlace[playerid] = 20; ChosenSkin[playerid] = CivMalePeds[19][0]; }
else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivMalePeds[20][0]); SelectCharPlace[playerid] = 21; ChosenSkin[playerid] = CivMalePeds[20][0]; }
else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivMalePeds[21][0]); SelectCharPlace[playerid] = 22; ChosenSkin[playerid] = CivMalePeds[21][0]; }
else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivMalePeds[22][0]); SelectCharPlace[playerid] = 23; ChosenSkin[playerid] = CivMalePeds[22][0]; }
else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivMalePeds[23][0]); SelectCharPlace[playerid] = 24; ChosenSkin[playerid] = CivMalePeds[23][0]; }
else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivMalePeds[24][0]); SelectCharPlace[playerid] = 25; ChosenSkin[playerid] = CivMalePeds[24][0]; }
else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivMalePeds[25][0]); SelectCharPlace[playerid] = 26; ChosenSkin[playerid] = CivMalePeds[25][0]; }
else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivMalePeds[26][0]); SelectCharPlace[playerid] = 27; ChosenSkin[playerid] = CivMalePeds[26][0]; }
else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivMalePeds[27][0]); SelectCharPlace[playerid] = 28; ChosenSkin[playerid] = CivMalePeds[27][0]; }
else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivMalePeds[28][0]); SelectCharPlace[playerid] = 29; ChosenSkin[playerid] = CivMalePeds[28][0]; }
else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivMalePeds[29][0]); SelectCharPlace[playerid] = 30; ChosenSkin[playerid] = CivMalePeds[29][0]; }
else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivMalePeds[30][0]); SelectCharPlace[playerid] = 31; ChosenSkin[playerid] = CivMalePeds[30][0]; }
else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivMalePeds[31][0]); SelectCharPlace[playerid] = 32; ChosenSkin[playerid] = CivMalePeds[31][0]; }
else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivMalePeds[32][0]); SelectCharPlace[playerid] = 33; ChosenSkin[playerid] = CivMalePeds[32][0]; }
else if(SelectCharPlace[playerid] == 33) { SetPlayerSkin(playerid, CivMalePeds[33][0]); SelectCharPlace[playerid] = 34; ChosenSkin[playerid] = CivMalePeds[33][0]; }
else if(SelectCharPlace[playerid] == 34) { SetPlayerSkin(playerid, CivMalePeds[34][0]); SelectCharPlace[playerid] = 35; ChosenSkin[playerid] = CivMalePeds[34][0]; }
else if(SelectCharPlace[playerid] == 35) { SetPlayerSkin(playerid, CivMalePeds[35][0]); SelectCharPlace[playerid] = 36; ChosenSkin[playerid] = CivMalePeds[35][0]; }
else if(SelectCharPlace[playerid] == 36) { SetPlayerSkin(playerid, CivMalePeds[36][0]); SelectCharPlace[playerid] = 37; ChosenSkin[playerid] = CivMalePeds[36][0]; }
else if(SelectCharPlace[playerid] == 37) { SetPlayerSkin(playerid, CivMalePeds[37][0]); SelectCharPlace[playerid] = 38; ChosenSkin[playerid] = CivMalePeds[37][0]; }
else if(SelectCharPlace[playerid] == 38) { SetPlayerSkin(playerid, CivMalePeds[38][0]); SelectCharPlace[playerid] = 39; ChosenSkin[playerid] = CivMalePeds[38][0]; }
else if(SelectCharPlace[playerid] == 39) { SetPlayerSkin(playerid, CivMalePeds[39][0]); SelectCharPlace[playerid] = 40; ChosenSkin[playerid] = CivMalePeds[39][0]; }
else if(SelectCharPlace[playerid] == 40) { SetPlayerSkin(playerid, CivMalePeds[40][0]); SelectCharPlace[playerid] = 41; ChosenSkin[playerid] = CivMalePeds[40][0]; }
else if(SelectCharPlace[playerid] == 41) { SetPlayerSkin(playerid, CivMalePeds[41][0]); SelectCharPlace[playerid] = 42; ChosenSkin[playerid] = CivMalePeds[41][0]; }
else if(SelectCharPlace[playerid] == 42) { SetPlayerSkin(playerid, CivMalePeds[42][0]); SelectCharPlace[playerid] = 43; ChosenSkin[playerid] = CivMalePeds[42][0]; }
else if(SelectCharPlace[playerid] == 43) { SetPlayerSkin(playerid, CivMalePeds[43][0]); SelectCharPlace[playerid] = 44; ChosenSkin[playerid] = CivMalePeds[43][0]; }
else if(SelectCharPlace[playerid] == 44) { SetPlayerSkin(playerid, CivMalePeds[44][0]); SelectCharPlace[playerid] = 45; ChosenSkin[playerid] = CivMalePeds[44][0]; }
else if(SelectCharPlace[playerid] == 45) { SetPlayerSkin(playerid, CivMalePeds[45][0]); SelectCharPlace[playerid] = 46; ChosenSkin[playerid] = CivMalePeds[45][0]; }
else if(SelectCharPlace[playerid] == 46) { SetPlayerSkin(playerid, CivMalePeds[46][0]); SelectCharPlace[playerid] = 47; ChosenSkin[playerid] = CivMalePeds[46][0]; }
else if(SelectCharPlace[playerid] == 47) { SetPlayerSkin(playerid, CivMalePeds[47][0]); SelectCharPlace[playerid] = 48; ChosenSkin[playerid] = CivMalePeds[47][0]; }
else if(SelectCharPlace[playerid] == 48) { SetPlayerSkin(playerid, CivMalePeds[48][0]); SelectCharPlace[playerid] = 49; ChosenSkin[playerid] = CivMalePeds[48][0]; }
else if(SelectCharPlace[playerid] == 49) { SetPlayerSkin(playerid, CivMalePeds[49][0]); SelectCharPlace[playerid] = 50; ChosenSkin[playerid] = CivMalePeds[49][0]; }
else if(SelectCharPlace[playerid] == 50) { SetPlayerSkin(playerid, CivMalePeds[50][0]); SelectCharPlace[playerid] = 51; ChosenSkin[playerid] = CivMalePeds[50][0]; }
else if(SelectCharPlace[playerid] == 51) { SetPlayerSkin(playerid, CivMalePeds[51][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CivMalePeds[51][0]; }
}
case 30: //Mulheres Civis
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivFemalePeds[1][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CivFemalePeds[1][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivFemalePeds[2][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CivFemalePeds[2][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivFemalePeds[3][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CivFemalePeds[3][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivFemalePeds[4][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CivFemalePeds[4][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivFemalePeds[5][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = CivFemalePeds[5][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivFemalePeds[6][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = CivFemalePeds[6][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivFemalePeds[7][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = CivFemalePeds[7][0]; }
else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivFemalePeds[8][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = CivFemalePeds[8][0]; }
else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivFemalePeds[9][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = CivFemalePeds[9][0]; }
else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivFemalePeds[10][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = CivFemalePeds[10][0]; }
else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivFemalePeds[11][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = CivFemalePeds[11][0]; }
else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivFemalePeds[12][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = CivFemalePeds[12][0]; }
else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivFemalePeds[13][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = CivFemalePeds[13][0]; }
else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivFemalePeds[14][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = CivFemalePeds[14][0]; }
else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivFemalePeds[15][0]); SelectCharPlace[playerid] = 16; ChosenSkin[playerid] = CivFemalePeds[15][0]; }
else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivFemalePeds[16][0]); SelectCharPlace[playerid] = 17; ChosenSkin[playerid] = CivFemalePeds[16][0]; }
else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivFemalePeds[17][0]); SelectCharPlace[playerid] = 18; ChosenSkin[playerid] = CivFemalePeds[17][0]; }
else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivFemalePeds[18][0]); SelectCharPlace[playerid] = 19; ChosenSkin[playerid] = CivFemalePeds[18][0]; }
else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivFemalePeds[19][0]); SelectCharPlace[playerid] = 20; ChosenSkin[playerid] = CivFemalePeds[19][0]; }
else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivFemalePeds[20][0]); SelectCharPlace[playerid] = 21; ChosenSkin[playerid] = CivFemalePeds[20][0]; }
else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivFemalePeds[21][0]); SelectCharPlace[playerid] = 22; ChosenSkin[playerid] = CivFemalePeds[21][0]; }
else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivFemalePeds[22][0]); SelectCharPlace[playerid] = 23; ChosenSkin[playerid] = CivFemalePeds[22][0]; }
else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivFemalePeds[23][0]); SelectCharPlace[playerid] = 24; ChosenSkin[playerid] = CivFemalePeds[23][0]; }
else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivFemalePeds[24][0]); SelectCharPlace[playerid] = 25; ChosenSkin[playerid] = CivFemalePeds[24][0]; }
else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivFemalePeds[25][0]); SelectCharPlace[playerid] = 26; ChosenSkin[playerid] = CivFemalePeds[25][0]; }
else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivFemalePeds[26][0]); SelectCharPlace[playerid] = 27; ChosenSkin[playerid] = CivFemalePeds[26][0]; }
else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivFemalePeds[27][0]); SelectCharPlace[playerid] = 28; ChosenSkin[playerid] = CivFemalePeds[27][0]; }
else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivFemalePeds[28][0]); SelectCharPlace[playerid] = 29; ChosenSkin[playerid] = CivFemalePeds[28][0]; }
else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivFemalePeds[29][0]); SelectCharPlace[playerid] = 30; ChosenSkin[playerid] = CivFemalePeds[29][0]; }
else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivFemalePeds[30][0]); SelectCharPlace[playerid] = 31; ChosenSkin[playerid] = CivFemalePeds[30][0]; }
else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivFemalePeds[31][0]); SelectCharPlace[playerid] = 32; ChosenSkin[playerid] = CivFemalePeds[31][0]; }
else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivFemalePeds[32][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CivFemalePeds[32][0]; }
}
}
return 0;
}
else if ((strcmp("feito", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("feito")))
{
if(ChangePos2[playerid][1] == 1)
{
SafeSetPlayerInterior(playerid, ChangePos2[playerid][0]);
SafeSetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
ChangePos2[playerid][1] = 0;
//return 0;
}
PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
gTeam[playerid] = PlayerInfo[playerid][pTeam];
SetPlayerToTeamColor(playerid);
MedicBill[playerid] = 0;
SetPlayerSpawn(playerid);
SetCameraBehindPlayer(playerid);
SelectCharPlace[playerid] = 0;
SelectCharID[playerid] = 0;
SelectChar[playerid] = 0;
SetTimerEx("backtoclothes", 500, false, "i", playerid);
TogglePlayerControllable(playerid, 1);
return 0;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Use 'prуximo' ou 'feito'");
return 0;
}
}
}
if(RegistrationStep[playerid] > 0)
{
if(RegistrationStep[playerid] == 1)
{
new idx;
tmp = strtok(text, idx);
TogglePlayerControllable(playerid, false);// false -> 0
if((strcmp("male", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("male")))
{
PlayerInfo[playerid][pSex] = 1;
SendClientMessage(playerid, COLOR_YELLOW2, "Okay, vocк й do sexo masculino.");
SendClientMessage(playerid, COLOR_RED, "Qual й a sua data de nascimento? (Utilize dia/mкs/ano)");
new rand = random(sizeof(RandomMaleSkins));
SetPlayerSkin(playerid, RandomMaleSkins[rand][0]);
RegistrationStep[playerid] = 2;
return 0;
}
else if((strcmp("female", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("female")))
{
PlayerInfo[playerid][pSex] = 2;
SendClientMessage(playerid, COLOR_YELLOW2, "Okay, vocк й do sexo feminino.");
SendClientMessage(playerid, COLOR_RED, "Qual й a sua data de nascimento? (Utilize dia/mкs/ano)");
new rand = random(sizeof(RandomFemaleSkins));
SetPlayerSkin(playerid, RandomFemaleSkins[rand][0]);
RegistrationStep[playerid] = 2;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Vocк й homem ou mulher? (Digite o que vocк й.).");
}
return 0;
}
else if(RegistrationStep[playerid] == 2)
{
new year, month,day;
getdate(year, month, day);
new DateInfo[3][20];
split(text, DateInfo, '/');
if(year - strvalEx(DateInfo[2]) > 100 || strvalEx(DateInfo[2]) < 1 || strvalEx(DateInfo[2]) >= year)
{
SendClientMessage(playerid, COLOR_RED, "Qual й a sua data de nascimento? (Utilize dia/mкs/ano)");
return 0;
}
new check = year - strvalEx(DateInfo[2]);
if(check == year)
{
SendClientMessage(playerid, COLOR_RED, "Qual й a sua data de nascimento? (Utilize dia/mкs/ano)");
return 0;
}
if(strvalEx(DateInfo[1]) > month)
{
check -= 1;
}
else if(strvalEx(DateInfo[1]) == month && strval(DateInfo[0]) > day)
{
check -= 1;
}
PlayerInfo[playerid][pAge] = check;
format(string, sizeof(string), "Okay, vocк tem %d anos de idade.",PlayerInfo[playerid][pAge]);
SendClientMessage(playerid, COLOR_YELLOW2, string);
RegistrationStep[playerid] = 3;
SendClientMessage(playerid, COLOR_RED, "Qual й a sua origem? (Tipo: Amйrica, Europa, Бsia ou Бfrica)");
return 0;
}
else if(RegistrationStep[playerid] == 3)
{
new idx;
tmp = strtok(text, idx);
if((strcmp("america", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("america")))
{
PlayerInfo[playerid][pOrigin] = 1;
SendClientMessage(playerid, COLOR_YELLOW2, "Okay, entгo vocк й um Amйricano.");
SendClientMessage(playerid, COLOR_RED, "Obrigado por preencher todas as informaзхes.");
SendClientMessage(playerid, COLOR_RED, "Se vocк deseja prosseguir com um novo tutorial, sу visitar nosso fуrum lб tem vбrios tutoriais.");
RegistrationStep[playerid] = 0;
PlayerInfo[playerid][pTut] = 1;
PlayerInfo[playerid][pPos_x] = 1612.324;
PlayerInfo[playerid][pPos_y] = -2330.167;
PlayerInfo[playerid][pPos_z] = 13.5469;
MedicBill[playerid] = 0;
SetPlayerSpawn(playerid);
TogglePlayerControllable(playerid, 1);
SafeGivePlayerMoney(playerid, 500);
return 0;
}
else if((strcmp("europe", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("europe")))
{
PlayerInfo[playerid][pOrigin] = 2;
SendClientMessage(playerid, COLOR_YELLOW2, "Okay, entгo vocк й um Europeu.");
SendClientMessage(playerid, COLOR_RED, "Obrigado por preencher todas as informaзхes.");
SendClientMessage(playerid, COLOR_RED, "Se vocк deseja prosseguir com um novo tutorial, sу visitar nosso fуrum lб tem vбrios tutoriais.");
RegistrationStep[playerid] = 0;
PlayerInfo[playerid][pTut] = 1;
PlayerInfo[playerid][pPos_x] = 1612.324;
PlayerInfo[playerid][pPos_y] = -2330.167;
PlayerInfo[playerid][pPos_z] = 13.5469;
MedicBill[playerid] = 0;
SetPlayerSpawn(playerid);
TogglePlayerControllable(playerid, 1);
SafeGivePlayerMoney(playerid, 500);
return 0;
}
else if((strcmp("asia", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("asia")))
{
PlayerInfo[playerid][pOrigin] = 3;
SendClientMessage(playerid, COLOR_YELLOW2, "Okay, entгo vocк й um Asiatico.");
SendClientMessage(playerid, COLOR_RED, "Obrigado por preencher todas as informaзхes.");
SendClientMessage(playerid, COLOR_RED, "Se vocк deseja prosseguir com um novo tutorial, sу visitar nosso fуrum lб tem vбrios tutoriais.");
RegistrationStep[playerid] = 0;
PlayerInfo[playerid][pTut] = 1;
PlayerInfo[playerid][pPos_x] = 1612.324;
PlayerInfo[playerid][pPos_y] = -2330.167;
PlayerInfo[playerid][pPos_z] = 13.5469;
MedicBill[playerid] = 0;
SetPlayerSpawn(playerid);
TogglePlayerControllable(playerid, 1);
SafeGivePlayerMoney(playerid, 500);
return 0;
}
else if((strcmp("africa", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("africa")))
{
PlayerInfo[playerid][pOrigin] = 4;
SendClientMessage(playerid, COLOR_YELLOW2, "Okay, vocк й um Africano.");
SendClientMessage(playerid, COLOR_RED, "Obrigado por preencher todas as informaзхes.");
SendClientMessage(playerid, COLOR_RED, "Se vocк deseja prosseguir com um novo tutorial, sу visitar nosso fуrum lб tem vбrios tutoriais.");
RegistrationStep[playerid] = 0;
PlayerInfo[playerid][pTut] = 1;
PlayerInfo[playerid][pPos_x] = 1612.324;
PlayerInfo[playerid][pPos_y] = -2330.167;
PlayerInfo[playerid][pPos_z] = 13.5469;
MedicBill[playerid] = 0;
SetPlayerSpawn(playerid);
TogglePlayerControllable(playerid, 1);
SafeGivePlayerMoney(playerid, 500);
return 0;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Qual й a sua origem? (Tipo: Amйrica, Europa, Бsia ou Бfrica)");
}
return 0;
Fora isto, mesmo que colocasse dentro, vai enxer de erro porque tem variбveis e funзхes de outro cуdigo.
Seria melhor para vocк e para nуs.
Й nй, vamos lб entгo criar esse sistema que deve ser nem um pouco difнcil.
@OFF Sistema de registro pode ser feito sу no GM ou tem que fazer um FS tambйm?
, posso baixar todas as includes e coloca-las em meu servidor? pawno/includes
Tanto faz. Mas seria melhor no GM mesmo.