Players name - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Players name (
/showthread.php?tid=395780)
Players name -
UnknownGamer - 27.11.2012
Is there any way to put a message above someones player name?
dont know how to do it...
Re: Players name -
Bicentric - 27.11.2012
Look at this function here.
https://sampwiki.blast.hk/wiki/Attach3DTextLabelToPlayer
Re: Players name -
Djole1337 - 27.11.2012
https://sampwiki.blast.hk/wiki/SetPlayerChatBubble
Re: Players name -
UnknownGamer - 27.11.2012
How do I ckeep the chat bubble without it disapearing?
Re: Players name -
Bicentric - 27.11.2012
Quote:
Originally Posted by UnknownGamer
How do I ckeep the chat bubble without it disapearing?
|
It's not meant for that use, you should use Attach3DTextLabelToPlayer like I suggested.
Quote:
Originally Posted by ******
Put a longer time on it - you can go up to about 23 days IIRC.
|
Yes you could do that, but I would still use Attach3DTextLabelToPlayer.
Re: Players name -
UnknownGamer - 27.11.2012
Quote:
Originally Posted by ******
Put a longer time on it - you can go up to about 23 days IIRC.
|
100.0, 10000 (is the 10000) the timer? or the 100.0?
Re: Players name -
Bicentric - 27.11.2012
EDIT
Quote:
Originally Posted by UnknownGamer
Worked it out.... Then when I want it to expire? Is there a way to do that, if I use it on a command, then how would i remove it?
|
I think you just use 'SetPlayerChatBubble' again and it will update it.
Re: Players name -
UnknownGamer - 27.11.2012
Quote:
Originally Posted by Bicentric
The 100.0 is a float number, the integer is the timer. So yes 10000 is.
You can see it here.
pawn Код:
(playerid, text[], color, Float:drawdistance, expiretime)
|
How do I then delete it after they run /aduty, to take it off?
I have it done for when they go on, but how to take it off? once they go off aduty
Re: Players name -
Bicentric - 27.11.2012
Quote:
Originally Posted by UnknownGamer
How do I then delete it after they run /aduty, to take it off?
I have it done for when they go on, but how to take it off? once they go off aduty
|
I updated my previous post, if you don't want there to be anything, just enter a null text into the 'text[]' parameter I believe.
Re: Players name -
Scenario - 27.11.2012
If you want to have a constant message above their head, use a 3D text in combination with
https://sampwiki.blast.hk/wiki/Attach3DTextLabelToPlayer.