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[Ajuda] Nome ''Random'' pro servidor - Printable Version

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+---- Thread: [Ajuda] Nome ''Random'' pro servidor (/showthread.php?tid=396096)



Nome ''Random'' pro servidor - [NVC]iTrevaS - 29.11.2012

Alguem me ajuda? Tirei esse tutorial de como colocar um random name no servidor esse й code do tutorial que encontrei:

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

new RandomServerName[3][] = // Nomes Server Random
{
    "Nome do server 1",
    "Nome do server 2",
    "Nome do server 3"
};

forward SendMSG();

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");

SetTimer("SendMSG", 1000, true);//OnGameModeInit

    return 1;

}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

public SendMSG()
{
    new string[256];
    new randMSG = random(sizeof(RandomServerName));
    format(string,sizeof(string),"hostname %s",RandomServerName[randMSG]);
    SendRconCommand(string);
}

Erros no compiler:

pawn Код:
C:\Users\Trevas\Downloads\NVC\gamemodes\savename.pwn(247) : warning 235: public function lacks forward declaration (symbol "SendMSG")
C:\Users\Trevas\Downloads\NVC\gamemodes\savename.pwn(250) : error 017: undefined symbol "RandomServerName"
C:\Users\Trevas\Downloads\NVC\gamemodes\savename.pwn(250) : error 029: invalid expression, assumed zero
C:\Users\Trevas\Downloads\NVC\gamemodes\savename.pwn(250) : warning 215: expression has no effect
C:\Users\Trevas\Downloads\NVC\gamemodes\savename.pwn(251) : error 017: undefined symbol "RandomServerName"
C:\Users\Trevas\Downloads\NVC\gamemodes\savename.pwn(251) : warning 215: expression has no effect
C:\Users\Trevas\Downloads\NVC\gamemodes\savename.pwn(251) : error 001: expected token: ";", but found "]"
C:\Users\Trevas\Downloads\NVC\gamemodes\savename.pwn(251) : error 029: invalid expression, assumed zero
C:\Users\Trevas\Downloads\NVC\gamemodes\savename.pwn(251) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


6 Errors.

Linha do Erro:

pawn Код:
public SendMSG()
{
    new string[256];
    new randMSG = random(sizeof(RandomServerName));
    format(string,sizeof(string),"hostname %s",RandomServerName[randMSG]);
    SendRconCommand(string);
}



O que pode estar de errado ai ? obs: estou tentando colocar como FS .


Re: Nome ''Random'' pro servidor - Rodney Francalim - 29.11.2012

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript

#include <a_samp>

new RandomServerName[3][] = // Nomes Server Random
{
    "Nome do server 1",
    "Nome do server 2",
    "Nome do server 3"
};

forward SendMSG();

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");

SetTimer("SendMSG", 1000, true);//OnGameModeInit

    return 1;

}

public OnFilterScriptExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

public SendMSG()
{
    new string[256];
    new randMSG = random(sizeof(RandomServerName));
    format(string,sizeof(string),"hostname %s",RandomServerName[randMSG]);
    SendRconCommand(string);
}



Respuesta: Nome ''Random'' pro servidor - [NVC]iTrevaS - 29.11.2012

O que ? Onde coloco isso ? explica melhor e vou dar reputaзгo '-'


Re: Nome ''Random'' pro servidor - Rodney Francalim - 29.11.2012

Eu editei. Errei tambйm, sу copia e cola.

Mas eu vou explicar.

No seu cуdigo tem isso:
pawn Код:
#if defined FILTERSCRIPT

new RandomServerName[3][] = // Nomes Server Random
{
    "Nome do server 1",
    "Nome do server 2",
    "Nome do server 3"
};

forward SendMSG();

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");

SetTimer("SendMSG", 1000, true);//OnGameModeInit

    return 1;

}

public OnFilterScriptExit()
{
    return 1;
}

#else
Ou seja, a variбvel new RandomServerName sу serб criada CASO a FILTERSCRIPT estivesse definida, o que nгo estб, jб que lб em cima tem:
pawn Код:
//#define FILTERSCRIPT
Ou seja, o compilador vai ignorar essa linha

Entгo essa parte:
pawn Код:
new RandomServerName[3][] = // Nomes Server Random
{
    "Nome do server 1",
    "Nome do server 2",
    "Nome do server 3"
};

forward SendMSG();

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");

SetTimer("SendMSG", 1000, true);//OnGameModeInit

    return 1;

}

public OnFilterScriptExit()
{
    return 1;
}
Foi ignorada, TUDO. Entгo nem o forward nem a variбvel foram criados. Por isso dava esses erros.


Respuesta: Nome ''Random'' pro servidor - [NVC]iTrevaS - 29.11.2012

Hm, valeu pela explicaзгo, mais qual code coloco para que essa FS funcione corretamente ?


Re: Nome ''Random'' pro servidor - Rodney Francalim - 29.11.2012

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript

#include <a_samp>

new RandomServerName[3][] = // Nomes Server Random
{
    "Nome do server 1",
    "Nome do server 2",
    "Nome do server 3"
};

forward SendMSG();

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");

SetTimer("SendMSG", 1000, true);//OnGameModeInit

    return 1;

}

public OnFilterScriptExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

public SendMSG()
{
    new string[256];
    new randMSG = random(sizeof(RandomServerName));
    format(string,sizeof(string),"hostname %s",RandomServerName[randMSG]);
    SendRconCommand(string);
    return 1;
}



Respuesta: Nome ''Random'' pro servidor - [NVC]iTrevaS - 29.11.2012

Vlw ae

+Rep.