forward IsAGangCar(carid); forward IsAGangCar2(carid); forward IsAGangCar3(carid); forward IsAGangCar4(carid); forward IsAGangCar5(carid); forward IsAGangCar6(carid); forward IsAGangCar7(carid); forward IsABike(carid); forward IsAOBike(carid); forward IsATank(carid);
forward IsATruck(carid); forward IsAPizzabike(carid); forward IsABus(carid);
enum eCars { model_id, Float:pos_x, Float:pos_y, Float:pos_z, Float:z_angle, };
new armycar[32]; new governcar[5]; new copcar[37]; new swatcar[11]; new vicecar[13]; new fbicar[20];
new RandCars[20][1] = { {496},{542},{507},{585}, {466},{492},{579},{559}, {400},{551},{516},{475}, {561},{550},{566},{558}, {562},{562},{603},{560} };
public IsABoat(carid) { if(IsModelABoat(carid)) { return 1; } return 0; }
copcar[17] = AddStaticVehicleEx(599,1545.0044,-1671.9329,6.0791,91.5492,-1,-1,30000); // Police ranger 35 swatcar[0] = AddStaticVehicleEx(427,1544.2870,-1659.3522,5.6119,88.5025,0,125,30000);// Police SWAT enforcer 36 swatcar[1] = AddStaticVehicleEx(601,1544.6962,-1663.2948,6.0225,88.9357,-1,-1,30000); // Police SWAT APC 37 copcar[18] = AddStaticVehicleEx(497,1566.6628,-1653.8688,28.5752,91.9445,0,1,30000);// Police maverick 38
Oh look, another godfather edit. If you decide to use this script then you should face the consequences. This gamemode is very static and changing even the slightest thing can break the whole thing.
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